{
  "name": "AI Game Maker",
  "url": "https://aigamemaker.art/",
  "updated": "2026-11-15",
  "count": 334,
  "note": "Pre-built browser games matched locally to a brief. No runtime model. Each build keeps its upstream licence.",
  "games": [
    {
      "slug": "radius-raid",
      "title": "Radius Raid",
      "url": "https://aigamemaker.art/games/radius-raid/",
      "playable": "https://aigamemaker.art/builds/radius-raid/",
      "pitch": "Hold the centre of a neon arena while rings of enemies close in.",
      "note": "A 13 KB arena shooter with one idea and no filler: stay near the centre, keep moving, and let the upgrade drops decide your next ten seconds. It is on the shelf because the loop reads instantly at any skill level, and the neon vector look stays legible when the screen fills with enemies.",
      "dimension": "2D",
      "genre": "twin-stick shooter",
      "setting": "neon space arena",
      "mechanics": [
        "twin-stick aiming",
        "endless waves",
        "upgrade drops",
        "screen shake"
      ],
      "style": "neon vector arcade",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/jackrugile/radius-raid-js13k",
      "author": "Jack Rugile"
    },
    {
      "slug": "operation-ironhold",
      "title": "Operation Ironhold",
      "url": "https://aigamemaker.art/games/operation-ironhold/",
      "playable": "https://aigamemaker.art/builds/operation-ironhold/",
      "pitch": "A one-file first-person shooter set in a concrete bunker overrun by machines.",
      "note": "A complete first-person shooter delivered as one HTML file, with a bunker, wave enemies and a real gun loop. It is here as proof that a browser FPS does not need a download or an engine project; it ships a self-hosted copy of three.js r128, so play no longer depends on a third-party CDN.",
      "dimension": "3D",
      "genre": "first-person shooter",
      "setting": "military bunker",
      "mechanics": [
        "wave defence",
        "multiple weapons",
        "mouse look",
        "reload"
      ],
      "style": "gritty low-poly",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/StarKnightt/operation-ironhold",
      "author": "StarKnightt"
    },
    {
      "slug": "tetris",
      "title": "Tetris",
      "url": "https://aigamemaker.art/games/tetris/",
      "playable": "https://aigamemaker.art/builds/tetris/",
      "pitch": "The falling-block standard: rotate, stack, clear, repeat.",
      "note": "The reference falling-block game, kept because nothing on the shelf explains risk and reward faster. The build was re-skinned into the site's dark palette; the rules, scoring and tetromino logic are the upstream author's.",
      "dimension": "2D",
      "genre": "puzzle",
      "setting": "abstract well",
      "mechanics": [
        "line clears",
        "piece rotation",
        "speed ramp"
      ],
      "style": "clean arcade",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/jakesgordon/javascript-tetris",
      "author": "Jake Gordon"
    },
    {
      "slug": "star-battle",
      "title": "Star Battle",
      "url": "https://aigamemaker.art/games/star-battle/",
      "playable": "https://aigamemaker.art/builds/star-battle/",
      "pitch": "A vertical shooter with power-ups and a sky full of incoming fire.",
      "note": "A vertical shooter with power-ups, a visible hitbox and enough incoming fire to make the first minute tense. The Chinese UI was translated for this shelf; the original game and art direction are unchanged.",
      "dimension": "2D",
      "genre": "shoot-em-up",
      "setting": "orbital space",
      "mechanics": [
        "power-ups",
        "wave patterns",
        "bosses"
      ],
      "style": "bright arcade",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/gd4Ark/star-battle",
      "author": "gd4Ark"
    },
    {
      "slug": "invaderz",
      "title": "Invaderz",
      "url": "https://aigamemaker.art/games/invaderz/",
      "playable": "https://aigamemaker.art/builds/invaderz/",
      "pitch": "Space Invaders where the swarm evolves a new strategy every generation.",
      "note": "Space Invaders with a genetic twist: each generation adapts its formation. It earns a slot because the evolution is visible in play, not just in a README, and the arcade-cabinet framing makes the small canvas feel deliberate.",
      "dimension": "2D",
      "genre": "invader shooter",
      "setting": "space",
      "mechanics": [
        "genetic enemy AI",
        "cover destruction",
        "wave progression"
      ],
      "style": "pixel arcade",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/victorqribeiro/invaderz",
      "author": "Victor Ribeiro"
    },
    {
      "slug": "moon-rover",
      "title": "Moon Rover",
      "url": "https://aigamemaker.art/games/moon-rover/",
      "playable": "https://aigamemaker.art/builds/moon-rover/",
      "pitch": "Drive a survey rover across a procedurally generated lunar surface.",
      "note": "A calm counterweight to the shooters: no timer, no enemies, just a rover, a generated lunar surface and a route to plan. Its textures and audio are generated at runtime, which keeps the whole build small.",
      "dimension": "3D",
      "genre": "exploration",
      "setting": "moon",
      "mechanics": [
        "procedural terrain",
        "instruments",
        "samples"
      ],
      "style": "scientific low-poly",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/winchxyz/moon-rover",
      "author": "winchxyz"
    },
    {
      "slug": "2048",
      "title": "2048",
      "url": "https://aigamemaker.art/games/2048/",
      "playable": "https://aigamemaker.art/builds/2048/",
      "pitch": "Slide numbered tiles, merge pairs, and chase the 2048 square.",
      "note": "The cleanest example of a one-mechanic game in the library. Slide, merge, regret. It is here because it works equally well with a keyboard or a swipe and needs no explanation beyond the first move.",
      "dimension": "2D",
      "genre": "number puzzle",
      "setting": "grid",
      "mechanics": [
        "slide and merge",
        "board lock detection",
        "score"
      ],
      "style": "minimal",
      "players": "single player",
      "input": "keyboard or swipe",
      "licence": "MIT",
      "source": "https://github.com/gabrielecirulli/2048",
      "author": "Gabriele Cirulli"
    },
    {
      "slug": "pacman",
      "title": "Pac-Man",
      "url": "https://aigamemaker.art/games/pacman/",
      "playable": "https://aigamemaker.art/builds/pacman/",
      "pitch": "Corner the ghosts, clear the dots, and survive the last power pellet.",
      "note": "A compact maze chase with the original tension intact: the last pellet turns hunter into hunted. The shelf wrapper strips the original personal-site chrome and leaves the canvas, controls and game.",
      "dimension": "2D",
      "genre": "maze chase",
      "setting": "arcade maze",
      "mechanics": [
        "grid movement",
        "ghost AI states",
        "power pellets"
      ],
      "style": "pixel arcade",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/mumuy/pacman",
      "author": "Haole Zheng"
    },
    {
      "slug": "astray",
      "title": "Astray",
      "url": "https://aigamemaker.art/games/astray/",
      "playable": "https://aigamemaker.art/builds/astray/",
      "pitch": "Roll a marble through a dark 3D brick maze and find the exit.",
      "note": "A WebGL ball-in-a-maze where the maze is the point. The dark brick corridors and rolling physics still hold up, and the build shows how much atmosphere a handful of textures can carry.",
      "dimension": "3D",
      "genre": "maze game",
      "setting": "dark brick maze",
      "mechanics": [
        "rolling ball physics",
        "maze navigation",
        "level progression"
      ],
      "style": "moody 3D",
      "players": "single player",
      "input": "keyboard",
      "licence": "Unlicense",
      "source": "https://github.com/wwwtyro/Astray",
      "author": "wwwtyro"
    },
    {
      "slug": "snake",
      "title": "JavaScript Snake",
      "url": "https://aigamemaker.art/games/snake/",
      "playable": "https://aigamemaker.art/builds/snake/",
      "pitch": "A browser Snake with themes, speed modes and a local high score.",
      "note": "A small, readable Snake with themes, speed modes and a local high score. It is not the flashiest build on the shelf, but it is the one most people can finish a round of on a phone.",
      "dimension": "2D",
      "genre": "snake",
      "setting": "grid",
      "mechanics": [
        "food collection",
        "growing tail",
        "speed modes",
        "high score"
      ],
      "style": "pixel arcade",
      "players": "single player",
      "input": "keyboard or on-screen pad",
      "licence": "MIT",
      "source": "https://github.com/patorjk/JavaScript-Snake",
      "author": "Patrick Gillespie"
    },
    {
      "slug": "quiz-app",
      "title": "Quick Quiz",
      "url": "https://aigamemaker.art/games/quiz-app/",
      "playable": "https://aigamemaker.art/builds/quiz-app/",
      "pitch": "A ten-question JavaScript quiz with instant feedback and a local high-score board.",
      "note": "Ten JavaScript questions with instant feedback and a local score table. It is here as the learning example: short, replayable, and honest about what it measures.",
      "dimension": "2D",
      "genre": "trivia",
      "setting": "quiz screen",
      "mechanics": [
        "multiple-choice questions",
        "score tracking",
        "local high scores"
      ],
      "style": "clean web",
      "players": "single player",
      "input": "mouse or tap",
      "licence": "MIT",
      "source": "https://github.com/jamesqquick/Build-A-Quiz-App-With-HTML-CSS-and-JavaScript",
      "author": "James Q Quick"
    },
    {
      "slug": "underrun",
      "title": "UNDERRUN",
      "url": "https://aigamemaker.art/games/underrun/",
      "playable": "https://aigamemaker.art/builds/underrun/",
      "pitch": "Reboot a darkened facility's systems while spiders and sentries hunt you.",
      "note": "A 13 KB top-down shooter with a facility to reboot and enemies that punish standing still. The whole game fits in a few files, which makes it a useful reference for how far a tight loop can travel.",
      "dimension": "2D",
      "genre": "twin-stick shooter",
      "setting": "underground facility",
      "mechanics": [
        "twin-stick shooting",
        "system reboot objectives",
        "enemy combat",
        "darkness"
      ],
      "style": "dark pixel art",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/phoboslab/underrun",
      "author": "Dominic Szablewski"
    },
    {
      "slug": "hexgl",
      "title": "HexGL",
      "url": "https://aigamemaker.art/games/hexgl/",
      "playable": "https://aigamemaker.art/builds/hexgl/",
      "pitch": "A futuristic anti-gravity racer running in the browser with WebGL.",
      "note": "A 2013 WebGL racer that still communicates speed through camera, colour and track design. It needs a click to start and asks more of the GPU than the rest of the shelf, but it is the cleanest anti-gravity racing reference we have.",
      "dimension": "3D",
      "genre": "anti-gravity racing",
      "setting": "sci-fi race track",
      "mechanics": [
        "lap racing",
        "airbrakes",
        "drifting",
        "speed management"
      ],
      "style": "sleek sci-fi",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/BKcore/HexGL",
      "author": "Thibaut Despoulain"
    },
    {
      "slug": "q1k3",
      "title": "Q1K3",
      "url": "https://aigamemaker.art/games/q1k3/",
      "playable": "https://aigamemaker.art/builds/q1k3/",
      "pitch": "A Quake-style FPS with two levels, three weapons and low-poly monsters.",
      "note": "A single-file Quake-style shooter with two levels, three weapons and baked lighting. It is here because the level design, not the asset count, does the work; its models were packed locally for this shelf.",
      "dimension": "3D",
      "genre": "first-person shooter",
      "setting": "industrial facility",
      "mechanics": [
        "mouse look",
        "weapon switching",
        "monster combat",
        "level progression"
      ],
      "style": "retro low-poly",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/phoboslab/q1k3",
      "author": "Dominic Szablewski"
    },
    {
      "slug": "kart-royale",
      "title": "Kart Royale",
      "url": "https://aigamemaker.art/games/kart-royale/",
      "playable": "https://aigamemaker.art/builds/kart-royale/",
      "pitch": "A browser kart racer with drift boosts, items and AI rivals on Sunset Bay Circuit.",
      "note": "The strongest 3D showcase on the shelf: a golden-hour circuit, drift boosts, items and AI rivals. All of it is procedural, which is why it holds up without a large asset pipeline.",
      "dimension": "3D",
      "genre": "kart racing",
      "setting": "Sunset Bay Circuit",
      "mechanics": [
        "lap racing",
        "drift boosting",
        "item pickups",
        "AI rivals"
      ],
      "style": "procedural 3D",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/ryancampbell/kart-royale",
      "author": "Ryan Campbell"
    },
    {
      "slug": "tower-of-time",
      "title": "Tower of Time",
      "url": "https://aigamemaker.art/games/tower-of-time/",
      "playable": "https://aigamemaker.art/builds/tower-of-time/",
      "pitch": "A tower defence game where rewinding time is the last line of defence.",
      "note": "A tower defence game built around one unusual verb: rewind. The pixel space-station setting and short waves make the mechanic legible, and the build is a good example of a jam-scale strategy game with a real ending.",
      "dimension": "2D",
      "genre": "tower defense",
      "setting": "space station",
      "mechanics": [
        "tower building",
        "wave defense",
        "energy management",
        "time rewind"
      ],
      "style": "pixel art",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/maciej-trebacz/tower-of-time-game",
      "author": "Maciej Trębacz"
    },
    {
      "slug": "norman-the-necromancer",
      "title": "Norman the Necromancer",
      "url": "https://aigamemaker.art/games/norman-the-necromancer/",
      "playable": "https://aigamemaker.art/builds/norman-the-necromancer/",
      "pitch": "Cast spells, raise skeletons and survive ten levels of angry villagers.",
      "note": "A wave-defence game about raising skeletons, buying upgrades and surviving villagers. It is on the shelf because the fantasy and the systems point the same way: every spell you cast also feeds the next wave.",
      "dimension": "2D",
      "genre": "action",
      "setting": "medieval village",
      "mechanics": [
        "spell casting",
        "skeleton resurrection",
        "wave survival",
        "shop upgrades"
      ],
      "style": "monochrome pixel art",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "Unlicense",
      "source": "https://github.com/danprince/norman-the-necromancer",
      "author": "Dan Prince"
    },
    {
      "slug": "classic-pool",
      "title": "Classic Pool",
      "url": "https://aigamemaker.art/games/classic-pool/",
      "playable": "https://aigamemaker.art/builds/classic-pool/",
      "pitch": "Call a shot, aim with the mouse and clear the table against a friend or the AI.",
      "note": "A mouse-driven pool table with an AI opponent and local two-player. It is the shelf's sports entry and a reminder that a clean physics loop and a readable table are enough; no 3D engine required.",
      "dimension": "2D",
      "genre": "sports",
      "setting": "pool hall",
      "mechanics": [
        "aiming",
        "shot power",
        "physics",
        "ai opponent"
      ],
      "style": "clean 2D",
      "players": "single player or local two-player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/henshmi/Classic-Pool-Game",
      "author": "Chen Shmilovich"
    },
    {
      "slug": "connect-four",
      "title": "Connect Four",
      "url": "https://aigamemaker.art/games/connect-four/",
      "playable": "https://aigamemaker.art/builds/connect-four/",
      "pitch": "Drop discs, block lines and beat the computer to four in a row.",
      "note": "A small board game with a competent AI and a clear win condition. The shelf version is light-skinned to match the site; the rules and opponent logic are upstream.",
      "dimension": "2D",
      "genre": "board strategy",
      "setting": "tabletop",
      "mechanics": [
        "turn based",
        "line building",
        "ai opponent"
      ],
      "style": "clean 2D",
      "players": "single player",
      "input": "mouse or tap",
      "licence": "MIT",
      "source": "https://github.com/kenrick95/c4",
      "author": "Kenrick"
    },
    {
      "slug": "javascript-metroidvania",
      "title": "JavaScript Metroidvania",
      "url": "https://aigamemaker.art/games/javascript-metroidvania/",
      "playable": "https://aigamemaker.art/builds/javascript-metroidvania/",
      "pitch": "Run, jump and slash through a hand-drawn pixel castle.",
      "note": "A compact pixel-art metroidvania built with Kaboom: run, double jump, slash, and open a castle one room at a time. It fills the platformer gap and shows how far a small JavaScript engine can carry a genre.",
      "dimension": "2D",
      "genre": "metroidvania platformer",
      "setting": "haunted castle",
      "mechanics": [
        "jumping",
        "double jump",
        "combat",
        "exploration",
        "health"
      ],
      "style": "pixel art",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/JSLegendDev/JavaScript-Metroidvania",
      "author": "JSLegend"
    },
    {
      "slug": "jungle-trail",
      "title": "Jungle Trail",
      "url": "https://aigamemaker.art/games/jungle-trail/",
      "playable": "https://aigamemaker.art/builds/jungle-trail/",
      "pitch": "Walk a winding jungle trail into overgrown stone ruins and a waterfall.",
      "note": "A first-person walk through a procedural jungle with no combat and no HUD. It earns its slot on atmosphere alone: instanced foliage, light shafts and a waterfall, all generated without external art.",
      "dimension": "3D",
      "genre": "first-person exploration",
      "setting": "jungle ruins",
      "mechanics": [
        "first-person walking",
        "sprint",
        "jump",
        "teleport points"
      ],
      "style": "procedural realism",
      "players": "single player",
      "input": "keyboard + mouse",
      "licence": "MIT",
      "source": "https://github.com/StarKnightt/jungle-trail",
      "author": "StarKnightt"
    },
    {
      "slug": "voidcall",
      "title": "Voidcall",
      "url": "https://aigamemaker.art/games/voidcall/",
      "playable": "https://aigamemaker.art/builds/voidcall/",
      "pitch": "Command a handful of survivors against an alien swarm in a 13 KB real-time strategy game.",
      "note": "A 13 KB real-time strategy game: select survivors, issue orders, hold off an alien swarm. It is here because it compresses a genre that usually needs a menu tree into a single readable screen.",
      "dimension": "3D",
      "genre": "real-time strategy",
      "setting": "alien forest",
      "mechanics": [
        "command a squad",
        "hold the line against waves",
        "issue move and attack orders",
        "protect the survivors",
        "select units"
      ],
      "style": "low-poly",
      "players": "single player",
      "input": "mouse + keyboard",
      "licence": "MIT",
      "source": "https://github.com/phoboslab/voidcall",
      "author": "Dominic Szablewski"
    },
    {
      "slug": "finger-dancer",
      "title": "Finger Dance",
      "url": "https://aigamemaker.art/games/finger-dancer/",
      "playable": "https://aigamemaker.art/builds/finger-dancer/",
      "pitch": "Tap the highlighted keys to play through 26 short, synthesized piano melodies.",
      "note": "A rhythm game played on seven keys, with 26 short piano pieces and a practice-first structure. It is the shelf's touch-friendly music entry and the only build that teaches a scale before asking for speed.",
      "dimension": "2D",
      "genre": "rhythm",
      "setting": "abstract practice room",
      "mechanics": [
        "nine-key layout",
        "key patterns",
        "synthesized scales",
        "level select"
      ],
      "style": "flat minimal",
      "players": "single player",
      "input": "keyboard or touch",
      "licence": "MIT",
      "source": "https://github.com/faithleysath/FingerDancer",
      "author": "faithleysath"
    },
    {
      "slug": "zelda-like",
      "title": "The Legend of JS",
      "url": "https://aigamemaker.art/games/zelda-like/",
      "playable": "https://aigamemaker.art/builds/zelda-like/",
      "pitch": "Explore a small pixel kingdom, slash slimes and step into a dungeon.",
      "note": "A top-down pixel adventure with hearts, slimes and a dungeon, built in Kaboom. It fills the adventure/RPG gap and is a good example of a small world that still rewards exploration.",
      "dimension": "2D",
      "genre": "top-down action adventure",
      "setting": "pixel kingdom",
      "mechanics": [
        "sword combat",
        "top-down exploration",
        "heart health",
        "dungeon"
      ],
      "style": "16-bit pixel art",
      "players": "single player",
      "input": "keyboard",
      "licence": "MIT",
      "source": "https://github.com/JSLegendDev/Zelda-like-Kaboomjs",
      "author": "JSLegendDev"
    },
    {
      "slug": "orbital-siege",
      "title": "Orbital Siege",
      "url": "https://aigamemaker.art/games/orbital-siege/",
      "playable": "https://aigamemaker.art/builds/orbital-siege/",
      "pitch": "Move through a cold starfield while your shots fire themselves, and an orbiting blade carves anything that gets close.",
      "note": "Only movement is yours; fire is automatic, and kills drop shards that raise fire rate, multishot, damage or heal. The orbit blade keeps a turning perimeter, so every step decides what touches you. Cyan and coral neon edge the starfield, orbital rings mark the arena floor. Upgrades stack toward volume of fire or raw damage. Suits players who treat positioning as the puzzle.",
      "dimension": "2D",
      "genre": "arena shooter",
      "setting": "cold neon starfield",
      "mechanics": [
        "move to dodge",
        "auto-aim fire",
        "collect upgrade shards",
        "spin an orbiting blade"
      ],
      "style": "cyan coral minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "red-masquerade",
      "title": "Red Masquerade",
      "url": "https://aigamemaker.art/games/red-masquerade/",
      "playable": "https://aigamemaker.art/builds/red-masquerade/",
      "pitch": "Walk a fogged hall where enemies chase in silence and piercing shots cut through the line behind the first.",
      "note": "You move, aim handles itself, and kills feed shards into fire rate, multishot, damage or healing. Piercing shots turn a crowd into one straight line you can clear in a single pass, which changes how you bait a pack. Fog, blood red, bone white and candle amber hold the whole palette. Suits players who want slow pressure and readable enemy paths.",
      "dimension": "2D",
      "genre": "horror arena shooter",
      "setting": "fogged candlelit hall",
      "mechanics": [
        "move to dodge",
        "auto-aim fire",
        "line up piercing shots",
        "collect upgrade shards"
      ],
      "style": "bone red gloom",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "chrome-circuit",
      "title": "Chrome Circuit",
      "url": "https://aigamemaker.art/games/chrome-circuit/",
      "playable": "https://aigamemaker.art/builds/chrome-circuit/",
      "pitch": "Cross black glass corridors with a companion drone firing beside you while crowds close from both sides.",
      "note": "Movement is the only input; auto-fire and shard upgrades handle the rest. The drone adds a second firing angle you steer by walking, which rewards deliberate lines through a pack. Two guns mean two arcs to cover at once. Acid lime and teal circuitry sit over scanlined black glass. Suits players who like managing space with a small escort.",
      "dimension": "2D",
      "genre": "arena shooter",
      "setting": "scanlined black glass grid",
      "mechanics": [
        "move to dodge",
        "auto-aim fire",
        "steer the drone by walking",
        "collect upgrade shards"
      ],
      "style": "acid lime circuitry",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "oakfall",
      "title": "Oakfall",
      "url": "https://aigamemaker.art/games/oakfall/",
      "playable": "https://aigamemaker.art/builds/oakfall/",
      "pitch": "Hold stone arches against a chase you cannot outshoot, timing bombs to break the press before it reaches you.",
      "note": "You steer, the weapon fires itself, and dropped shards raise fire rate, multishot, damage or restore health. The special is a bomb on a timer, so the tension is when to spend it rather than where to aim. Oak, parchment and bronze hold the frame under heavy stone arches. Suits players who want crowd control decisions over reflex dodging.",
      "dimension": "2D",
      "genre": "medieval arena shooter",
      "setting": "heavy stone arches",
      "mechanics": [
        "move to dodge",
        "auto-aim fire",
        "time the bomb",
        "collect upgrade shards"
      ],
      "style": "oak parchment bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tidebreaker",
      "title": "Tidebreaker",
      "url": "https://aigamemaker.art/games/tidebreaker/",
      "playable": "https://aigamemaker.art/builds/tidebreaker/",
      "pitch": "Swim through deep teal water where homing shots chase the swarm and your only job is to keep moving.",
      "note": "Auto-fire covers the aiming; kills release shards that raise fire rate, multishot, damage or health. Homing shots forgive a bad angle but not a bad position, so the arena stays the problem. Deep teal water, bioluminescent mint and coral accents mark enemies against the dark. Nothing here asks you to aim, only to keep a route open.",
      "dimension": "2D",
      "genre": "arena shooter",
      "setting": "deep teal reef",
      "mechanics": [
        "move to dodge",
        "auto-aim fire",
        "let homing shots track",
        "collect upgrade shards"
      ],
      "style": "bioluminescent underwater",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "blight-harvest",
      "title": "Blight Harvest",
      "url": "https://aigamemaker.art/games/blight-harvest/",
      "playable": "https://aigamemaker.art/builds/blight-harvest/",
      "pitch": "Steer through wheat gold rows as husks close in, an orbiting blade covering the angle your auto-fire leaves open.",
      "note": "The loop is movement only: auto-fire picks the target, shards from kills buy fire rate, multishot, damage or healing, and the crowd thickens. The orbit blade is the twist, a rotating cut that rewards standing near the crush instead of kiting away. Wheat gold, barn red and dusk green dust carry the farm palette. Suits players who read a crowd better than they aim.",
      "dimension": "2D",
      "genre": "arena shooter",
      "setting": "wheat fields at dusk",
      "mechanics": [
        "steer with WASD or arrows",
        "auto-fire at the nearest enemy",
        "collect kill shards",
        "buy fire rate or healing",
        "orbit blade special"
      ],
      "style": "wheat gold, dust",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rooftop-riot",
      "title": "Rooftop Riot",
      "url": "https://aigamemaker.art/games/rooftop-riot/",
      "playable": "https://aigamemaker.art/builds/rooftop-riot/",
      "pitch": "Cross concrete rooftops while chasers funnel in from the edges; the bomb waits for the moment the crowd packs tight.",
      "note": "Movement is the whole input. Auto-fire handles aim, kill shards go into fire rate, multishot, damage or healing, and the chase narrows toward you. The bomb is the twist: a single stored blast, worth everything when bodies bunch and nothing when they spread. Sodium orange lamps, steel blue shade and lit window grids set the arena. For players who like banking one decision.",
      "dimension": "2D",
      "genre": "survivor arena shooter",
      "setting": "city rooftops",
      "mechanics": [
        "move only, auto-fire handles aim",
        "collect kill shards",
        "upgrade damage or fire rate",
        "save the bomb for tight crowds"
      ],
      "style": "sodium orange, steel blue",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "canopy-cull",
      "title": "Canopy Cull",
      "url": "https://aigamemaker.art/games/canopy-cull/",
      "playable": "https://aigamemaker.art/builds/canopy-cull/",
      "pitch": "Homing shots follow what leaf shadow hides, so you keep moving under dark canopy green and let the chase bunch up.",
      "note": "Movement is the entire input; kills feed shards into fire rate, multishot, damage or healing while enemies press through the undergrowth. Homing shots are the twist, finishing off what the canopy hides, and the upgrade curve turns that edge into a thick stream. Dark green, firefly gold and leaf shadow carry the look. For players who correct aim with position.",
      "dimension": "2D",
      "genre": "auto-aim arena shooter",
      "setting": "dark jungle canopy",
      "mechanics": [
        "steer with WASD or arrows",
        "fire homing shots",
        "collect kill shards",
        "stack multishot and damage"
      ],
      "style": "dark green, firefly gold",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sugar-storm",
      "title": "Sugar Storm",
      "url": "https://aigamemaker.art/games/sugar-storm/",
      "playable": "https://aigamemaker.art/builds/sugar-storm/",
      "pitch": "Move through falling sugar and let auto-fire thin the swarm while a drone circles overhead and shards raise your rate.",
      "note": "On the shelf for a loop that stays readable: you only steer, enemies come to you, and every kill drops a shard that tilts fire rate, multishot, damage or healing. The drone is the twist, an orbiting gun that keeps working while you dodge. Pastel pinks, mint and caramel turn the arena into something sweet rather than grim. Suits players who want a short, low-friction run.",
      "dimension": "2D",
      "genre": "arena survivor shooter",
      "setting": "pastel candy arena",
      "mechanics": [
        "steer to dodge",
        "auto-aim fire",
        "collect kill shards",
        "stack fire rate and multishot",
        "deploy orbiting drone"
      ],
      "style": "soft neon pastel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "overtime",
      "title": "Overtime",
      "url": "https://aigamemaker.art/games/overtime/",
      "playable": "https://aigamemaker.art/builds/overtime/",
      "pitch": "Hold the floodlit turf by moving only, while piercing shots cut lines through the chasing pack and shards buy upgrades.",
      "note": "The shelf pick for a cleaner sort of swarm: no aiming, just footwork under chalk lines and scoreboard amber. Kills drop shards that raise fire rate, multishot, damage or heal you. Piercing shots are the twist, so tight clusters punish themselves. Team orange against floodlit green changes the mood from dread to a long scrimmage. Good for players who want pressure without horror.",
      "dimension": "2D",
      "genre": "arena survivor shooter",
      "setting": "floodlit turf field",
      "mechanics": [
        "move to evade",
        "automatic shooting",
        "collect upgrade shards",
        "pierce through clustered enemies",
        "pause to regroup"
      ],
      "style": "chalk and floodlight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "ion-sprint",
      "title": "Ion Sprint",
      "url": "https://aigamemaker.art/games/ion-sprint/",
      "playable": "https://aigamemaker.art/builds/ion-sprint/",
      "pitch": "Jump and double jump through cold starfields as the orbital rings close in faster than your timing.",
      "note": "A one-lane runner where the world accelerates on a fixed curve and every obstacle is a timing question you answer twice: once on the jump, once on the second tap. Coral crates and cyan spikes read clearly against black sky and ring light, so a failure is yours rather than the screen's. Suits players who like short runs and clean restarts.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "orbital starfield",
      "mechanics": [
        "nudge left and right",
        "double jump crates",
        "slide under low bars",
        "survive rising speed"
      ],
      "style": "cold cyan neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hollow-run",
      "title": "Hollow Run",
      "url": "https://aigamemaker.art/games/hollow-run/",
      "playable": "https://aigamemaker.art/builds/hollow-run/",
      "pitch": "Fog eats the ground ahead; slide under bars and double jump the spikes before the candle amber gives out.",
      "note": "The loop is simple: speed climbs, obstacles cycle through crates, spikes and low bars, and all the reach you have is a nudge and a double jump. Blood red against bone white keeps every silhouette legible through the fog, which is where the tension lives. Timing carries the whole game, and the second tap is often the difference. For players who prefer dread to jump scares.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "fogged candlelit ruin",
      "mechanics": [
        "nudge through fog",
        "double jump spikes",
        "slide under bars",
        "outrun the speed curve"
      ],
      "style": "blood red fog",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "neon-deadline",
      "title": "Neon Deadline",
      "url": "https://aigamemaker.art/games/neon-deadline/",
      "playable": "https://aigamemaker.art/builds/neon-deadline/",
      "pitch": "Scanlines roll past acid lime circuitry while you slide and double jump toward a deadline you cannot slow.",
      "note": "An endless runner built on three moves and a speed floor that keeps climbing. The double jump is what separates a clean line through a bar sequence from a crash into a crate. Black glass, teal circuitry and scanlines make the obstacles read like hardware rather than scenery. Suits players who want tight, repeatable runs in a bright palette.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "black glass sprawl",
      "mechanics": [
        "nudge between lanes",
        "double jump crates",
        "slide under bars",
        "hold a clean line"
      ],
      "style": "acid lime scanlines",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "knight-s-errand",
      "title": "Knight's Errand",
      "url": "https://aigamemaker.art/games/knight-s-errand/",
      "playable": "https://aigamemaker.art/builds/knight-s-errand/",
      "pitch": "Double jump crates and slide under bars while oak and bronze scroll past stone arches at a speed that will not wait.",
      "note": "No story, no quest: a straight line of crates, spikes and low bars under parchment light. The double jump is the only forgiveness the runner offers, and it is enough to clear a crate stack if you commit early. Bronze and oak keep the palette warm, so obstacles stand out from the arches behind them. For players who want a plain, honest runner.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "stone arch corridor",
      "mechanics": [
        "nudge left and right",
        "double jump crates",
        "slide under low bars",
        "keep pace with the speed"
      ],
      "style": "oak and bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "undertow-run",
      "title": "Undertow Run",
      "url": "https://aigamemaker.art/games/undertow-run/",
      "playable": "https://aigamemaker.art/builds/undertow-run/",
      "pitch": "Slide and double jump through deep teal water where bioluminescent mint marks the line and the pace keeps rising.",
      "note": "Deep water changes the read: mint glow marks obstacles early and coral accents break up the background, so nothing hides. The loop stays three moves; the double jump buys the extra beat you need over spikes and crates, and the slide handles the low bars. Speed is the only difficulty dial and it turns one way. Suits players who want atmosphere without losing clarity.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "deep teal reef",
      "mechanics": [
        "nudge left and right",
        "double jump spike fields",
        "slide under bars",
        "stay ahead of the current"
      ],
      "style": "bioluminescent mint glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "scarecrow-dash",
      "title": "Scarecrow Dash",
      "url": "https://aigamemaker.art/games/scarecrow-dash/",
      "playable": "https://aigamemaker.art/builds/scarecrow-dash/",
      "pitch": "Nudge through wheat-gold rows, double jump crates, and slide under bars as the field accelerates.",
      "note": "Scarecrow Dash keeps the runner loop tight: steer left or right, double jump over crates and spikes, slide under low bars. The twist is the double jump, which turns a missed crate into a recoverable beat. Farm colors carry the world—wheat gold, barn red, dusk green—without changing the rules. It suits players who want quick, readable runs on a keyboard.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "wheat field at dusk",
      "mechanics": [
        "nudge left and right",
        "double jump",
        "slide under bars",
        "collect coins",
        "avoid crates and spikes"
      ],
      "style": "farm flat palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rush-hour",
      "title": "Rush Hour",
      "url": "https://aigamemaker.art/games/rush-hour/",
      "playable": "https://aigamemaker.art/builds/rush-hour/",
      "pitch": "Rooftop concrete scrolls faster; double jump clears crates, and a slide handles low bars under sodium orange light.",
      "note": "Rush Hour uses the same readable runner loop—steer, double jump, slide—but the city palette does the work: rooftop concrete, steel blue shadows, sodium orange glows, window grids. The double jump is the recovery move, letting you correct a mistimed crate. Coins arc overhead to pull your line. It suits players who like short keyboard runs with a clear skyline.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "rooftop city at dusk",
      "mechanics": [
        "steer left and right",
        "double jump crates",
        "slide under bars",
        "collect floating coins",
        "pace the speed-up"
      ],
      "style": "neon city grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "vine-runner",
      "title": "Vine Runner",
      "url": "https://aigamemaker.art/games/vine-runner/",
      "playable": "https://aigamemaker.art/builds/vine-runner/",
      "pitch": "Dark canopy scrolls by; double jump over spikes and slide under bars while firefly gold marks the pace.",
      "note": "Vine Runner keeps the loop lean: shift left or right, double jump over spikes, slide under low bars, let the jungle speed climb. The double jump is the one twist, giving you a second chance mid-air over crates. Visually it leans into leaf shadows, dark canopy green, and firefly gold, so obstacles read against the murk. It suits players who want a fast keyboard runner with a darker palette.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "dark jungle canopy",
      "mechanics": [
        "shift left and right",
        "double jump",
        "slide under bars",
        "collect coin arcs",
        "avoid spikes and crates"
      ],
      "style": "leaf-shadow palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "gumdrop-gallop",
      "title": "Gumdrop Gallop",
      "url": "https://aigamemaker.art/games/gumdrop-gallop/",
      "playable": "https://aigamemaker.art/builds/gumdrop-gallop/",
      "pitch": "Pastel sugar pinks rush past as you double jump crates and slide beneath low bars for coin arcs.",
      "note": "Gumdrop Gallop wraps the runner loop in candy colors: sugar pinks, mint, caramel, sprinkles, with coins arcing ahead. The double jump is the twist—press jump again to clear a crate you read late. Speed rises, so slides under low bars need earlier timing. It suits players who want a bright keyboard runner that stays readable at speed.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "pastel candy lane",
      "mechanics": [
        "nudge left and right",
        "double jump",
        "slide under bars",
        "collect coin arcs",
        "handle rising speed"
      ],
      "style": "sugar pastel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "extra-yard",
      "title": "Extra Yard",
      "url": "https://aigamemaker.art/games/extra-yard/",
      "playable": "https://aigamemaker.art/builds/extra-yard/",
      "pitch": "Floodlit turf speeds beneath you; double jump clears crates, slide under bars, chase amber scoreboard light.",
      "note": "Extra Yard puts the runner loop on floodlit turf: chalk lines, team orange, steel-blue shadows, and an amber scoreboard glow. The double jump is the one change, giving you a second air press to fix a late crate read. The world speeds up, so low bars come faster and coin arcs pull your route. It suits players who want a clean keyboard runner with a sports surface.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "floodlit sports turf",
      "mechanics": [
        "nudge left and right",
        "double jump crates",
        "slide under low bars",
        "collect coin arcs",
        "match rising speed"
      ],
      "style": "scoreboard amber",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "asteroid-break",
      "title": "Asteroid Break",
      "url": "https://aigamemaker.art/games/asteroid-break/",
      "playable": "https://aigamemaker.art/builds/asteroid-break/",
      "pitch": "Chase a speeding ball across cold starfields, catching the wide-paddle drop before your three lives burn out.",
      "note": "Cold starfields and orbital rings sit behind every wall, and the ball accelerates rally by rally, so the wide paddle drop is the breather you plan around. Clearing the grid starts a faster level. Three lives, Space to launch, P to pause. Suits players who want a short arcade run with a visible, honest difficulty ramp.",
      "dimension": "2D",
      "genre": "arcade breakout",
      "setting": "cold orbital starfield",
      "mechanics": [
        "steer paddle under the ball",
        "catch wide-paddle drops",
        "break one- and two-hit bricks",
        "clear the wall for a faster level"
      ],
      "style": "cyan coral neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "cracked-mirror",
      "title": "Cracked Mirror",
      "url": "https://aigamemaker.art/games/cracked-mirror/",
      "playable": "https://aigamemaker.art/builds/cracked-mirror/",
      "pitch": "Fog swallows the edges of the wall as you hold a candle-amber paddle steady against a ball that keeps getting faster.",
      "note": "Bone white and blood red bricks sit in fog, lit by candle amber, so the wall reads before you hit it. The wide paddle buys room but never stops the ball speeding up. Bricks need one or two hits; three lives, pause whenever the fog gets thick. Suits players who like a dim, slow-burning arcade break with teeth.",
      "dimension": "2D",
      "genre": "horror breakout",
      "setting": "fog-bound candlelit hall",
      "mechanics": [
        "hold the paddle steady",
        "catch wide-paddle drops",
        "time hits on two-hit bricks",
        "pause when the fog thickens"
      ],
      "style": "dim gothic amber",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "firewall-breaker",
      "title": "Firewall Breaker",
      "url": "https://aigamemaker.art/games/firewall-breaker/",
      "playable": "https://aigamemaker.art/builds/firewall-breaker/",
      "pitch": "Slice through acid-lime circuitry on black glass while scanlines flicker and the ball ricochets faster with each cleared row.",
      "note": "Acid lime bricks sit on black glass with teal circuitry underneath and scanlines over everything. The wide paddle widens your reach across a grid that speeds up with each clear, and three lives go fast once the ball starts skipping. Mouse or arrows, Space to launch, P to pause. Suits players who want a sharp, cold arcade session.",
      "dimension": "2D",
      "genre": "cyberpunk arcade",
      "setting": "neon circuit grid",
      "mechanics": [
        "track the ball with the paddle",
        "collect wide-paddle drops",
        "clear rows to raise speed",
        "spend three lives carefully"
      ],
      "style": "lime scanline minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "shieldwall",
      "title": "Shieldwall",
      "url": "https://aigamemaker.art/games/shieldwall/",
      "playable": "https://aigamemaker.art/builds/shieldwall/",
      "pitch": "Hold the line under heavy stone arches, angling a bronze paddle so the ball cracks oak and parchment bricks apart.",
      "note": "Heavy stone arches and bronze trim frame a wall of oak and parchment bricks. The wide paddle is the twist worth chasing, because it covers the gaps the faster ball opens up. One or two hits per brick, three lives, P to pause mid-rally. Suits players who want a plain, sturdy breakout with a warm palette.",
      "dimension": "2D",
      "genre": "medieval breakout",
      "setting": "stone arch keep",
      "mechanics": [
        "angle the paddle off walls",
        "grab wide-paddle drops",
        "chip two-hit bricks twice",
        "survive on three lives"
      ],
      "style": "bronze oak parchment",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "coral-cracker",
      "title": "Coral Cracker",
      "url": "https://aigamemaker.art/games/coral-cracker/",
      "playable": "https://aigamemaker.art/builds/coral-cracker/",
      "pitch": "Work a paddle through deep teal water, mint bioluminescence and coral accents, where the ball accelerates and every miss costs a life.",
      "note": "Deep teal water, mint bioluminescence and coral accents colour the bricks; the ball sets their deadline. Wide paddle drops are the only relief, and the wall comes back faster after each clear. Three lives, mouse or arrows, Space to launch, P to pause. Suits players after a calm-looking arcade loop that still bites at the edges.",
      "dimension": "2D",
      "genre": "ocean arcade",
      "setting": "deep coral reef",
      "mechanics": [
        "sweep the paddle through the wall",
        "take wide-paddle drops",
        "clear the reef for a faster level",
        "protect three lives"
      ],
      "style": "teal mint glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "egg-breaker",
      "title": "Egg Breaker",
      "url": "https://aigamemaker.art/games/egg-breaker/",
      "playable": "https://aigamemaker.art/builds/egg-breaker/",
      "pitch": "Keep the egg off the dirt with a wide paddle while the wall returns faster each clear.",
      "note": "A wall of seed crates and grain bricks, one or two hits apiece, three lives, and a ball that gains speed with every return. The wide paddle drop is the one that matters: it buys a flatter angle and makes the last bricks reachable. Wheat gold and barn red sit against dusk green. Suits short sessions and players who want forgiveness built in.",
      "dimension": "2D",
      "genre": "brick breaker",
      "setting": "barnyard at dusk",
      "mechanics": [
        "bounce the ball",
        "catch powerups",
        "widen the paddle",
        "clear the wall",
        "hold three lives"
      ],
      "style": "warm dusty flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "brick-district",
      "title": "Brick District",
      "url": "https://aigamemaker.art/games/brick-district/",
      "playable": "https://aigamemaker.art/builds/brick-district/",
      "pitch": "Sweep the paddle under a neon ball and clear window-grid bricks before the speed outruns your hand.",
      "note": "Steel-blue window grids and concrete rooftops make each hit read as a lit pane going dark, with sodium orange on the ball and the paddle edge. Powerups fall from broken bricks, and the wide paddle is the practical one, stretching your reach on the corners where drops land. Three lives, a faster wall each clear. For players who like a clean line to track.",
      "dimension": "2D",
      "genre": "brick breaker",
      "setting": "rooftop window grids",
      "mechanics": [
        "steer the paddle",
        "break window bricks",
        "collect drops",
        "survive three lives",
        "clear faster levels"
      ],
      "style": "sodium-lit concrete",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "seed-cracker",
      "title": "Seed Cracker",
      "url": "https://aigamemaker.art/games/seed-cracker/",
      "playable": "https://aigamemaker.art/builds/seed-cracker/",
      "pitch": "Knock seeds loose from the canopy wall and keep the ball moving as leaf shadows shift behind it.",
      "note": "Firefly gold on dark canopy green, with leaf shadows laid over the play field so the ball reads as a small bright thing in low light. Bricks crack in one or two hits; powerups fall, and the wide paddle is the one you want when the ball drops low into a corner. Three lives, a faster level after each clear. For players who like reading a busy screen.",
      "dimension": "2D",
      "genre": "brick breaker",
      "setting": "dark jungle canopy",
      "mechanics": [
        "bounce the ball",
        "crack seed bricks",
        "catch falling powerups",
        "widen the paddle",
        "clear faster walls"
      ],
      "style": "low-light leafy",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "pinata-smash",
      "title": "Piñata Smash",
      "url": "https://aigamemaker.art/games/pinata-smash/",
      "playable": "https://aigamemaker.art/builds/pinata-smash/",
      "pitch": "Crack a pastel piñata wall with a ball and paddle; each cleared wall returns faster.",
      "note": "Sugar pinks, mint and caramel hold the bricks together; sprinkles scatter when a hit lands. The wide paddle drop is the forgiving one, and on a wall of two-hit bricks you will notice the difference. Three lives, and the ball accelerates with every return, so the tension is timing rather than aim. Built for players who want a sweet-looking screen with an unkind speed curve.",
      "dimension": "2D",
      "genre": "brick breaker",
      "setting": "candy piñata wall",
      "mechanics": [
        "bounce the ball",
        "smash sugar bricks",
        "grab powerups",
        "widen the paddle",
        "keep three lives"
      ],
      "style": "pastel sugar gloss",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "backboard",
      "title": "Backboard",
      "url": "https://aigamemaker.art/games/backboard/",
      "playable": "https://aigamemaker.art/builds/backboard/",
      "pitch": "Bounce the ball off the paddle to clear a wall of chalk-marked bricks before the rally gets too fast.",
      "note": "Floodlit turf and chalk lines sit behind the wall, team orange on the paddle, scoreboard amber counting lives. It plays the standard loop: one or two hits per brick, powerups falling, a faster wall after each clear. The wide paddle is the substitution you want when the ball starts skimming the floor. For players who like a scoreboard ticking over them while they work.",
      "dimension": "2D",
      "genre": "brick breaker",
      "setting": "floodlit turf court",
      "mechanics": [
        "steer the paddle",
        "break chalk bricks",
        "collect powerups",
        "widen the paddle",
        "chase a high score"
      ],
      "style": "chalk and floodlight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "orbit-worm",
      "title": "Orbit Worm",
      "url": "https://aigamemaker.art/games/orbit-worm/",
      "playable": "https://aigamemaker.art/builds/orbit-worm/",
      "pitch": "Steer a growing worm around a cold starfield, eating pickups to speed up before your own tail cuts the run short.",
      "note": "On the shelf for its steady escalation: every few pickups the worm moves faster across an 8x15 board of cyan and coral neon. Edges wrap, so the left wall delivers you to the right, and that loop is where mistakes happen, mostly against your own body. Orbital rings and starfields do the visual work. Suits short sessions and players who like pressure building quietly.",
      "dimension": "2D",
      "genre": "arcade snake",
      "setting": "orbital ring starfield",
      "mechanics": [
        "eat to grow",
        "wrap around edges",
        "speed up per pickup",
        "pause anytime"
      ],
      "style": "neon wireframe minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "gut-snake",
      "title": "Gut Snake",
      "url": "https://aigamemaker.art/games/gut-snake/",
      "playable": "https://aigamemaker.art/builds/gut-snake/",
      "pitch": "Your worm keeps growing through fog and candlelight; the board's wrapped edges make every corner feel like a place to die.",
      "note": "Built around one twist: the edges wrap, so leaving the top brings you back at the bottom mid-turn and you must re-read the board fast. Fog, blood red and bone white carry the look. The loop is plain — eat, grow, speed up — and the pressure is entirely your own lengthening body. For players who want a familiar rule set with a colder mood.",
      "dimension": "2D",
      "genre": "horror arcade",
      "setting": "fogged stone chamber",
      "mechanics": [
        "eat and lengthen",
        "wrap across borders",
        "accelerate over time",
        "pause on demand"
      ],
      "style": "candlelit gothic fog",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "data-serpent",
      "title": "Data Serpent",
      "url": "https://aigamemaker.art/games/data-serpent/",
      "playable": "https://aigamemaker.art/builds/data-serpent/",
      "pitch": "Trace acid-lime lines across black glass, collecting data pickups while your serpent's own trail becomes the wall that ends it.",
      "note": "Scanlines, teal circuitry and lime glow sit on top of a plain 8x15 grid. Speed climbs every few pickups; the wrap rule means the serpent exits one edge and re-enters the opposite one, which changes how you plan turns. No story, no upgrades, just the eat-grow-repeat loop tightening. Best for players who like fast restarts and clean, readable screens.",
      "dimension": "2D",
      "genre": "grid arcade",
      "setting": "black glass server grid",
      "mechanics": [
        "collect data pickups",
        "wrap at screen edges",
        "build speed each pickup",
        "restart instantly"
      ],
      "style": "scanline neon chrome",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "wyrm-of-oak",
      "title": "Wyrm of Oak",
      "url": "https://aigamemaker.art/games/wyrm-of-oak/",
      "playable": "https://aigamemaker.art/builds/wyrm-of-oak/",
      "pitch": "A bronze wyrm coils through stone arches; each meal makes it quicker, and careless turns bring the head into its own body.",
      "note": "Oak, parchment and heavy stone set the palette over a small grid board. The twist is the border: run off the right side and you arrive on the left, so long straight lines stay safe longer than they look. Pickups raise the speed in steps. Suited to players who want a slower-looking game with the same abrupt ending.",
      "dimension": "2D",
      "genre": "classic arcade",
      "setting": "stone arch hall",
      "mechanics": [
        "feed the wyrm",
        "wrap off the border",
        "step up the pace",
        "pause mid-run"
      ],
      "style": "parchment and bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "eel-circuit",
      "title": "Eel Circuit",
      "url": "https://aigamemaker.art/games/eel-circuit/",
      "playable": "https://aigamemaker.art/builds/eel-circuit/",
      "pitch": "Guide an eel through deep teal water, eating glowing pickups to grow; each edge is both a shortcut and a risk.",
      "note": "Bioluminescent mint and coral accents sit against dark water on an 8x15 board. One mechanic carries the tension: leaving one side returns you on the opposite edge, so the eel can chase a pickup across the screen in a single move, or run into itself arriving. Growing length and stepped-up speed do the rest. Good for players who prefer calm visuals and unforgiving collisions.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "deep teal reef",
      "mechanics": [
        "eat glowing pickups",
        "wrap across edges",
        "grow longer",
        "raise speed"
      ],
      "style": "bioluminescent underwater glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hay-snake",
      "title": "Hay Snake",
      "url": "https://aigamemaker.art/games/hay-snake/",
      "playable": "https://aigamemaker.art/builds/hay-snake/",
      "pitch": "Steer a growing snake across a wheat-gold field where every fence line folds you back out the far side.",
      "note": "The board is an 8x15 field: eat, grow, and the pace climbs every few pickups. Edges wrap, so a mistake at the fence line drops you out the opposite side instead of ending the run — only your own tail is fatal. Barn red, dusk green and dust hang over the grid. Suits short sessions and players who plan two turns ahead.",
      "dimension": "2D",
      "genre": "grid snake",
      "setting": "wheat field grid",
      "mechanics": [
        "eat to grow",
        "wrap at edges",
        "avoid your own tail",
        "pause anytime"
      ],
      "style": "warm flat pixel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "subway-coil",
      "title": "Subway Coil",
      "url": "https://aigamemaker.art/games/subway-coil/",
      "playable": "https://aigamemaker.art/builds/subway-coil/",
      "pitch": "Thread a snake through rooftop concrete and window grids, where the board's edges loop back instead of blocking you.",
      "note": "One screen, 8x15, sodium orange against steel blue. Pickups stack your length and speed, so the later half of a run is mostly about keeping clear of yourself. Hitting a wall is not the problem; wrap sends you out the opposite side. Only the tail ends it. Good for quick breaks and players who like tight routing.",
      "dimension": "2D",
      "genre": "arcade snake",
      "setting": "rooftop city grid",
      "mechanics": [
        "collect pickups",
        "grow longer",
        "speed up over time",
        "wrap at edges"
      ],
      "style": "sodium-lit pixel grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "python-path",
      "title": "Python Path",
      "url": "https://aigamemaker.art/games/python-path/",
      "playable": "https://aigamemaker.art/builds/python-path/",
      "pitch": "Wrap around the canopy rather than stopping — this board has no walls, only your own lengthening body.",
      "note": "Firefly gold pickups sit on dark canopy green, leaf shadows under the grid. Eat, grow, and the snake accelerates every few pickups until the space between turns gets thin. Edges wrap, so escapes are always open; collisions with your own tail are what end a run. Arrows or WASD, P to pause. Suits players who want a short, escalating challenge.",
      "dimension": "2D",
      "genre": "grid snake",
      "setting": "jungle canopy grid",
      "mechanics": [
        "eat to grow",
        "wrap at edges",
        "dodge your tail",
        "pause anytime"
      ],
      "style": "dark green pixel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "licorice-loop",
      "title": "Licorice Loop",
      "url": "https://aigamemaker.art/games/licorice-loop/",
      "playable": "https://aigamemaker.art/builds/licorice-loop/",
      "pitch": "A pastel grid with no killing walls, where the only thing that can catch you is your own coiled tail.",
      "note": "Sugar pinks and mint over an 8x15 board, caramel at the edges. Every few pickups the snake speeds up, so a comfortable route turns into a squeeze. Wrap means the borders push you back in on the far side rather than ending anything; self-collision is the failure state. Suits short sessions and players who like a run that ends cleanly.",
      "dimension": "2D",
      "genre": "arcade snake",
      "setting": "candy board",
      "mechanics": [
        "collect pickups",
        "grow longer",
        "accelerate each round",
        "wrap at edges"
      ],
      "style": "pastel flat grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sideline-snake",
      "title": "Sideline Snake",
      "url": "https://aigamemaker.art/games/sideline-snake/",
      "playable": "https://aigamemaker.art/builds/sideline-snake/",
      "pitch": "Run the chalk lines of a floodlit turf grid, where the touchline throws you back into play instead of ending you.",
      "note": "Team orange and scoreboard amber on green turf, chalk marking the 8x15 field. Pickups grow the snake and raise the speed every few, so the safe middle of the board shrinks as you go. Edges wrap: leaving one side returns you on the other. Contact with your own body ends the run. Suits players who want one clean, short attempt.",
      "dimension": "2D",
      "genre": "grid snake",
      "setting": "floodlit turf field",
      "mechanics": [
        "eat to grow",
        "wrap at edges",
        "avoid self-collision",
        "pause with P"
      ],
      "style": "scoreboard pixel grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "void-formation",
      "title": "Void Formation",
      "url": "https://aigamemaker.art/games/void-formation/",
      "playable": "https://aigamemaker.art/builds/void-formation/",
      "pitch": "Move along the bottom and fire upward while the neon grid descends, thins, and speeds up.",
      "note": "The loop is formation shooting: slide along the bottom, fire upward, and clear ranks before bombs and descent crowd the lane. Rapid is the twist, tightening the pace as the formation thins. Cyan and coral neon over cold starfields and orbital rings make the lower edge feel exposed. It suits players who want steady aim and read-and-react pressure.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "cold orbital starfield",
      "mechanics": [
        "move along bottom",
        "fire upward",
        "avoid bombs",
        "clear descending grid"
      ],
      "style": "cyan coral neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "graveyard-formation",
      "title": "Graveyard Formation",
      "url": "https://aigamemaker.art/games/graveyard-formation/",
      "playable": "https://aigamemaker.art/builds/graveyard-formation/",
      "pitch": "Hold the lower edge as fog-lit ranks slide sideways, drop bombs, and descend lower with each wave.",
      "note": "This is the same bottom-edge formation loop, recast in fog, bone white, blood red, and candle amber. Rapid is the twist, so the ranks keep pressing while the grid thins. Bombs fall from the formation; three lives make each sideways step matter. It suits players who want a slower visual dread to sit under fast grid pressure.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "fog-lit graveyard",
      "mechanics": [
        "hold lower edge",
        "fire at ranks",
        "avoid falling bombs",
        "manage three lives"
      ],
      "style": "fog bone amber",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "botnet-swarm",
      "title": "Botnet Swarm",
      "url": "https://aigamemaker.art/games/botnet-swarm/",
      "playable": "https://aigamemaker.art/builds/botnet-swarm/",
      "pitch": "Track a scanlined grid that shifts sideways and descends, then fire upward before the acid-lime swarm reaches your row.",
      "note": "The shelf reason is the formation loop under black glass: move the ship, fire upward, and manage sideways steps as the grid descends. Rapid is the twist, adding pace to the thinning formation. Acid lime, teal circuitry, and scanlines turn the enemy grid into a bright read against dark glass. It suits players who like tight movement and quick visual parsing.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "black glass network",
      "mechanics": [
        "track sideways grid",
        "fire upward",
        "avoid bombs",
        "read scanlines"
      ],
      "style": "acid lime scanlines",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "siege-lines",
      "title": "Siege Lines",
      "url": "https://aigamemaker.art/games/siege-lines/",
      "playable": "https://aigamemaker.art/builds/siege-lines/",
      "pitch": "Hold the bottom wall and fire up into a stepping grid of enemies that drops bombs as it thins.",
      "note": "Rapid fire sets the pace: keep the trigger down, slide along the base, and the block answers by losing ranks and picking up speed. Three lives, bombs falling, each wave sitting lower than the last. Oak, parchment and bronze trim the field; heavy stone arches frame it. Suits players who want small, exact dodges and short runs.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "stone castle rampart",
      "mechanics": [
        "sweep the bottom edge",
        "hold rapid fire",
        "dodge falling bombs",
        "survive faster waves"
      ],
      "style": "oak and bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "reef-formation",
      "title": "Reef Formation",
      "url": "https://aigamemaker.art/games/reef-formation/",
      "playable": "https://aigamemaker.art/builds/reef-formation/",
      "pitch": "Move your craft across the seabed and fire upward as the reef grid descends faster with each cleared rank.",
      "note": "Rapid fire is the whole rhythm here: hold the trigger, work the lower edge, and the formation answers by thinning and accelerating. Deep teal water, mint bioluminescence and coral accents keep ships, bombs and grid legible against the dark. Three lives, waves that sit lower each round. Keyboard only; pause when you need it.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "coral reef seabed",
      "mechanics": [
        "hold the trigger",
        "sweep the seabed",
        "avoid bomb drops",
        "survive faster waves"
      ],
      "style": "bioluminescent teal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "crow-lines",
      "title": "Crow Lines",
      "url": "https://aigamemaker.art/games/crow-lines/",
      "playable": "https://aigamemaker.art/builds/crow-lines/",
      "pitch": "Crow rows shuffle sideways over wheat gold; you hold the bottom line, firing up until the flock thins and speeds up.",
      "note": "The tempo is rapid from the first wave: rows step, drop, and accelerate as birds fall away, so early calm becomes a fast squeeze against the ground. Wheat gold rows and barn red framing put the fight over a dusk field, with bombs reading as dark specks in dust. Arrows move, Space fires, P pauses, three lives. Suits players who want a short-session formation shooter with no downtime between waves.",
      "dimension": "2D",
      "genre": "arcade shooter",
      "setting": "wheat field at dusk",
      "mechanics": [
        "move along the bottom",
        "fire upward",
        "dodge falling bombs",
        "clear thinning waves",
        "survive three lives"
      ],
      "style": "wheat gold flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "riot-lines",
      "title": "Riot Lines",
      "url": "https://aigamemaker.art/games/riot-lines/",
      "playable": "https://aigamemaker.art/builds/riot-lines/",
      "pitch": "Rooftop concrete and sodium orange frame a formation that slides sideways and drops; keep firing upward before it reaches your line.",
      "note": "Rapid pacing is the point here: the grid steps, descends, and speeds up as blocks break off, turning a wide rack into a tight quick one. Steel blue window grids and sodium orange glow sit above concrete, so the descending shapes read clearly against the skyline. Three lives, bombs falling, arrows and Space. Well matched to players who like pressure that builds without a break.",
      "dimension": "2D",
      "genre": "formation shooter",
      "setting": "rooftop city grid",
      "mechanics": [
        "hold the bottom line",
        "fire upward",
        "dodge falling bombs",
        "track sideways steps",
        "survive three lives"
      ],
      "style": "sodium orange steel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hive-lines",
      "title": "Hive Lines",
      "url": "https://aigamemaker.art/games/hive-lines/",
      "playable": "https://aigamemaker.art/builds/hive-lines/",
      "pitch": "Under dark canopy, insect rows drift sideways and lower; you fire upward from the floor as the swarm thins and quickens.",
      "note": "The loop stays rapid: a grid of shapes steps sideways, drops a row, and gets faster each time one is removed, so the screen closes in on you. Dark canopy green and firefly gold carry the visuals, with leaf shadows behind the formation and mint bright rounds marking your fire lane. Three lives, bombs, arrows and Space. Best for players who read patterns fast and prefer short, dense runs.",
      "dimension": "2D",
      "genre": "arcade shooter",
      "setting": "jungle canopy at night",
      "mechanics": [
        "steer along the floor",
        "fire upward",
        "read sideways stepping",
        "avoid falling bombs",
        "clear thinning swarms"
      ],
      "style": "canopy green glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "gumdrop-formation",
      "title": "Gumdrop Formation",
      "url": "https://aigamemaker.art/games/gumdrop-formation/",
      "playable": "https://aigamemaker.art/builds/gumdrop-formation/",
      "pitch": "Pastel sugar rows slide across a mint sky; you shoot upward from the last line as the formation thins and quickens.",
      "note": "Rapid tempo keeps it brisk: sugar rows slide, drop, and gain speed as pieces are cleared, so a wide pastel block becomes a quick narrow one. The candy theme does the visual work, mint sky against sugar pinks, caramel edges and sprinkle marks on the bombs coming down. Player ship runs the bottom with three lives. Fits players who want a bright formation shooter that ends runs quickly and asks for another.",
      "dimension": "2D",
      "genre": "arcade shooter",
      "setting": "pastel candy sky",
      "mechanics": [
        "move along the bottom",
        "fire upward",
        "dodge sprinkle bombs",
        "survive three lives",
        "clear fast waves"
      ],
      "style": "sugar pink pastel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "defense-line",
      "title": "Defense Line",
      "url": "https://aigamemaker.art/games/defense-line/",
      "playable": "https://aigamemaker.art/builds/defense-line/",
      "pitch": "Floodlit turf beneath a chalked grid: hold your line, fire upward, and survive a formation that drops and speeds with every loss.",
      "note": "This one runs at a rapid clip, with the grid stepping sideways, descending, and accelerating as it thins, so gaps in the formation are also the moment it gets dangerous. Floodlit turf, chalk lines, team orange and amber scoreboard tones give the field its look. Three lives, bombs dropping, arrows and Space to fire, P to pause. Suits players who like a formation shooter measured in short, sharp waves.",
      "dimension": "2D",
      "genre": "arcade shooter",
      "setting": "floodlit stadium turf",
      "mechanics": [
        "hold the bottom line",
        "fire upward",
        "dodge dropped bombs",
        "survive three lives",
        "manage faster waves"
      ],
      "style": "turf green floodlit",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hull-breach",
      "title": "Hull Breach",
      "url": "https://aigamemaker.art/games/hull-breach/",
      "playable": "https://aigamemaker.art/builds/hull-breach/",
      "pitch": "Each tap lifts the craft against gravity; gates close in, and one contact ends the run.",
      "note": "On the shelf for its single impulse: gravity is constant, your correction is not. Gates scroll in with a shrinking gap, coins sit inside some of them, and the soft variant leaves a little more room before a collision counts. Cold starfields, cyan and coral neon keep the orbital rings readable at speed. Suits anyone who wants a short arcade loop with a clean fail state.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "orbital ring corridor",
      "mechanics": [
        "tap to thrust",
        "thread shrinking gates",
        "collect gap coins",
        "pause with P"
      ],
      "style": "neon vector flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "cellar-flap",
      "title": "Cellar Flap",
      "url": "https://aigamemaker.art/games/cellar-flap/",
      "playable": "https://aigamemaker.art/builds/cellar-flap/",
      "pitch": "Tap for lift, release to sink, and thread candle-lit gaps through fog where a single touch ends the run.",
      "note": "The loop is one impulse and a shrinking gap, played in fog, blood red and bone white, with candle amber marking the coins. Nothing chases you; the pressure sits entirely in the descent you allow yourself. The soft variant leaves more margin before a clip counts. Built for players who like reflex games quiet and a little wrong.",
      "dimension": "2D",
      "genre": "horror arcade",
      "setting": "candlelit cellar fog",
      "mechanics": [
        "tap for lift",
        "release to descend",
        "thread narrow gaps",
        "pause with P"
      ],
      "style": "fogged gothic minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "packet-loss",
      "title": "Packet Loss",
      "url": "https://aigamemaker.art/games/packet-loss/",
      "playable": "https://aigamemaker.art/builds/packet-loss/",
      "pitch": "Thread acid-lime gaps in black glass; every tap is an upward packet, and dropped input is not recoverable.",
      "note": "Scanlines, teal circuitry and acid lime keep the gate edges sharp against black glass, which matters once the gap narrows. Runs are short by design: fixed impulse, coins inside some gates, one collision and it is over. The soft variant simply asks less of you. Good for players who treat a high score as a bug report.",
      "dimension": "2D",
      "genre": "cyberpunk arcade",
      "setting": "black glass server hall",
      "mechanics": [
        "tap to boost",
        "hold your line",
        "grab gap coins",
        "pause mid-run"
      ],
      "style": "scanline neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "dragon-gate",
      "title": "Dragon Gate",
      "url": "https://aigamemaker.art/games/dragon-gate/",
      "playable": "https://aigamemaker.art/builds/dragon-gate/",
      "pitch": "Bronze gates scroll past heavy stone arches; tap to climb, and thread each narrowing gap without touching the wall.",
      "note": "Oak, parchment and bronze hold the frame still while the gap does the moving, so reading the next arch early is the whole skill. Impulse is fixed, which makes height a decision you spend one tap at a time. The soft variant is there for a gentler tolerance. Fits players who want an old-looking arcade loop with a hard edge.",
      "dimension": "2D",
      "genre": "medieval arcade",
      "setting": "stone arch hall",
      "mechanics": [
        "tap to climb",
        "read the next arch",
        "collect gap coins",
        "pause anytime"
      ],
      "style": "parchment and bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "air-bubble",
      "title": "Air Bubble",
      "url": "https://aigamemaker.art/games/air-bubble/",
      "playable": "https://aigamemaker.art/builds/air-bubble/",
      "pitch": "Tap to push your bubble upward through deep teal gates; gravity keeps pulling, and one clipped coral edge ends it.",
      "note": "Bioluminescent mint makes gap edges legible in dark water, which is the point: the mechanic is anticipation, not reaction. Gravity is continuous and the impulse is fixed, so every tap is spent. Coins sit inside some passages. The soft variant gives a wider margin. Suits players who want a calm-looking game with a strict rule.",
      "dimension": "2D",
      "genre": "ocean arcade",
      "setting": "deep teal water",
      "mechanics": [
        "tap to rise",
        "hold the line",
        "pass through gaps",
        "pause with P"
      ],
      "style": "bioluminescent minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "barn-swallow",
      "title": "Barn Swallow",
      "url": "https://aigamemaker.art/games/barn-swallow/",
      "playable": "https://aigamemaker.art/builds/barn-swallow/",
      "pitch": "Tap to lift a craft through wheat-gold gaps, where gravity and one collision decide the run.",
      "note": "A one-button loop: tap for a fixed lift, read the next gate, and hold the line as the gap narrows. Coins sit in some openings, so the safe route is not always the scoring route. The farm theme turns the field into wheat gold, barn red, dusk green and dust, with no genre costume beyond that. The soft fixed impulse suits players who prefer small corrections over frantic taps.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "wheat-gold farm",
      "mechanics": [
        "tap for lift",
        "thread shrinking gaps",
        "collect coins",
        "pause the run"
      ],
      "style": "dusty barn red",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "gap-year",
      "title": "Gap Year",
      "url": "https://aigamemaker.art/games/gap-year/",
      "playable": "https://aigamemaker.art/builds/gap-year/",
      "pitch": "Guide a craft over rooftop gaps, tapping against gravity while sodium orange windows close in.",
      "note": "The loop is a fixed impulse against gravity, with gates that narrow as the city scrolls past. Coins in selected gaps ask for a line that is less safe but more useful. Visually the city becomes rooftop concrete, steel blue, window grids and sodium orange, so the gaps read as built space rather than abstract bars. The soft tap impulse suits players who want small adjustments and quick restarts.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "rooftop city",
      "mechanics": [
        "tap for fixed lift",
        "clear shrinking gates",
        "grab coins",
        "pause run"
      ],
      "style": "sodium orange grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "firefly-gap",
      "title": "Firefly Gap",
      "url": "https://aigamemaker.art/games/firefly-gap/",
      "playable": "https://aigamemaker.art/builds/firefly-gap/",
      "pitch": "Thread a firefly-lit craft through dark canopy gaps, where each tap lifts and a single hit ends the run.",
      "note": "Gravity does most of the work; your taps are fixed corrections, and the shrinking gaps leave little room for a late save. Some openings carry coins, which pulls the line away from the simplest path. The jungle theme replaces clean neon with dark canopy green, leaf shadows and firefly gold, so gates feel like breaks in foliage. The soft impulse mechanic suits players who like reading a gap before committing.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "dark jungle canopy",
      "mechanics": [
        "tap to rise",
        "thread narrowing gaps",
        "collect gap coins",
        "pause anytime"
      ],
      "style": "firefly gold shadows",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sugar-glide",
      "title": "Sugar Glide",
      "url": "https://aigamemaker.art/games/sugar-glide/",
      "playable": "https://aigamemaker.art/builds/sugar-glide/",
      "pitch": "Tap a candy craft upward through pastel gaps, collecting coins where the opening is tight and the route is risky.",
      "note": "The loop stays plain: fixed upward taps, gravity down, gates scrolling in with a gap that shrinks. Coins in some gaps create a small choice between the clean line and the scoring line. Candy pinks, mint, caramel and sprinkles carry the visual theme, so the same gate pattern reads softer and sweeter without changing the rules. The soft fixed impulse suits players who prefer gentle corrections to rapid tapping.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "pastel candy sky",
      "mechanics": [
        "tap for lift",
        "steer through gaps",
        "collect coins",
        "pause the run"
      ],
      "style": "sugar pink mint",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "field-goal-flyer",
      "title": "Field Goal Flyer",
      "url": "https://aigamemaker.art/games/field-goal-flyer/",
      "playable": "https://aigamemaker.art/builds/field-goal-flyer/",
      "pitch": "Fly a craft through floodlit turf gaps, tapping to hold height as the opening narrows and one hit ends the run.",
      "note": "The core is a fixed tap against gravity, with gate gaps that shrink as the field scrolls. Coins sit in selected openings, so scoring can pull you off the safest line. The sports theme sets the run on floodlit turf with chalk lines, team orange and scoreboard amber, while keeping the gate logic unchanged. The soft impulse mechanic suits players who like measured corrections and quick retries.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "floodlit turf",
      "mechanics": [
        "tap to lift",
        "clear shrinking gates",
        "collect coins",
        "pause run"
      ],
      "style": "chalk orange amber",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "station-stack",
      "title": "Station Stack",
      "url": "https://aigamemaker.art/games/station-stack/",
      "playable": "https://aigamemaker.art/builds/station-stack/",
      "pitch": "Drop sliding blocks onto an orbital tower while wind pushes them off line; every near-perfect landing widens your margin.",
      "note": "Wind is the twist: the block drifts as it slides, so you time the tap against a moving target, not a still one. Clean drops keep full width and add to a combo; a miss ends the run. Cyan and coral neon, cold starfields, orbital rings climbing past as the camera follows. Suits players who like a fixed rule set and small, repeatable failure.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "orbital ring",
      "mechanics": [
        "tap to drop blocks",
        "trim overhang",
        "build combo",
        "read the drift"
      ],
      "style": "neon flat vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "bone-tower",
      "title": "Bone Tower",
      "url": "https://aigamemaker.art/games/bone-tower/",
      "playable": "https://aigamemaker.art/builds/bone-tower/",
      "pitch": "A candle-lit block sways in the wind above a bone tower; tap to drop before the drift costs you the edge.",
      "note": "The drift is the whole tension: each pass shifts the block a little, so the drop is a reading of fog rather than a reflex. Overhang gets trimmed, near-perfect keeps width and builds a combo, a clean miss ends it. Blood red, bone white and candle amber against grey fog. For players who want the same stacker rules with colder weather.",
      "dimension": "2D",
      "genre": "horror arcade",
      "setting": "fogbound graveyard",
      "mechanics": [
        "tap to drop",
        "watch the sway",
        "trim overhang",
        "hold combo"
      ],
      "style": "candlelit silhouette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "server-stack",
      "title": "Server Stack",
      "url": "https://aigamemaker.art/games/server-stack/",
      "playable": "https://aigamemaker.art/builds/server-stack/",
      "pitch": "Stack black-glass server blocks under scanlines while crosswind nudges each one; the tower stays square only if you correct early.",
      "note": "Wind shows up as a slow lateral pull on every block, so the timing window moves rather than shrinks. Land near-perfect and the width holds and the combo climbs; land badly and the overhang is trimmed away; miss and the run stops. Acid lime and teal circuitry over black glass, camera riding up the rack. It suits players who read patterns faster than they react.",
      "dimension": "2D",
      "genre": "reflex arcade",
      "setting": "black glass datacenter",
      "mechanics": [
        "drop sliding blocks",
        "correct for crosswind",
        "trim overhang",
        "chain perfect drops"
      ],
      "style": "scanline neon circuitry",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "keep-rising",
      "title": "Keep Rising",
      "url": "https://aigamemaker.art/games/keep-rising/",
      "playable": "https://aigamemaker.art/builds/keep-rising/",
      "pitch": "Bronze-capped blocks slide above heavy stone arches and the wind leans them; one press sets each course.",
      "note": "Wind pushes sideways here too, so the pause between block and stack is spent watching the lean rather than the block. Overhang trims, a near-perfect drop keeps the full width and stacks a combo, a total miss closes the run. Oak, parchment and bronze fill the frame; arches pass below as the camera climbs. Best for players who like slow reads and one decisive press.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "stone keep",
      "mechanics": [
        "press to set a block",
        "judge the lean",
        "trim overhang",
        "stack combos"
      ],
      "style": "oak and bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "coral-spire",
      "title": "Coral Spire",
      "url": "https://aigamemaker.art/games/coral-spire/",
      "playable": "https://aigamemaker.art/builds/coral-spire/",
      "pitch": "Currents push your block off the line above a coral spire; drop it square and keep the tower tall.",
      "note": "The current is the mechanic: it drifts each block sideways and forces you to commit on a guess that is only half settled. Perfect drops hold width and feed a combo, near misses shave the overhang, a full miss ends it. Deep teal water, bioluminescent mint and coral accents frame the climb. Suits patient players who prefer one clean input to a crowded screen.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "coral reef spire",
      "mechanics": [
        "tap to drop",
        "account for current",
        "shave overhang",
        "build combo"
      ],
      "style": "bioluminescent underwater",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "haystack",
      "title": "Haystack",
      "url": "https://aigamemaker.art/games/haystack/",
      "playable": "https://aigamemaker.art/builds/haystack/",
      "pitch": "Drop sliding blocks onto a growing stack while farm wind nudges them off line.",
      "note": "Gusts cross the field and shift your block mid-slide, so timing the tap matters more than patience. The tower rises past barn red and wheat gold, dust hanging in the low light. Near-perfect drops hold full width and build a combo; a clean miss ends the run. Suits players who want a short, quiet test of rhythm.",
      "dimension": "2D",
      "genre": "stacker",
      "setting": "wheat field at dusk",
      "mechanics": [
        "tap to drop",
        "fight crosswind",
        "trim overhang",
        "build combo",
        "pause with P"
      ],
      "style": "dusty flat minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "skyscraper",
      "title": "Skyscraper",
      "url": "https://aigamemaker.art/games/skyscraper/",
      "playable": "https://aigamemaker.art/builds/skyscraper/",
      "pitch": "Stack floors on a rooftop tower while winds at height push each block sideways.",
      "note": "Here the drift is the whole problem: blocks travel as they slide, and the camera keeps climbing past window grids and steel blue concrete. A near-perfect drop holds full width and stacks a combo; overhang is trimmed away and a total miss ends the run. For players who like a small rule set and a tight tap.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "rooftop skyline",
      "mechanics": [
        "time the drop",
        "read the drift",
        "keep full width",
        "chase combo",
        "pause with P"
      ],
      "style": "cold concrete grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "canopy-stack",
      "title": "Canopy Stack",
      "url": "https://aigamemaker.art/games/canopy-stack/",
      "playable": "https://aigamemaker.art/builds/canopy-stack/",
      "pitch": "Tap to drop blocks in a dark canopy where wind shifts each one before it lands.",
      "note": "Two things move at once, the block and the air around it. Leaf shadows and firefly gold sit behind the tower while you judge whether a gust has finished with your block. Overhang is cut away; perfect drops keep width and a combo. The camera climbs with the stack. For players who want one rule to learn well.",
      "dimension": "2D",
      "genre": "one-button stacker",
      "setting": "dark jungle canopy",
      "mechanics": [
        "tap to drop",
        "wait out gusts",
        "trim overhang",
        "hold combo",
        "pause with P"
      ],
      "style": "shadowed green glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "macaron-tower",
      "title": "Macaron Tower",
      "url": "https://aigamemaker.art/games/macaron-tower/",
      "playable": "https://aigamemaker.art/builds/macaron-tower/",
      "pitch": "A sugar-pink tower rises, and the breeze keeps moving the block you meant to land.",
      "note": "The stack looks soft and the air does not: a steady breeze means the block never slides where you left it. Judge the drift, tap, and take the trimmed edge or the full-width near-perfect that keeps a combo alive. Caramel and mint sit in the background. Best for players who want a minute-long game with a clear score.",
      "dimension": "2D",
      "genre": "casual arcade",
      "setting": "pastel candy counter",
      "mechanics": [
        "tap to drop",
        "correct for breeze",
        "keep width",
        "build combo",
        "pause with P"
      ],
      "style": "soft sugar shapes",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "podium-stack",
      "title": "Podium Stack",
      "url": "https://aigamemaker.art/games/podium-stack/",
      "playable": "https://aigamemaker.art/builds/podium-stack/",
      "pitch": "Stack blocks under floodlights while stadium wind drags each one off the chalk line.",
      "note": "The turf is flat but the air is not, so each block arrives slightly off the line. Team orange and scoreboard amber sit behind a tower that climbs with the camera. Trimmed overhang costs width; near-perfect drops hold it and build a combo; a miss ends the run. Suits players chasing a clean, repeatable high score.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "floodlit stadium",
      "mechanics": [
        "tap to drop",
        "fight stadium wind",
        "trim overhang",
        "build combo",
        "pause with P"
      ],
      "style": "chalk-lined turf",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "star-swap",
      "title": "Star Swap",
      "url": "https://aigamemaker.art/games/star-swap/",
      "playable": "https://aigamemaker.art/builds/star-swap/",
      "pitch": "Swap neon tiles across an eight-by-eight starfield and stack chains before the sixty-second clock runs dry.",
      "note": "Cold starfields sit behind the board, cyan and coral tiles over orbital rings. Tiles fall after every clear, and chains score more than single lines, so the safe swap and the profitable swap are rarely the same one. Sixty seconds, no move limit. Good for players who want a score chase that fits in a coffee break.",
      "dimension": "2D",
      "genre": "match-3 puzzle",
      "setting": "orbital starfield",
      "mechanics": [
        "swap adjacent tiles",
        "clear lines of three",
        "chain clears for bonus",
        "beat a sixty-second clock"
      ],
      "style": "cold neon minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "crypt-match",
      "title": "Crypt Match",
      "url": "https://aigamemaker.art/games/crypt-match/",
      "playable": "https://aigamemaker.art/builds/crypt-match/",
      "pitch": "Match bone-white and blood-red tiles through candlelit fog while a sixty-second clock measures how long you last.",
      "note": "Fog sits over the grid, tiles in blood red and bone white, candle amber in the corners. Cleared tiles drop and chains pay more, so one swap can cascade past what you planned. The clock is the only thing that ends a run. For players who want a small, grim score chase rather than a scare.",
      "dimension": "2D",
      "genre": "match-3 puzzle",
      "setting": "fogbound crypt",
      "mechanics": [
        "swap two adjacent tiles",
        "match three or more",
        "build chains",
        "survive the timer"
      ],
      "style": "grim candlelit",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "chip-match",
      "title": "Chip Match",
      "url": "https://aigamemaker.art/games/chip-match/",
      "playable": "https://aigamemaker.art/builds/chip-match/",
      "pitch": "Sixty seconds of acid-lime circuitry: swap adjacent tiles, clear lines, and let chains build the score.",
      "note": "Acid lime and teal circuitry on black glass, scanlines running under the grid. Swap adjacent tiles to clear lines of three or more; cleared tiles fall and chains add to the score. Combo timing separates a good run from a lucky one. One minute per attempt, keyboard pause when you need a breath. Suits players who like dense, fast scoreboards.",
      "dimension": "2D",
      "genre": "match-3 puzzle",
      "setting": "neon circuit grid",
      "mechanics": [
        "swap adjacent tiles",
        "clear matching lines",
        "stack combo multipliers",
        "watch the timer"
      ],
      "style": "scanlined black glass",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rune-match",
      "title": "Rune Match",
      "url": "https://aigamemaker.art/games/rune-match/",
      "playable": "https://aigamemaker.art/builds/rune-match/",
      "pitch": "Heavy stone arches, parchment tiles, and a sixty-second clock: clear lines of three and keep chains alive.",
      "note": "Oak, parchment and bronze hold the board under stone arches, so the grid reads warm and weighty rather than twitchy. The loop stays plain: swap, clear three or more, tiles fall, chains compound the score. One minute per run, no moves to lose. Suited to players who want a calm-looking match-3 with a hard edge.",
      "dimension": "2D",
      "genre": "match-3 puzzle",
      "setting": "stone-arched hall",
      "mechanics": [
        "swap neighboring tiles",
        "clear rows of three",
        "compound chains",
        "race the clock"
      ],
      "style": "warm parchment weight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "pearl-match",
      "title": "Pearl Match",
      "url": "https://aigamemaker.art/games/pearl-match/",
      "playable": "https://aigamemaker.art/builds/pearl-match/",
      "pitch": "Bioluminescent tiles shift through deep teal water; swap them, clear lines, and score before the clock empties.",
      "note": "Deep teal water behind the grid, mint bioluminescence, coral accents along the edges. Clearing lines drops fresh tiles and chains raise the score, so the board keeps rearranging under you. Combo play rewards reading the next fall, not just the current row. One minute per run, pause on keyboard. Calm to look at, tight to play.",
      "dimension": "2D",
      "genre": "match-3 puzzle",
      "setting": "bioluminescent reef",
      "mechanics": [
        "swap two adjacent tiles",
        "clear three in a line",
        "chain clears for more points",
        "beat sixty seconds"
      ],
      "style": "soft aquatic glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "crop-match",
      "title": "Crop Match",
      "url": "https://aigamemaker.art/games/crop-match/",
      "playable": "https://aigamemaker.art/builds/crop-match/",
      "pitch": "Swap wheat and barn-red tiles across an 8x8 field while a sixty-second clock drains and every chain you build buys you score.",
      "note": "Clear lines of three on the 8x8 board and the tiles above fall into place; string clears inside one cascade and the combo multiplier climbs. That multiplier is the whole game, since a slow opening costs you the run. Wheat gold, barn red and dusk green carry the field, with dust hanging in the light. Suits players who want a one-minute score chase with no recovery time.",
      "dimension": "2D",
      "genre": "timed match-3",
      "setting": "wheat field at dusk",
      "mechanics": [
        "swap adjacent tiles",
        "clear lines of three",
        "chain clears into combos",
        "beat the sixty-second clock",
        "pause mid-run"
      ],
      "style": "warm flat rustic",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "metro-match",
      "title": "Metro Match",
      "url": "https://aigamemaker.art/games/metro-match/",
      "playable": "https://aigamemaker.art/builds/metro-match/",
      "pitch": "Sixty seconds on a rooftop grid: swap adjacent tiles, clear three or more, and keep the falling stack from stalling your combo.",
      "note": "Holding a combo means planning two swaps ahead, because the multiplier only carries while clears keep landing inside a cascade and the clock never stops. Concrete grey, sodium orange and steel blue grid the board, with window patterns and lit edges separating one tile type from the next. Best for players who want a short, sharp score attack and can shrug off a bad opening board.",
      "dimension": "2D",
      "genre": "timed match-3",
      "setting": "rooftop window grid",
      "mechanics": [
        "swap adjacent tiles",
        "match three or more",
        "sustain the combo multiplier",
        "race the clock",
        "pause any time"
      ],
      "style": "neon concrete flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "bloom-match",
      "title": "Bloom Match",
      "url": "https://aigamemaker.art/games/bloom-match/",
      "playable": "https://aigamemaker.art/builds/bloom-match/",
      "pitch": "One minute on the canopy floor: swap tiles, clear lines, and let chained clears push the combo higher before time runs out.",
      "note": "Dark canopy green and firefly gold, leaf shadows moving across the 8x8 board; each tile type reads by silhouette as much as colour. The loop is standard match-3, swap, clear, refill, with one twist: combos. A chained clear inside a single fall multiplies everything, so the last twenty seconds matter more than the first forty. Suits score-chasers who like a quick, quiet run.",
      "dimension": "2D",
      "genre": "timed match-3",
      "setting": "dark jungle canopy",
      "mechanics": [
        "swap adjacent tiles",
        "clear rows and columns",
        "build combo chains",
        "beat the sixty-second clock"
      ],
      "style": "shadowed lush flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sugar-swap",
      "title": "Sugar Swap",
      "url": "https://aigamemaker.art/games/sugar-swap/",
      "playable": "https://aigamemaker.art/builds/sugar-swap/",
      "pitch": "Pastel tiles, sixty seconds, and a combo counter that rewards clearing fast rather than clearing carefully.",
      "note": "Swap two adjacent sweets, match three or more, and the board refills; strings of clears inside one cascade raise the multiplier and drag your score up with it. Sugar pink, mint and caramel do the visual work, with sprinkles marking tiles apart at a glance. Suits anyone who wants a one-minute match-3 that asks for speed over planning and forgives a messy board.",
      "dimension": "2D",
      "genre": "timed match-3",
      "setting": "pastel candy counter",
      "mechanics": [
        "swap two adjacent tiles",
        "match three or more",
        "raise the combo multiplier",
        "race a sixty-second clock"
      ],
      "style": "glossy pastel flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "medal-match",
      "title": "Medal Match",
      "url": "https://aigamemaker.art/games/medal-match/",
      "playable": "https://aigamemaker.art/builds/medal-match/",
      "pitch": "Under floodlights, a sixty-second board where consecutive clears stack a combo and a stalled board costs you the multiplier.",
      "note": "Floodlit turf and chalk lines frame the 8x8 grid; scoreboard amber and team orange keep it legible at speed. Swapping adjacent tiles clears lines and drops new ones, and the combo mechanic means a run of quick matches beats one big setup. Sixty seconds, no moves to lose, only the clock. Suits players who want a short, competitive-feeling score push.",
      "dimension": "2D",
      "genre": "timed match-3",
      "setting": "floodlit turf pitch",
      "mechanics": [
        "swap adjacent tiles",
        "clear lines of three or more",
        "stack quick clears into combos",
        "beat the sixty-second clock",
        "pause to reset"
      ],
      "style": "floodlit flat sports",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "clumsy-knight",
      "title": "Clumsy Knight",
      "url": "https://aigamemaker.art/games/clumsy-knight/",
      "playable": "https://aigamemaker.art/builds/clumsy-knight/",
      "pitch": "Take a small knight up a tall tower of stone arches, one short climb where each landing counts.",
      "note": "Knight mode keeps the verb plain: run, jump, land, with coyote time forgiving a late press. One short climb per run means the tower is read fast and lost fast. Oak, parchment and bronze set the palette, and heavy stone arches frame every gap you have to clear. Suits players who want blunt, short platformer sessions between longer games.",
      "dimension": "2D",
      "genre": "vertical platformer",
      "setting": "stone tower interior",
      "mechanics": [
        "run and jump",
        "land on arches",
        "time the jump late",
        "avoid hazards"
      ],
      "style": "bronze and parchment",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "flipcat",
      "title": "Flipcat",
      "url": "https://aigamemaker.art/games/flipcat/",
      "playable": "https://aigamemaker.art/builds/flipcat/",
      "pitch": "Flip gravity to walk the ceiling and cross a fogged room to the bystanders, one flip from a fall.",
      "note": "Gravity mode is the whole twist: ceiling becomes floor, and the room has to be read upside down before you commit to a flip. Fog, blood red and bone white do the visual work, with candle amber as the only warm light. Getting bystanders out is a matter of ordering, not speed. Suits puzzle players who prefer a slow read to a reflex test.",
      "dimension": "2D",
      "genre": "gravity puzzle platformer",
      "setting": "fogged dark room",
      "mechanics": [
        "flip gravity",
        "walk the ceiling",
        "read the room upside down",
        "reach bystanders"
      ],
      "style": "fog and candlelight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "wobble-tower",
      "title": "Wobble Tower",
      "url": "https://aigamemaker.art/games/wobble-tower/",
      "playable": "https://aigamemaker.art/builds/wobble-tower/",
      "pitch": "Climb a candy game show tower whose platforms wobble under you, so timing matters more than height.",
      "note": "Party mode gives every platform a wobble, so a landing has to be timed against a sway rather than a fixed edge. The climb stays short and repeatable, one run at a time. Pastel sugar pinks, mint and caramel carry the set, with sprinkles scattered through it. Suits quick-session players who do not mind a platform moving under them.",
      "dimension": "2D",
      "genre": "party climber",
      "setting": "candy game show tower",
      "mechanics": [
        "climb the tower",
        "time wobbling platforms",
        "land on swaying edges",
        "avoid hazards"
      ],
      "style": "pastel sugar",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "waterboy",
      "title": "Waterboy",
      "url": "https://aigamemaker.art/games/waterboy/",
      "playable": "https://aigamemaker.art/builds/waterboy/",
      "pitch": "Climb one short ocean tower, shifting water to ice and steam to clear hazards before the route closes.",
      "note": "The loop is one climb: run, jump with coyote time, and read each platform before committing. The water mode twist lets you melt, freeze, and float, turning pools into ice, liquid, or steam so landing routes change. Deep teal water, bioluminescent mint edges, and coral accents carry the ocean theme. It suits players who want tight platforming and fast state puzzles.",
      "dimension": "2D",
      "genre": "state-shift platformer",
      "setting": "ocean tower",
      "mechanics": [
        "run and jump",
        "melt water",
        "freeze platforms",
        "float through steam"
      ],
      "style": "teal neon minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tiny-orbit",
      "title": "Tiny Orbit",
      "url": "https://aigamemaker.art/games/tiny-orbit/",
      "playable": "https://aigamemaker.art/builds/tiny-orbit/",
      "pitch": "Hold to rise, release to sink, and thread the orbital gates without clipping a ring.",
      "note": "Orbit mode is the hook: gates sit on rings, so lift and fall curve around a center instead of climbing straight. Cold starfields, cyan and coral neon and thin orbital rings keep every gate readable at speed. One input handles lift and fall, steering stays small, and checkpoints break the run into short goals. Suits players who want a thirty-second arcade loop on a phone.",
      "dimension": "2D",
      "genre": "arcade flight",
      "setting": "orbital starfield",
      "mechanics": [
        "hold to lift",
        "release to fall",
        "steer between gates",
        "pass checkpoints"
      ],
      "style": "neon minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sky-canvas",
      "title": "Sky Canvas",
      "url": "https://aigamemaker.art/games/sky-canvas/",
      "playable": "https://aigamemaker.art/builds/sky-canvas/",
      "pitch": "Steer a glider through starlit lanes where one late release sends you into black glass.",
      "note": "Sky mode is the difference: the glider never lands, so lanes read as vertical corridors and the whole run is one held breath between gaps. Acid lime markers and teal circuitry cut through black glass and scanlines, which keeps the next opening visible. Gentle difficulty, one-button lift, small steering corrections. Best for commuters who want a calm run with a sharp edge.",
      "dimension": "2D",
      "genre": "sky glider arcade",
      "setting": "neon skyline",
      "mechanics": [
        "tap to lift",
        "release to drop",
        "steer through lanes",
        "hold the line"
      ],
      "style": "acid scanline",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "otter-run",
      "title": "Otter Run",
      "url": "https://aigamemaker.art/games/otter-run/",
      "playable": "https://aigamemaker.art/builds/otter-run/",
      "pitch": "Ride the current home, lifting over snags and settling into gaps before the bank closes in.",
      "note": "River mode changes the reading: the current pulls one way, so gates arrive off-center and every tap is a small correction. Dark canopy green, firefly gold and leaf shadows mark the banks, keeping the line visible in low light. Lift, release, steer, repeat, with checkpoints as breathing room. Fits players who like a short, forgiving glide with a rhythm.",
      "dimension": "2D",
      "genre": "river glide arcade",
      "setting": "jungle riverbank",
      "mechanics": [
        "tap to lift",
        "release to descend",
        "steer with the current",
        "clear checkpoints"
      ],
      "style": "lush low-light",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "beacon-ridge",
      "title": "Beacon Ridge",
      "url": "https://aigamemaker.art/games/beacon-ridge/",
      "playable": "https://aigamemaker.art/builds/beacon-ridge/",
      "pitch": "Steer a one-input glide through stone arches, tapping to lift and releasing to fall as you light five beacons before dusk.",
      "note": "The loop is simple: hold to rise, release to drop, steer through stone gates, and reach each beacon before the light fades. The beacon mode turns the route into five timed stops, so a clean line matters as much as height. Oak, parchment, bronze, and heavy stone arches carry the medieval setting, with bronze markers against cold shadow. Best for players who want a gentle, readable flight run with a clear clock.",
      "dimension": "2D",
      "genre": "arcade flight",
      "setting": "medieval stone arches",
      "mechanics": [
        "tap to lift",
        "release to fall",
        "steer through gates",
        "light five beacons",
        "beat dusk"
      ],
      "style": "one-input arcade glide",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "freeze-frame",
      "title": "Freeze Frame",
      "url": "https://aigamemaker.art/games/freeze-frame/",
      "playable": "https://aigamemaker.art/builds/freeze-frame/",
      "pitch": "Move and time runs; stop and the room holds while you line up the next shot.",
      "note": "Time advances only while you move, so standing still becomes a tool rather than a pause. Enemies arrive in waves across cyan and coral neon, orbital rings overhead and black glass underfoot, and every stop turns the field into a still frame you can read. Suits players who want aim to matter more than speed, and anyone who likes a shooter they can think through.",
      "dimension": "2D",
      "genre": "time-stop shooter",
      "setting": "neon black-glass city",
      "mechanics": [
        "move to advance time",
        "aim and fire",
        "clear arriving waves",
        "stop to line up shots"
      ],
      "style": "acid lime scanlines",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hotel-haunt",
      "title": "Hotel Haunt",
      "url": "https://aigamemaker.art/games/hotel-haunt/",
      "playable": "https://aigamemaker.art/builds/hotel-haunt/",
      "pitch": "Waves of enemies come out of the fog and you hold position, picking targets before they close.",
      "note": "The mode is wave defense, so pressure never fully resets: enemies keep arriving and you keep the room between them. Fog, blood red light, bone white walls and candle amber make distance hard to judge, so silhouettes do more work than body counts. Suits horror players and anyone who prefers steady pressure to one sprint of action.",
      "dimension": "2D",
      "genre": "horror wave defense",
      "setting": "fogged hotel interior",
      "mechanics": [
        "hold position",
        "aim and fire",
        "track shapes in fog",
        "clear arriving waves"
      ],
      "style": "bone white candlelight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "gate-gunner",
      "title": "Gate Gunner",
      "url": "https://aigamemaker.art/games/gate-gunner/",
      "playable": "https://aigamemaker.art/builds/gate-gunner/",
      "pitch": "Waves hit the gate and you hold it, shifting your aim as attackers change approach.",
      "note": "Gate defense changes the question: you are not roaming a field, you are keeping one fixed point intact while waves keep coming. Rooftop concrete, sodium orange streetlight and steel blue night set the gate hard against window grids, so approach lines read at a glance. For players who want a job with an obvious place to fail.",
      "dimension": "2D",
      "genre": "gate defense shooter",
      "setting": "city gate at night",
      "mechanics": [
        "guard a fixed gate",
        "aim and fire",
        "clear arriving waves",
        "hold the line"
      ],
      "style": "sodium orange concrete",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "red-light",
      "title": "Red Light",
      "url": "https://aigamemaker.art/games/red-light/",
      "playable": "https://aigamemaker.art/builds/red-light/",
      "pitch": "Advance across a pastel candy floor and freeze on the red light, because moving at the wrong moment ends the run.",
      "note": "A reaction test built around freeze-on-red-light: move when clear, stop when the signal turns. The loop is short and readable, so each false start is your own timing, not hidden rules. Candy pastels, sugar pinks, mint and caramel make the stop-go contrast easy to scan. Suits players who like quick restarts and clean, repeatable timing tests.",
      "dimension": "2D",
      "genre": "reaction arcade",
      "setting": "pastel candy floor",
      "mechanics": [
        "move across the floor",
        "freeze on red",
        "time each stop"
      ],
      "style": "pastel arcade minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "chameleon",
      "title": "Chameleon",
      "url": "https://aigamemaker.art/games/chameleon/",
      "playable": "https://aigamemaker.art/builds/chameleon/",
      "pitch": "Move through leaf shadow, paint yourself to match the canopy, and slip past guardians before their cones find you.",
      "note": "Camo mode is the twist: camouflage holds while you stay still and breaks the moment you move, and noise plus your light radius give the rest away. Patrol timing sets the gap. Firefly gold draws each vision cone against dark canopy green, and leaf shadows read as real cover. Take the objective, then leave slower than you came. For players who prefer patience to reflexes.",
      "dimension": "2D",
      "genre": "stealth",
      "setting": "jungle canopy",
      "mechanics": [
        "hold still to blend",
        "paint camouflage",
        "read vision cones",
        "grab the objective",
        "escape quiet"
      ],
      "style": "dark leaf shadow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "egg-thief",
      "title": "Egg Thief",
      "url": "https://aigamemaker.art/games/egg-thief/",
      "playable": "https://aigamemaker.art/builds/egg-thief/",
      "pitch": "Cross open dust past the guardian's vision cone, lift a single egg, and outrun it on the way back.",
      "note": "Egg mode is the twist: one egg per run, carried in the open, with a guardian on your heels the second you lift it. Wheat gold fields strip away cover, so barn red shadow and the dusk green fence line do the work. Running is loud. The return trip lasts longer than the way in. Suits players who want a short heist with an obvious fail state.",
      "dimension": "2D",
      "genre": "stealth heist",
      "setting": "farmyard at dusk",
      "mechanics": [
        "read patrol timing",
        "cross open ground",
        "lift one egg",
        "outrun the guardian",
        "use barn shadow"
      ],
      "style": "wheat gold fields",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "night-ninety-nine",
      "title": "Night Ninety-Nine",
      "url": "https://aigamemaker.art/games/night-ninety-nine/",
      "playable": "https://aigamemaker.art/builds/night-ninety-nine/",
      "pitch": "Count nights in a fogged forest, moving between candle amber pools while guardians sweep the dark.",
      "note": "Nights mode is the twist: a run is measured in nights survived, and the patrol schedule keeps going while your light radius shrinks. Fog sits bone white against blood red cones, so gaps get read at the edge of vision rather than the middle. Candle amber is the only warm colour on screen. It suits players who want stealth with a count they can watch.",
      "dimension": "2D",
      "genre": "stealth survival",
      "setting": "fogged forest",
      "mechanics": [
        "keep the candle lit",
        "track patrol timing",
        "move quietly",
        "use cover",
        "survive the night"
      ],
      "style": "fog and candlelight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tiny-frontier",
      "title": "Tiny Frontier",
      "url": "https://aigamemaker.art/games/tiny-frontier/",
      "playable": "https://aigamemaker.art/builds/tiny-frontier/",
      "pitch": "Cross five tiles of torchlit stone, slipping past guard sightlines to take the objective and get out.",
      "note": "Here the entire map is five tiles, so the frontier twist is compression: patrol routes fold in on each other and every scrap of cover is a decision. Light radius and noise matter more when there is nowhere to drift. Oak beams, parchment, bronze fittings and heavy stone arches carry the medieval look. Built for players who prefer slow, quiet reads to speed.",
      "dimension": "2D",
      "genre": "stealth",
      "setting": "medieval stone halls",
      "mechanics": [
        "sneak past vision cones",
        "break line of sight with cover",
        "time patrols",
        "grab the objective",
        "escape"
      ],
      "style": "tiny, torchlit, earthy",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "neon-mile",
      "title": "Neon Mile",
      "url": "https://aigamemaker.art/games/neon-mile/",
      "playable": "https://aigamemaker.art/builds/neon-mile/",
      "pitch": "Thread a car through acid-lime traffic on black glass, where one collision ends the run.",
      "note": "Endless distance chase down scanlined streets: steer, boost, drift, and survive long enough to pass your last marker. The neon mode strips racing to one lane-reading decision after another, and a single crash closes it out. Acid lime, teal circuitry and black glass keep the road legible at speed. Suits players who like short runs and fast restarts.",
      "dimension": "2D",
      "genre": "endless racer",
      "setting": "scanlined city streets",
      "mechanics": [
        "steer through traffic",
        "boost on open lanes",
        "drift around blockers",
        "dodge obstacles"
      ],
      "style": "acid-lime neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "flip-truck",
      "title": "Flip Truck",
      "url": "https://aigamemaker.art/games/flip-truck/",
      "playable": "https://aigamemaker.art/builds/flip-truck/",
      "pitch": "Hold a farm truck level across rutted gold fields, because tipping once finishes the drive.",
      "note": "Physics drive on wheat-gold ground: the truck leans, the surface tilts, and the farm mode turns every rut into a steering problem rather than a speed one. Barn red, dusk green and dust carry the world, with bronze light keeping the horizon readable. Runs are short and one bad tilt has a clear cost. Best for players who prefer weight and balance over raw pace.",
      "dimension": "2D",
      "genre": "physics driving",
      "setting": "wheat fields at dusk",
      "mechanics": [
        "steer to stay upright",
        "tilt over ruts",
        "manage speed on slopes",
        "recover from lean"
      ],
      "style": "warm farm palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "duck-circuit",
      "title": "Duck Circuit",
      "url": "https://aigamemaker.art/games/duck-circuit/",
      "playable": "https://aigamemaker.art/builds/duck-circuit/",
      "pitch": "Race a duck kart across deep teal water, trading clean drift lines for lap time.",
      "note": "Kart racing on a water surface that pushes back, so the duck mode puts the pressure on cornering instead of top speed. Bioluminescent mint and coral accents mark the course without needing extra signage. Lap time is the score and a mistake costs you the lap. Suits players who want a small, bright racer they can learn in a few runs.",
      "dimension": "2D",
      "genre": "kart racer",
      "setting": "bioluminescent coastal water",
      "mechanics": [
        "steer through corners",
        "drift on water",
        "splash off the line",
        "chase lap time"
      ],
      "style": "deep teal ocean",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "whiteout",
      "title": "Whiteout",
      "url": "https://aigamemaker.art/games/whiteout/",
      "playable": "https://aigamemaker.art/builds/whiteout/",
      "pitch": "Steer a downhill run through floodlit gates, holding your line while speed builds and one bad edge ends it.",
      "note": "A timed downhill loop: carve gates, hold a clean line, shave tenths before the mountain steepens. The twist is venue — snow run as a stadium sport, chalk-line gates under floodlights, team orange markers, an amber scoreboard at the finish. Cold light on packed snow, and a lost edge ends the run. For players who like short repeats against their own clock.",
      "dimension": "2D",
      "genre": "downhill racing",
      "setting": "floodlit snow course",
      "mechanics": [
        "steer through gates",
        "hold a clean line",
        "manage downhill speed",
        "chase your best time"
      ],
      "style": "floodlit alpine chalk",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "railbound",
      "title": "Railbound",
      "url": "https://aigamemaker.art/games/railbound/",
      "playable": "https://aigamemaker.art/builds/railbound/",
      "pitch": "Lay track under a running train, choosing gates that add carriages while obstacles cut the line ahead.",
      "note": "The loop is short: pick a gate, watch the carriage count jump, then thread the next stretch before the train reaches it. The twist is that track is the decision, not the dodge; you build the line you then have to survive. Wheat gold fields, barn red and dust replace the usual neon, and the finish reads as a fort at the end of the rails. Built for players who like planning a half-second ahead.",
      "dimension": "2D",
      "genre": "endless runner",
      "setting": "wheat fields, barn rails",
      "mechanics": [
        "lay track ahead",
        "pick multiplier gates",
        "dodge obstacles",
        "grow carriage count"
      ],
      "style": "warm flat vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "crowd-charge",
      "title": "Crowd Charge",
      "url": "https://aigamemaker.art/games/crowd-charge/",
      "playable": "https://aigamemaker.art/builds/crowd-charge/",
      "pitch": "Pick gates to swell a running crowd, dodge street obstacles, then hit the fort with whatever is left.",
      "note": "The loop is a straight line: gates multiply the crowd, obstacles trim it, and the fort takes whatever arrives. Army mode keeps the crowd on foot over rooftop concrete, so the camera reads as one block of people rather than a vehicle. Sodium orange lamps and steel blue window grids mark the lanes. Suits players who want one number to chase.",
      "dimension": "2D",
      "genre": "crowd runner",
      "setting": "rooftops, concrete blocks",
      "mechanics": [
        "pick multiplier gates",
        "dodge obstacles",
        "grow the crowd",
        "storm the fort"
      ],
      "style": "neon night grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "camp-sprint",
      "title": "Camp Sprint",
      "url": "https://aigamemaker.art/games/camp-sprint/",
      "playable": "https://aigamemaker.art/builds/camp-sprint/",
      "pitch": "Run a jungle line against the camp, picking gates that grow your pack before the finish.",
      "note": "Camp mode swaps vehicles and crowds for a pack on foot, but the loop holds: choose a gate, take the multiplier, dodge what sits in the lane, arrive with the biggest number at the finish. Dark canopy green and firefly gold do the work the theme needs, with leaf shadows breaking up the path so gates read before you reach them. For players who want a run they can finish in a minute.",
      "dimension": "2D",
      "genre": "arcade runner",
      "setting": "jungle canopy, dirt trail",
      "mechanics": [
        "pick gates",
        "dodge obstacles",
        "grow your pack",
        "reach the finish"
      ],
      "style": "dark canopy palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sticky-sphere",
      "title": "Sticky Sphere",
      "url": "https://aigamemaker.art/games/sticky-sphere/",
      "playable": "https://aigamemaker.art/builds/sticky-sphere/",
      "pitch": "Roll a sticky candy ball across pastel sugar, sticking to smaller sweets until the sweets bigger than you turn hostile.",
      "note": "The loop is touch, stick, thicken: your sphere grows by contact, so the mode rewards steering straight at the next pickup. Everything larger than your current radius is a wall you learn to read early. Sugar pinks, mint stripes and caramel pools carry the palette, and sprinkles register as food without a label. Suits short sessions and players who like watching a radius climb.",
      "dimension": "2D",
      "genre": "arcade grower",
      "setting": "pastel candy world",
      "mechanics": [
        "roll into smaller sweets",
        "stick and absorb",
        "avoid larger objects",
        "grow your radius"
      ],
      "style": "soft pastel flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "lawn-zen",
      "title": "Lawn Zen",
      "url": "https://aigamemaker.art/games/lawn-zen/",
      "playable": "https://aigamemaker.art/builds/lawn-zen/",
      "pitch": "Mow a farm lawn in clean passes; the tension is the last uncut strip and the turns that leave it.",
      "note": "The mow mode cuts one fixed swath, so coverage rather than speed decides when the field closes. You sweep barn-red fencing and dusk-green edges looking for the last uncut patch, then straighten the lines you left behind. Wheat gold, dust and timber keep the palette quiet on purpose; nothing flashes. Best for players winding down who still want a tidy finish.",
      "dimension": "2D",
      "genre": "lawn mowing arcade",
      "setting": "farm lawn at dusk",
      "mechanics": [
        "mow in straight passes",
        "clear every patch",
        "turn at field edges",
        "keep lines tidy"
      ],
      "style": "warm flat pastoral",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "city-sink",
      "title": "City Sink",
      "url": "https://aigamemaker.art/games/city-sink/",
      "playable": "https://aigamemaker.art/builds/city-sink/",
      "pitch": "Guide a hole through concrete and glass, and the tension is whether your rim is wide enough before the next block arrives.",
      "note": "The hole mode makes the ground a progress bar: each swallowed object widens the rim, so a bad line near a steel-blue tower costs you options later. Rooftop concrete, sodium orange light and window grids give every block a readable silhouette. You learn to start narrow and finish broad. Suited to players who like short runs and an obvious score.",
      "dimension": "2D",
      "genre": "swallow arcade",
      "setting": "city rooftops and streets",
      "mechanics": [
        "swallow smaller objects",
        "widen the hole",
        "clear city blocks",
        "avoid oversized structures"
      ],
      "style": "flat urban neon",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tusk-tide",
      "title": "Tusk Tide",
      "url": "https://aigamemaker.art/games/tusk-tide/",
      "playable": "https://aigamemaker.art/builds/tusk-tide/",
      "pitch": "Grow a narwhal from small prey upward, where every tusk-first charge risks hitting something larger than you.",
      "note": "The loop is simple: swallow what fits, gain radius, watch the food chain flip. The narwhal twist is the tusk, a forward strike that spears prey you could not otherwise swallow, at the cost of committing to a line you cannot easily break. Deep teal water, bioluminescent mint and coral accents keep every size change readable. Built for players who like their growth curves with a bit of nerve.",
      "dimension": "2D",
      "genre": "arcade grow-and-eat",
      "setting": "deep teal water",
      "mechanics": [
        "swallow smaller creatures",
        "pierce with the tusk",
        "raise your radius",
        "avoid larger predators",
        "chase a high score"
      ],
      "style": "luminous flat vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "timber",
      "title": "Timber!",
      "url": "https://aigamemaker.art/games/timber/",
      "playable": "https://aigamemaker.art/builds/timber/",
      "pitch": "Time each axe swing as the blade sweeps past the mark, because one early tap ends the run.",
      "note": "Timber mode keeps the axe on a fixed rhythm, so the swing you skip matters as much as the one you take. Land inside the window to build a combo; a miss costs a life. Dark canopy green sits behind firefly gold highlights and leaf shadows that cross the strike zone. Built for players who like a metronome they have to answer.",
      "dimension": "2D",
      "genre": "single-button timing arcade",
      "setting": "jungle canopy",
      "mechanics": [
        "tap the timing window",
        "build combo streaks",
        "dodge falling timber",
        "protect three lives"
      ],
      "style": "flat high-contrast shapes",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stack-grill",
      "title": "Stack Grill",
      "url": "https://aigamemaker.art/games/stack-grill/",
      "playable": "https://aigamemaker.art/builds/stack-grill/",
      "pitch": "A tray slides back and forth under each order item; tap on the line to stack it clean before the pile topples.",
      "note": "Grill mode shortens the window with every layer you place, so the tenth item costs more nerve than the first. Square drops hold the stack; a sloppy one leans it and the next tap has to correct. Floodlit turf, chalk lines and scoreboard amber turn the counter into a scoreboard. Fits players who want a short, repeatable run.",
      "dimension": "2D",
      "genre": "order stacking arcade",
      "setting": "floodlit stadium counter",
      "mechanics": [
        "tap to drop each item",
        "hold the stack square",
        "clear the full order",
        "chase a rising score"
      ],
      "style": "bold flat sport graphics",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "salami-saw",
      "title": "Salami Saw",
      "url": "https://aigamemaker.art/games/salami-saw/",
      "playable": "https://aigamemaker.art/builds/salami-saw/",
      "pitch": "The saw arm swings across the counter, and you tap only when the blade crosses the mark.",
      "note": "Salami mode puts the precision in the cut rather than the pile: the arm never stops, so the read is the whole game. Clean hits hold a combo; a miss costs a life instead of a streak. Rooftop concrete, sodium orange light and steel blue window grids frame the counter without clutter. Suits players who want a tight window and a fast reset.",
      "dimension": "2D",
      "genre": "saw timing arcade",
      "setting": "rooftop deli counter",
      "mechanics": [
        "read the blade arc",
        "tap inside the window",
        "chain clean cuts",
        "survive missed swings"
      ],
      "style": "neon-lit flat pixel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "dart-wheel",
      "title": "Dart Wheel",
      "url": "https://aigamemaker.art/games/dart-wheel/",
      "playable": "https://aigamemaker.art/builds/dart-wheel/",
      "pitch": "Tap as the dart crosses the spinning wheel and hold your combo before one late throw ends the run.",
      "note": "The loop is a single bronze pointer sweeping an oak wheel: tap inside the narrow band, stack combos, and keep the throw rhythm clean. Darts mode turns the target into a rotating ring, so timing shifts with every pass. Parchment banners, bronze fittings and heavy stone arches frame the board without clutter. It suits players who like short, exact runs.",
      "dimension": "2D",
      "genre": "timing arcade",
      "setting": "oak stone hall",
      "mechanics": [
        "tap the timing window",
        "chain combo throws",
        "keep the run alive",
        "read the rotating wheel"
      ],
      "style": "bronze parchment arcade",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "block-fit",
      "title": "Block Fit",
      "url": "https://aigamemaker.art/games/block-fit/",
      "playable": "https://aigamemaker.art/builds/block-fit/",
      "pitch": "Drag blocks onto a sugar-pink grid and clear rows before the board runs out of room.",
      "note": "A canvas block puzzle: drag pieces onto the grid, fill a row, watch it clear. The mode's twist is placement, not matching: the more you drop, the less room remains. Candy pinks and mint keep the read clear against caramel tiles, with sprinkle accents marking cleared rows. There is no timer unless the mode adds one. Suits players who plan three moves ahead in short sessions.",
      "dimension": "2D",
      "genre": "block puzzle",
      "setting": "pastel candy tabletop",
      "mechanics": [
        "drag blocks to grid",
        "clear full rows",
        "manage shrinking board space"
      ],
      "style": "pastel minimal flat",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "candy-fold",
      "title": "Candy Fold",
      "url": "https://aigamemaker.art/games/candy-fold/",
      "playable": "https://aigamemaker.art/builds/candy-fold/",
      "pitch": "Fold two candy tiles into a single piece while the board fills, so each merge has to earn its space.",
      "note": "Two tiles fold into one, and the piece that lands is the piece you now have to place. That merge is the whole mode: values combine, the palette stays pastel, and every fold reshapes what is left on the board. Sugar pinks, mint and caramel carry the layers, so stacked tiles stay legible as they thicken. For players who prefer small, deliberate moves to fast clearing.",
      "dimension": "2D",
      "genre": "merge puzzle",
      "setting": "sugar-pink tiled board",
      "mechanics": [
        "fold two tiles",
        "combine values",
        "stack layers",
        "plan placements"
      ],
      "style": "soft pastel layers",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "unscrew",
      "title": "Unscrew",
      "url": "https://aigamemaker.art/games/unscrew/",
      "playable": "https://aigamemaker.art/builds/unscrew/",
      "pitch": "Loosen bolts in the correct order; one wrong pick jams the plate and blocks everything after it.",
      "note": "Bolts hold plates in place, and the order you loosen them is the puzzle. Take the wrong one first and the assembly locks against you. Cyberpunk dressing, acid lime edges and teal circuitry over black glass, makes each bolt's state readable at a glance. Touch or mouse, with no clock running, which suits players who would rather reason a sequence out than react to it.",
      "dimension": "2D",
      "genre": "order puzzle",
      "setting": "black glass terminal panel",
      "mechanics": [
        "read the bolt order",
        "loosen in sequence",
        "avoid jamming the plate"
      ],
      "style": "neon circuitry scanlines",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "mosaic",
      "title": "Mosaic",
      "url": "https://aigamemaker.art/games/mosaic/",
      "playable": "https://aigamemaker.art/builds/mosaic/",
      "pitch": "Drag tesserae onto an oaken board and fit a broken medieval picture back together, one mismatched piece at a time.",
      "note": "Mosaic mode replaces line clearing with assembly: each piece drops where you put it, and the image resolves only when neighbouring edges agree. Bronze trim, parchment sky and heavy arch shapes read clean against the oak board, so a wrong tile is easy to spot. It suits players who like quiet, deliberate puzzles and a finish they can see coming together.",
      "dimension": "2D",
      "genre": "picture puzzle",
      "setting": "medieval stone hall",
      "mechanics": [
        "drag pieces onto the board",
        "tap to place a tile",
        "match edges to close the picture",
        "work outward from fixed pieces"
      ],
      "style": "parchment and bronze",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "draw-gap",
      "title": "Draw the Gap",
      "url": "https://aigamemaker.art/games/draw-gap/",
      "playable": "https://aigamemaker.art/builds/draw-gap/",
      "pitch": "Sketch the missing span of a rooftop scene, and a line drawn an inch off leaves the picture visibly wrong.",
      "note": "Draw the Gap hands you a city scene with one part cut away and a board to sketch it back in; the drawn line has to meet the gap's edges, so sloppy curves show at once. Rooftop concrete, sodium orange glow and steel blue window grids give strong edges to work from. Suits players who can hold a shape in their head and want a puzzle that grades their hand, not their speed.",
      "dimension": "2D",
      "genre": "drawing puzzle",
      "setting": "city rooftop at dusk",
      "mechanics": [
        "draw the missing part",
        "trace the gap's outline",
        "meet the edges with your line",
        "redraw until the shape fits"
      ],
      "style": "concrete and sodium",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "cat-swarm",
      "title": "Cat Swarm",
      "url": "https://aigamemaker.art/games/cat-swarm/",
      "playable": "https://aigamemaker.art/builds/cat-swarm/",
      "pitch": "Move through rooftop alleys while your weapons fire on their own, and stay ahead of the incoming cat waves.",
      "note": "A straight auto-shooter: the guns fire themselves, so your only job is footwork. There is no base to build and no growth ladder to climb — you dodge, sweep up XP, and pick upgrades between waves. Sodium orange streetlight, steel blue window grids and bare concrete carry the city theme. Suits players who would rather read a crowd than manage a build order.",
      "dimension": "2D",
      "genre": "auto-shooter",
      "setting": "city rooftops at dusk",
      "mechanics": [
        "dodge incoming waves",
        "auto-firing weapons",
        "collect XP",
        "choose upgrades"
      ],
      "style": "sodium-lit concrete",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "crystal-keep",
      "title": "Crystal Keep",
      "url": "https://aigamemaker.art/games/crystal-keep/",
      "playable": "https://aigamemaker.art/builds/crystal-keep/",
      "pitch": "Set towers around the crystal and hold the arches as each wave arrives with more than the last.",
      "note": "The mode twist is placement: you build a ring of towers around a crystal instead of dodging as a single character. Waves arrive, you hold, then you spend what you earned on upgrades before the next one. Oak, parchment, bronze and heavy stone arches carry the medieval theme. Suits players who like a plan more than a scramble.",
      "dimension": "2D",
      "genre": "tower defense",
      "setting": "stone keep courtyard",
      "mechanics": [
        "place towers around the crystal",
        "hold against rising waves",
        "spend earned upgrades"
      ],
      "style": "parchment and bronze",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tiny-tide",
      "title": "Tiny Tide",
      "url": "https://aigamemaker.art/games/tiny-tide/",
      "playable": "https://aigamemaker.art/builds/tiny-tide/",
      "pitch": "Start small in deep teal water, eat what fits, and grow before something larger notices you.",
      "note": "The twist is growth: you are the one eating, so size is both scoreboard and threat. Eat smaller things, sweep XP, choose upgrades, and climb the chain while the water darkens. Bioluminescent mint and coral accents keep the deep teal readable. There is no base to place; your body is the build. Suits players who want a short run with a clear ladder.",
      "dimension": "2D",
      "genre": "arcade survival",
      "setting": "deep teal reef",
      "mechanics": [
        "eat smaller creatures",
        "grow in size",
        "collect XP",
        "choose upgrades"
      ],
      "style": "bioluminescent underwater",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "planet-smash",
      "title": "Planet Smash",
      "url": "https://aigamemaker.art/games/planet-smash/",
      "playable": "https://aigamemaker.art/builds/planet-smash/",
      "pitch": "Ram smaller planets to add their mass to yours, then steer clear of the larger bodies that would swallow you whole.",
      "note": "The loop is simple: drift through a cold starfield, crash into anything smaller, and take its mass. Growth is the twist, since you start as debris and end as the biggest thing on screen, and the threat list reverses as you climb. Cyan and coral neon outline every orbital ring so size reads at a glance. Suits players who like short runs with a clear risk curve.",
      "dimension": "2D",
      "genre": "arcade growth game",
      "setting": "cold neon starfield",
      "mechanics": [
        "ram smaller planets",
        "absorb mass to grow",
        "evade bigger bodies",
        "choose upgrades",
        "survive rising waves"
      ],
      "style": "neon orbital arcade",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "cabin-crash",
      "title": "Cabin Crash",
      "url": "https://aigamemaker.art/games/cabin-crash/",
      "playable": "https://aigamemaker.art/builds/cabin-crash/",
      "pitch": "Hold the brace as the tower comes down, then read the wreckage for the next run.",
      "note": "A crash-game loop set in a failing high-rise: the multiplier climbs while the structure shakes, and you choose when to step out before the collapse takes the round. The city theme does the work here, with rooftop concrete, sodium orange light and steel-blue window grids turning each near miss into something you can see. Suits players who like short risk calls with visible consequences.",
      "dimension": "2D",
      "genre": "crash arcade",
      "setting": "collapsing city high-rise",
      "mechanics": [
        "brace for impact",
        "watch the multiplier",
        "cash out early",
        "read the collapse"
      ],
      "style": "concrete and sodium light",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "harpoon",
      "title": "Harpoon",
      "url": "https://aigamemaker.art/games/harpoon/",
      "playable": "https://aigamemaker.art/builds/harpoon/",
      "pitch": "Line up the throw through deep teal water and let go before the target slips past.",
      "note": "Aim-and-fire in short rounds: the harpoon travels on a fixed arc, so timing and angle decide whether you connect. The ocean theme carries the tension, with bioluminescent mint cutting through dark water and coral accents marking the range. Each shot resolves in a second or two, which keeps the loop tight for players who want precision over reflexes.",
      "dimension": "2D",
      "genre": "aim arcade",
      "setting": "deep ocean water",
      "mechanics": [
        "aim the harpoon",
        "time the release",
        "track the target",
        "score the hit"
      ],
      "style": "bioluminescent teal",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "cargo-tide",
      "title": "Cargo Tide",
      "url": "https://aigamemaker.art/games/cargo-tide/",
      "playable": "https://aigamemaker.art/builds/cargo-tide/",
      "pitch": "Stack cargo against the swell and keep the load level until the boat reaches the dock.",
      "note": "A balance mode where every crate you add shifts the weight, and the tide keeps changing what counts as level. Load, route, deliver is the whole loop, and the ocean theme makes it legible: deep teal water, mint highlights on the waterline, coral buoys marking the run. Well suited to players who like light management with a physical wobble to manage.",
      "dimension": "2D",
      "genre": "balance management",
      "setting": "coral buoy harbour",
      "mechanics": [
        "load the cargo",
        "keep it level",
        "route the delivery",
        "answer the swell"
      ],
      "style": "deep teal water",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "market-farm",
      "title": "Market Farm",
      "url": "https://aigamemaker.art/games/market-farm/",
      "playable": "https://aigamemaker.art/builds/market-farm/",
      "pitch": "Plant, harvest, and stock your stall before the queue of customers gives up and walks.",
      "note": "The loop is plant, harvest, restock, sell, and every round closes on a till figure you can read at a glance. Market mode pulls you off the field and behind the counter, so growing is only half the job. Wheat gold rows, barn red timber and dusk green shade carry the farm theme without decoration for its own sake. Suits players who want short rounds with visible numbers.",
      "dimension": "2D",
      "genre": "arcade management",
      "setting": "farm stall at dusk",
      "mechanics": [
        "plant and harvest crops",
        "stock the stall",
        "serve queued customers",
        "beat the round timer"
      ],
      "style": "sunlit flat colour",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rent-spin",
      "title": "Rent Spin",
      "url": "https://aigamemaker.art/games/rent-spin/",
      "playable": "https://aigamemaker.art/builds/rent-spin/",
      "pitch": "Spin the city slots for relics, build your run, and pay rent before the choices compound against you.",
      "note": "Rent Spin is a short-run slot roguelike: spin for relics, solve rooms, and pay rent while choices compound. The twist is that slot reels feed the run build. City visuals use rooftop concrete, sodium orange, steel blue, and window grids. Each run is short, so rent pressure arrives fast. It suits players who want quick runs with stacking decisions.",
      "dimension": "2D",
      "genre": "slot roguelike",
      "setting": "city rooftops",
      "mechanics": [
        "spin for relics",
        "pay rent",
        "build run choices",
        "solve rooms"
      ],
      "style": "neon city",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "hollow-hill",
      "title": "Hollow Hill",
      "url": "https://aigamemaker.art/games/hollow-hill/",
      "playable": "https://aigamemaker.art/builds/hollow-hill/",
      "pitch": "Solve a fogged house room by room, using math answers to escape before the dark closes in.",
      "note": "Hollow Hill is a short-run escape roguelike: solve rooms, answer math puzzles, and move before choices compound. The mode twist is that math answers are the escape route. Horror visuals use fog, blood red, bone white, and candle amber through the house. Each run stays brief, so wrong answers matter early. It suits puzzle players who want tense, compact runs.",
      "dimension": "2D",
      "genre": "math escape",
      "setting": "fogged house",
      "mechanics": [
        "solve rooms",
        "answer math puzzles",
        "find escape route",
        "manage run choices"
      ],
      "style": "fog candlelight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "find-feeling",
      "title": "Find the Feeling",
      "url": "https://aigamemaker.art/games/find-feeling/",
      "playable": "https://aigamemaker.art/builds/find-feeling/",
      "pitch": "Search pastel candy rooms for a hidden feeling; each miss leaves less room to check.",
      "note": "Find the Feeling is a hidden-object run where you search candy rooms for a named feeling while choices compound. The mode twist is that the hidden object is the feeling itself. Candy visuals use pastel sugar pinks, mint, caramel, and sprinkles. It suits players who want short, close-looking searches. Short runs keep the search focused on what you can spot.",
      "dimension": "2D",
      "genre": "hidden object",
      "setting": "pastel candy rooms",
      "mechanics": [
        "find hidden objects",
        "search candy rooms",
        "spot the feeling",
        "manage run choices"
      ],
      "style": "pastel sugar",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "school-day",
      "title": "School Day",
      "url": "https://aigamemaker.art/games/school-day/",
      "playable": "https://aigamemaker.art/builds/school-day/",
      "pitch": "Manage a school day in short runs, choosing rooms and responses while small decisions stack into pressure.",
      "note": "The loop is a short run through a school day: pick rooms, handle choices, and carry each result into the next block. The school mode turns the relic-and-room structure into a daily schedule where small calls compound. City visuals use rooftop concrete, sodium orange light, steel blue shadows, and window grids to frame each pass. It suits players who like compact runs, light planning, and seeing a day add up.",
      "dimension": "2D",
      "genre": "school-day roguelike",
      "setting": "city school day",
      "mechanics": [
        "choose rooms",
        "manage the school day",
        "carry choices forward",
        "finish short runs"
      ],
      "style": "concrete neon grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "barangay-box",
      "title": "Barangay Box",
      "url": "https://aigamemaker.art/games/barangay-box/",
      "playable": "https://aigamemaker.art/builds/barangay-box/",
      "pitch": "Trade punches under sodium light, where one read counter can end the bout before you recover.",
      "note": "Two fighters share a single side-view lane: block, punch, hold a combo, and wait for the opening your opponent is also hunting. The mode twist is boxing rules over a brawl, so exchanges resolve in short single strikes and patience beats mashing. Rooftop concrete, sodium orange lamps, steel blue window grids and cold night air frame the fight. Best for players who would rather read a rival than chase damage.",
      "dimension": "2D",
      "genre": "arcade boxing",
      "setting": "night rooftop court",
      "mechanics": [
        "block and counter",
        "build short combos",
        "read the opponent",
        "strike high and low"
      ],
      "style": "flat neon vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stick-warrior",
      "title": "Stick Warrior",
      "url": "https://aigamemaker.art/games/stick-warrior/",
      "playable": "https://aigamemaker.art/builds/stick-warrior/",
      "pitch": "Two stick fighters close the distance with short strikes, and the first clean combo usually settles it.",
      "note": "The twist is the stick mode: fighters are bare figures, so animation drops away and every guard, windup and swing reads in posture alone. Timing and spacing carry the duel across repeated bouts. Bronze, oak, parchment and heavy stone arches hold the arena behind them. It suits players who want to learn an opponent's rhythm and finish a fight inside a minute.",
      "dimension": "2D",
      "genre": "stick combat",
      "setting": "stone arch arena",
      "mechanics": [
        "close the gap",
        "block then strike",
        "chain short combos",
        "read the windup"
      ],
      "style": "minimal line art",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "jumper-desert",
      "title": "Dune Leap",
      "url": "https://aigamemaker.art/games/jumper-desert/",
      "playable": "https://aigamemaker.art/builds/jumper-desert/",
      "pitch": "Run and jump a short desert climb where one mistimed landing ends the run.",
      "note": "Knight mode keeps the verb honest: run, jump, land, with coyote time as the only mercy. Platforms sit far enough apart that the gap reads before you commit, and heat shimmer over dune gold and hard blue sky makes each next ledge work for your attention. Short climbs, quick restarts, one mistake per run. Built for players who like spacing they can learn and a hazard they can see coming.",
      "dimension": "2D",
      "genre": "precision platformer",
      "setting": "sun-bleached desert mesas",
      "mechanics": [
        "run and jump",
        "land on platforms",
        "clear hazard gaps",
        "chain short climbs"
      ],
      "style": "clean vector silhouettes",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "jumper-arctic",
      "title": "Icebound Hop",
      "url": "https://aigamemaker.art/games/jumper-arctic/",
      "playable": "https://aigamemaker.art/builds/jumper-arctic/",
      "pitch": "Flip gravity mid-jump to reach the next platform before ice blue darkness covers the route.",
      "note": "Gravity is the twist: a flip turns the ceiling into the next floor, so every jump is also a decision about which way is down. Aurora green and snow white cut through deep polar night, keeping flipped landing zones readable at speed. Coyote time still applies after a flip, so the climb rewards planning rather than reflexes alone. Suits players who want a platformer that asks them to re-read the screen.",
      "dimension": "2D",
      "genre": "gravity flip platformer",
      "setting": "polar night ice shelves",
      "mechanics": [
        "flip gravity",
        "jump between surfaces",
        "land on platforms",
        "avoid hazards"
      ],
      "style": "cool minimal vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "jumper-volcanic",
      "title": "Ash Ascent",
      "url": "https://aigamemaker.art/games/jumper-volcanic/",
      "playable": "https://aigamemaker.art/builds/jumper-volcanic/",
      "pitch": "Cross wobbling platforms that tilt under your weight, over lava that does not wait for a steady landing.",
      "note": "The party twist is wobble: platforms sag and spring back under each landing, so a jump you have made before can still fail. Charred basalt against lava orange and ember gold makes the tilt lines easy to read; ash grey marks the hazards. Climbs are short and the restart is immediate. Suits players who like a platformer with a little unpredictability in the floor.",
      "dimension": "2D",
      "genre": "physics platformer",
      "setting": "charred volcanic slopes",
      "mechanics": [
        "jump between platforms",
        "balance on tilting ground",
        "avoid lava hazards",
        "restart fast"
      ],
      "style": "hot flat-shaded pixel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "jumper-noir",
      "title": "Shadow Step",
      "url": "https://aigamemaker.art/games/jumper-noir/",
      "playable": "https://aigamemaker.art/builds/jumper-noir/",
      "pitch": "Read the water's state, then jump the gap under sodium lamps before the run ends",
      "note": "The loop is one short climb per run: run, jump with coyote time, land, repeat. Water mode is the twist, so the same gap is solid or liquid depending on its state, and every crossing becomes a timing call. Noir visuals carry it — black streets, rain silver, sodium lamp pools, smoke. It suits players who want a short, quiet climb with one clean mistake.",
      "dimension": "2D",
      "genre": "noir platformer",
      "setting": "rain-lit city streets",
      "mechanics": [
        "run and jump",
        "read water state",
        "time each gap",
        "land clean"
      ],
      "style": "high contrast noir",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "jumper-ruins",
      "title": "Ruin Climb",
      "url": "https://aigamemaker.art/games/jumper-ruins/",
      "playable": "https://aigamemaker.art/builds/jumper-ruins/",
      "pitch": "Climb mossy stone and faded bronze in a single run where each landing must hold",
      "note": "The loop is one climb per run: run, jump with coyote time, land on stone, avoid hazards. Knight mode is the twist, and it makes the climb about weight and careful placement rather than speed. The ruins theme drives the visuals — oak and parchment tones, faded bronze, heavy stone arches, low mist between ledges. It suits players who want a short, exacting climb they can learn.",
      "dimension": "2D",
      "genre": "ruins platformer",
      "setting": "mossy stone arches",
      "mechanics": [
        "run and jump",
        "land on stone ledges",
        "avoid hazards",
        "carry weight carefully"
      ],
      "style": "bronze and mist",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "jumper-carnival",
      "title": "Big Top Bounce",
      "url": "https://aigamemaker.art/games/jumper-carnival/",
      "playable": "https://aigamemaker.art/builds/jumper-carnival/",
      "pitch": "Flip gravity to reach the next platform before the tent lights go out",
      "note": "Gravity mode is the twist: up and down swap on cue, so a jump you have already learned lands somewhere else. One short climb per run, built on running, jumping, coyote time, and clean landings. Carnival visuals do the rest — striped tents, bulb gold, candy pink, confetti drifting past the platforms. It fits players who like a short climb that keeps turning over.",
      "dimension": "2D",
      "genre": "carnival platformer",
      "setting": "striped tent interior",
      "mechanics": [
        "flip gravity",
        "run and jump",
        "land on platforms",
        "avoid hazards"
      ],
      "style": "bulb-lit pastel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "jumper-wildwest",
      "title": "Mesa Hop",
      "url": "https://aigamemaker.art/games/jumper-wildwest/",
      "playable": "https://aigamemaker.art/builds/jumper-wildwest/",
      "pitch": "Climb a mesa on planks that sway under you, and time each jump before the next one tips.",
      "note": "Mesa Hop is a side-view climb with one short run per attempt. Party mode puts the platforms in motion: planks wobble and drift, so landings need a beat of patience. The wildwest palette does the rest, with red mesa walls, dust ochre light and saloon amber against sun-bleached timber. Best for players who like short, repeatable climbs and reading a moving surface.",
      "dimension": "2D",
      "genre": "side-view platformer",
      "setting": "red rock mesa",
      "mechanics": [
        "run and jump",
        "time jumps to wobbling planks",
        "climb a single short run",
        "stay on moving platforms"
      ],
      "style": "dust ochre pixel art",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "jumper-dream",
      "title": "Dream Jump",
      "url": "https://aigamemaker.art/games/jumper-dream/",
      "playable": "https://aigamemaker.art/builds/jumper-dream/",
      "pitch": "Cross pastel clouds where the footing shifts between water and ice, and every landing decides the next move.",
      "note": "One climb per run, and the water mode keeps changing what the ground does: surfaces shift between water and ice states, so a jump that held a second ago may not hold now. Dream visuals carry it, pastel clouds, violet dusk, soft cyan light and rings floating in the background. Suits players who want a short climb with a rule that keeps moving.",
      "dimension": "2D",
      "genre": "side-view platformer",
      "setting": "pastel cloud dreamscape",
      "mechanics": [
        "run and jump",
        "read water and ice states",
        "climb one short run",
        "adjust mid-run"
      ],
      "style": "soft pastel pixel art",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "glide-desert",
      "title": "Desert Wing",
      "url": "https://aigamemaker.art/games/glide-desert/",
      "playable": "https://aigamemaker.art/builds/glide-desert/",
      "pitch": "Hold to glide across hard blue sky and let go to drop, keeping your line above the dunes.",
      "note": "A glider built on one held input: keep the button down to stay aloft, release to sink. Orbit mode wraps your path into wide rings instead of a straight fall, so altitude and timing trade places. Desert light does the framing, dune gold under a hard blue sky, bleached stone and heat shimmer at the edges. For players who like long, quiet lines and small corrections.",
      "dimension": "2D",
      "genre": "glider",
      "setting": "desert dune ridge",
      "mechanics": [
        "hold to glide",
        "release to drop",
        "circle in wide rings",
        "manage altitude"
      ],
      "style": "sun-bleached flat shapes",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "glide-arctic",
      "title": "Aurora Glide",
      "url": "https://aigamemaker.art/games/glide-arctic/",
      "playable": "https://aigamemaker.art/builds/glide-arctic/",
      "pitch": "Hold to lift through aurora light, release to fall, and steer past gates toward beacon checkpoints before the line breaks.",
      "note": "Beacon mode keeps the run pointed at checkpoints, so every lift and drop is read against the next marker. You hold to climb, release to sink, and steer through gates in ice blue, aurora green, snow white, and polar night. The arctic palette sets the read: cold light, dark edges, clear gates. It suits players who want a calm one-input flight with a clear destination.",
      "dimension": "2D",
      "genre": "arcade flight",
      "setting": "polar night",
      "mechanics": [
        "hold to lift",
        "release to fall",
        "steer through gates",
        "reach checkpoints"
      ],
      "style": "cold minimal flight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "glide-volcanic",
      "title": "Ember Wing",
      "url": "https://aigamemaker.art/games/glide-volcanic/",
      "playable": "https://aigamemaker.art/builds/glide-volcanic/",
      "pitch": "Guide a glider over a lava river, holding to rise and releasing to drop through gates before the next gate slips past.",
      "note": "River mode turns the checkpoint chain into a low run over molten ground, so the glide line stays close and the gates arrive fast. Hold to climb, release to sink, and steer left or right through charred basalt, lava orange, ember gold, and ash grey. The theme reads in the heat shimmer and dark rock. It suits players who want a tighter, faster one-input flight.",
      "dimension": "2D",
      "genre": "arcade glider",
      "setting": "lava river",
      "mechanics": [
        "hold to rise",
        "release to sink",
        "steer left and right",
        "pass gates"
      ],
      "style": "volcanic low flight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "glide-noir",
      "title": "Rain Glide",
      "url": "https://aigamemaker.art/games/glide-noir/",
      "playable": "https://aigamemaker.art/builds/glide-noir/",
      "pitch": "Hold to climb through sodium-lit rain, release to sink, and thread gates as each one comes out of the dark.",
      "note": "Sky mode puts the checkpoint path above the street glow, so gates emerge from black glass and rain silver. You hold to rise, release to drop, and steer left or right; the noir palette keeps the action in sodium lamps, wet concrete, and cigarette smoke. Nothing is decorative: the dark edge makes each gate read late. It suits players who like a quiet, tense one-input flight.",
      "dimension": "2D",
      "genre": "arcade flight",
      "setting": "rainy city sky",
      "mechanics": [
        "hold to lift",
        "release to fall",
        "steer past gates",
        "pass checkpoints"
      ],
      "style": "noir low light",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "glide-ruins",
      "title": "Ruin Wing",
      "url": "https://aigamemaker.art/games/glide-ruins/",
      "playable": "https://aigamemaker.art/builds/glide-ruins/",
      "pitch": "Hold to rise and release to sink, steering through mossy stone rings where one late release costs the checkpoint.",
      "note": "The loop is a run of gate passes, but orbit mode bends it: rings sit on a curve, so you hold a line around ruined towers instead of flying straight. Vine green and faded bronze mark the safe gaps, and low mist hides the next arch until you commit. Suits players who like a slow, readable flight they can finish in short sessions.",
      "dimension": "2D",
      "genre": "arcade glider",
      "setting": "misted stone ruins",
      "mechanics": [
        "hold to lift",
        "release to fall",
        "steer left and right",
        "pass orbit rings",
        "clear checkpoints"
      ],
      "style": "mossy bronze low-mist",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "glide-carnival",
      "title": "Confetti Glide",
      "url": "https://aigamemaker.art/games/glide-carnival/",
      "playable": "https://aigamemaker.art/builds/glide-carnival/",
      "pitch": "Tap to lift between striped tents and hold the line toward each lit beacon before it fades.",
      "note": "Beacon mode sets the order: one lamp burns at a time, so a run is a chain of short commitments rather than a straight race. Holding through the turn is the only skill check. Candy pink and bulb gold keep each gap readable against striped canvas. It suits players who want a bright, quick flight with a clear next target and no dead time.",
      "dimension": "2D",
      "genre": "one-button arcade",
      "setting": "striped carnival tents",
      "mechanics": [
        "tap or hold to lift",
        "release to fall",
        "steer left and right",
        "reach lit beacons",
        "hold through turns"
      ],
      "style": "pastel bulb-lit",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "glide-wildwest",
      "title": "Canyon Wind",
      "url": "https://aigamemaker.art/games/glide-wildwest/",
      "playable": "https://aigamemaker.art/builds/glide-wildwest/",
      "pitch": "Hold to climb and release to drop, following the river corridor between red mesas as dust closes in.",
      "note": "River mode turns the run into a channel: the water bends, the mesa walls do not, so altitude and turn arrive together. Red rock, sun-bleached timber and dust ochre make the safe water read from a distance. Best for players who want a calm hand on the button and a route they can learn in a few runs.",
      "dimension": "2D",
      "genre": "flight arcade",
      "setting": "red rock canyon river",
      "mechanics": [
        "hold to climb",
        "release to drop",
        "steer left and right",
        "stay over water",
        "pass checkpoints"
      ],
      "style": "sun-bleached dust ochre",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "glide-dream",
      "title": "Cloud Drift",
      "url": "https://aigamemaker.art/games/glide-dream/",
      "playable": "https://aigamemaker.art/builds/glide-dream/",
      "pitch": "Hold to lift, release to sink, and steer through floating rings before the gaps drop out of reach",
      "note": "One input carries the whole flight: press to rise, let go to fall, nudge left or right to line up the next ring. Checkpoints give a run a steady beat, so a wobble costs height rather than the attempt. Pastel clouds, violet dusk and soft cyan rings keep the view calm while the gaps stay honest. Suits short sessions and players who want a readable, low-pressure flight.",
      "dimension": "2D",
      "genre": "arcade glider",
      "setting": "pastel cloud heights",
      "mechanics": [
        "hold to lift",
        "release to fall",
        "steer left and right",
        "pass floating rings"
      ],
      "style": "soft pastel haze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "puzzle-desert",
      "title": "Sand & Signal",
      "url": "https://aigamemaker.art/games/puzzle-desert/",
      "playable": "https://aigamemaker.art/builds/puzzle-desert/",
      "pitch": "Place block shapes onto a tight grid, clear full rows, and keep the board from locking up",
      "note": "Fit-first is the twist: pieces stay where they land, so free space shrinks with every placement and one loose block can close a row you needed. Matching clears rows; leftovers cost room. The desert setting keeps it legible, dune gold shapes on hard blue sky with bleached stone edges. Suited to players who plan two moves ahead.",
      "dimension": "2D",
      "genre": "block puzzle",
      "setting": "dune gold expanse",
      "mechanics": [
        "place block shapes",
        "clear full rows",
        "hold the grid open"
      ],
      "style": "sunlit geometric desert",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "puzzle-arctic",
      "title": "Ice Logic",
      "url": "https://aigamemaker.art/games/puzzle-arctic/",
      "playable": "https://aigamemaker.art/builds/puzzle-arctic/",
      "pitch": "Combine matching tiles into one, keep the board open, and stop the grid from filling",
      "note": "Merge is the mode twist: touching tiles combine into one stronger tile, so the board gets quieter as you play, until a careless placement seals the gaps you were saving. Arctic styling makes the state readable, ice blue tiles, aurora green glow on new merges, snow white borders against polar night. Best for players who like slow compounding decisions over fast reactions.",
      "dimension": "2D",
      "genre": "merge puzzle",
      "setting": "polar night ice",
      "mechanics": [
        "merge matching tiles",
        "place tiles",
        "keep the board open"
      ],
      "style": "cool minimal ice",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "puzzle-volcanic",
      "title": "Magma Match",
      "url": "https://aigamemaker.art/games/puzzle-volcanic/",
      "playable": "https://aigamemaker.art/builds/puzzle-volcanic/",
      "pitch": "Lift each bolt in the right order before the plate cracks and the heat below wins.",
      "note": "Screw mode is the whole shelf here: every plate is held by bolts you tap loose in sequence, and a wrong turn jams the thread. Nothing moves until you commit, so the tension is in the reading, not the reflexes. Basalt black, lava orange seams and drifting ash grey carry the world. Best for players who like a quiet board and a hard rule.",
      "dimension": "2D",
      "genre": "puzzle",
      "setting": "Cracked basalt caldera",
      "mechanics": [
        "unscrew bolts in order",
        "read the plate sequence",
        "clear each plate"
      ],
      "style": "Basalt black, ember glow",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "puzzle-noir",
      "title": "Case File",
      "url": "https://aigamemaker.art/games/puzzle-noir/",
      "playable": "https://aigamemaker.art/builds/puzzle-noir/",
      "pitch": "Place tiles onto a rain-slick grid until the hidden picture locks into place and the frame resolves.",
      "note": "Mosaic mode gives you a grid and a tray of loose tiles: each placement either fits the pattern or leaves a seam you have to work around. The board never tells you the whole image upfront, so you commit on partial evidence. Noir does the rest with black streets, rain silver highlights and sodium lamp amber bleeding across the pieces. For players who want deduction without a clock.",
      "dimension": "2D",
      "genre": "puzzle",
      "setting": "Rain-slick night street",
      "mechanics": [
        "place tiles on the grid",
        "match the pattern",
        "reveal the picture"
      ],
      "style": "Silver, sodium amber",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "puzzle-ruins",
      "title": "Ruin Runes",
      "url": "https://aigamemaker.art/games/puzzle-ruins/",
      "playable": "https://aigamemaker.art/builds/puzzle-ruins/",
      "pitch": "Trace the missing stroke into each broken inscription and the stone answers back with a cleared gap.",
      "note": "Drawgap mode hands you a scarred inscription and asks for the one stroke that is absent; a loose line is rejected, a true one closes the gap. Because you draw the answer instead of picking it, the board waits on your hand. Mossy stone, faded bronze, vine green and low mist sit behind the gaps so the missing shape reads before you solve it. Suits players who prefer a pencil to a timer.",
      "dimension": "2D",
      "genre": "puzzle",
      "setting": "Overgrown stone arch",
      "mechanics": [
        "draw the missing stroke",
        "close each gap",
        "read the inscription"
      ],
      "style": "Mossy bronze, mist",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "puzzle-carnival",
      "title": "Midway Mind",
      "url": "https://aigamemaker.art/games/puzzle-carnival/",
      "playable": "https://aigamemaker.art/builds/puzzle-carnival/",
      "pitch": "Drop block shapes onto a striped grid and fill rows before the board runs out of room.",
      "note": "A block-fitting puzzle where shapes arrive in fixed clusters and you pack them into a striped grid. Complete a row or column and it clears, returning space, but each cluster you place takes more than it gives back if it lands wrong. Bulb gold, candy pink and confetti brighten the board without softening the squeeze. Built for players who like packing problems and short, replayable rounds.",
      "dimension": "2D",
      "genre": "block puzzle",
      "setting": "carnival midway",
      "mechanics": [
        "drag shapes onto the grid",
        "fill rows and columns",
        "clear full lines",
        "keep space open"
      ],
      "style": "striped, bulb-lit",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "puzzle-wildwest",
      "title": "Dust & Dice",
      "url": "https://aigamemaker.art/games/puzzle-wildwest/",
      "playable": "https://aigamemaker.art/builds/puzzle-wildwest/",
      "pitch": "Slide matching tiles together on a sun-bleached board and keep the grid from filling with dead ends.",
      "note": "A merge board where two tiles of the same value combine into the next one up, so every placement either builds a number or blocks the space that number needs. Placement is a single tap, and the pressure comes from the grid filling with tiles that no longer pair. Dust ochre, barn red and saloon amber sit behind the board; mesas hold the horizon. Suits players who plan three moves ahead.",
      "dimension": "2D",
      "genre": "merge puzzle",
      "setting": "red mesa town",
      "mechanics": [
        "tap to place a tile",
        "merge matching values",
        "grow higher numbers",
        "keep the grid open"
      ],
      "style": "dust ochre, timber",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "puzzle-dream",
      "title": "Dream Logic",
      "url": "https://aigamemaker.art/games/puzzle-dream/",
      "playable": "https://aigamemaker.art/builds/puzzle-dream/",
      "pitch": "Turn bolts out of stacked plates in the right order, and every plate you free shifts what stays reachable.",
      "note": "A bolt puzzle where every plate you unscrew loosens the ones beneath it and pins others down. Bolts only turn when nothing overlaps them, so the order matters more than the speed. Pastel clouds, violet dusk and soft cyan keep the whole thing light while the stack gets tighter toward the middle. For players who like untangling a sequence before touching it.",
      "dimension": "2D",
      "genre": "logic puzzle",
      "setting": "floating pastel clouds",
      "mechanics": [
        "tap bolts to unscrew",
        "clear pinning plates",
        "work out the order",
        "free the frame"
      ],
      "style": "soft pastel, hazy",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "racer-desert",
      "title": "Dune Rally",
      "url": "https://aigamemaker.art/games/racer-desert/",
      "playable": "https://aigamemaker.art/builds/racer-desert/",
      "pitch": "Steer a low car between rock and dune while the heat shimmer eats your sightlines.",
      "note": "Neon mode replaces the bleached daylight with a night course traced in cyan and coral lines against black, so the desert reads as glow rather than glare. The loop is short: one car, one road, a boost you ration, traffic that arrives without warning. A single crash ends the attempt. It suits players who want a run decided in seconds instead of laps.",
      "dimension": "2D",
      "genre": "arcade racer",
      "setting": "sun-bleached desert flats",
      "mechanics": [
        "steer and hold a line",
        "ration the boost",
        "dodge traffic and rock",
        "survive one crash"
      ],
      "style": "neon-lit desert night",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "racer-arctic",
      "title": "Polar Run",
      "url": "https://aigamemaker.art/games/racer-arctic/",
      "playable": "https://aigamemaker.art/builds/racer-arctic/",
      "pitch": "Drive a heavy truck across polar ice where every correction slides wider than you plan.",
      "note": "Truck mode loads the ice with weight: the rig answers late, so each steer is a decision made two seconds early. Aurora green on polar night, snow white margins, a road that narrows as speed climbs. The loop is a distance chase, holding a line and spending boost before the slide wins. For players who like momentum they must manage rather than fight.",
      "dimension": "2D",
      "genre": "arcade racer",
      "setting": "polar ice road",
      "mechanics": [
        "hold a slide on ice",
        "time the boost",
        "dodge drifting obstacles",
        "recover from wide turns"
      ],
      "style": "ice blue aurora",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "racer-volcanic",
      "title": "Lava Lane",
      "url": "https://aigamemaker.art/games/racer-volcanic/",
      "playable": "https://aigamemaker.art/builds/racer-volcanic/",
      "pitch": "Keep a low ride under the lava spray and between channels of ember gold.",
      "note": "Duck mode sits the car close to the basalt, so narrow gaps open up while taller hazards pass overhead and the sightline stays short. Charred rock, lava orange and ember gold sit against ash grey. The loop is steer, boost, dodge, then accept that one touch ends it. Suits players who want a cramped run with no recovery lap.",
      "dimension": "2D",
      "genre": "arcade racer",
      "setting": "volcanic basalt lanes",
      "mechanics": [
        "stay low to the ground",
        "thread narrow gaps",
        "dodge ember bursts",
        "spend boost early"
      ],
      "style": "lava orange ash",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "racer-noir",
      "title": "Night Circuit",
      "url": "https://aigamemaker.art/games/racer-noir/",
      "playable": "https://aigamemaker.art/builds/racer-noir/",
      "pitch": "Steer a top-down car through snow and traffic, where one crash ends the run.",
      "note": "The loop is simple: hold a clean line, time the boost, and survive traffic that leaves little room. Snow mode adds a cold layer to the noir streets, with black road, silver rain, and sodium light under falling flakes. That contrast makes every gap feel narrower. It suits players who want quick runs, sharp steering, and a single mistake that costs the whole attempt.",
      "dimension": "2D",
      "genre": "top-down racer",
      "setting": "Noir city streets",
      "mechanics": [
        "Steer through traffic",
        "Time the boost",
        "Avoid one crash"
      ],
      "style": "Snowy noir streets",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "racer-ruins",
      "title": "Ruin Rally",
      "url": "https://aigamemaker.art/games/racer-ruins/",
      "playable": "https://aigamemaker.art/builds/racer-ruins/",
      "pitch": "Guide a side-view racer past stone arches and vine-covered turns as neon light marks a line one crash can end.",
      "note": "Runs are built around holding a line through low mist, stone, and vine, then finding the boost without clipping traffic or a wall. Neon mode lays bright light over moss and faded bronze, so the old stone reads clearly against the glow. That contrast gives each turn a sharp edge. It is for players who like tight steering, short attempts, and reading a track that changes tone under light.",
      "dimension": "2D",
      "genre": "side-view racer",
      "setting": "Mossy ruins",
      "mechanics": [
        "Hold a clean line",
        "Read neon-lit turns",
        "Use the boost"
      ],
      "style": "Neon over stone",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "racer-carnival",
      "title": "Kart Carnival",
      "url": "https://aigamemaker.art/games/racer-carnival/",
      "playable": "https://aigamemaker.art/builds/racer-carnival/",
      "pitch": "Drive a top-down truck around carnival tents, dodging traffic and holding a lap line before one crash.",
      "note": "Each attempt asks for a steady lap through striped tents, bulb gold, and candy pink, with traffic closing the gaps. Truck mode is the twist, and the vehicle shape sits plainly against the carnival stripes. The palette keeps the scene bright while the road stays tight. It suits players who want quick arcade laps, clear lines, and a run that ends on contact.",
      "dimension": "2D",
      "genre": "top-down racer",
      "setting": "Carnival fairground",
      "mechanics": [
        "Steer through tents",
        "Dodge traffic",
        "Time the boost"
      ],
      "style": "Striped, bright, tight",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "racer-wildwest",
      "title": "Canyon Sprint",
      "url": "https://aigamemaker.art/games/racer-wildwest/",
      "playable": "https://aigamemaker.art/builds/racer-wildwest/",
      "pitch": "Steer between red mesas and dust-blown timber at speed, boosting when the line opens and braking when it does not.",
      "note": "Canyon Sprint runs top-down across red rock and sun-bleached timber, with dust ochre haze and saloon amber light doing the scene work. Arrows or A/D steer, space boosts, and one crash ends the attempt, so every run stays short and repeatable. The duck mode twist is the shelf reason: it turns a straight sprint into something you replay rather than finish. Suits players who like a clean line and a fast reset.",
      "dimension": "2D",
      "genre": "arcade racer",
      "setting": "red rock canyon",
      "mechanics": [
        "steer the canyon line",
        "tap boost on straights",
        "dodge traffic and rock",
        "restart after one crash"
      ],
      "style": "warm dust palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "racer-dream",
      "title": "Dreamway",
      "url": "https://aigamemaker.art/games/racer-dream/",
      "playable": "https://aigamemaker.art/builds/racer-dream/",
      "pitch": "Race pastel cloud and violet dusk, holding speed through soft cyan rings while the line never lets you settle.",
      "note": "Dreamway is a sprint through pastel cloud banks and violet dusk, with floating rings marking the way and soft cyan light pooling under them. You steer, you boost, you keep the run alive; one crash closes the attempt and sends you back to the start. Snow mode is the twist here, and it sets the tone before the first boost. Best for players who want a calm-looking track with a sharp edge.",
      "dimension": "2D",
      "genre": "arcade racer",
      "setting": "violet cloud dusk",
      "mechanics": [
        "steer between cloud banks",
        "boost through open gaps",
        "hold a clean line",
        "restart after one crash"
      ],
      "style": "soft pastel glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stealth-desert",
      "title": "Dune Shadow",
      "url": "https://aigamemaker.art/games/stealth-desert/",
      "playable": "https://aigamemaker.art/builds/stealth-desert/",
      "pitch": "Move between shadow and hard blue sky, staying out of the light while the heat shimmer gives away every open stretch.",
      "note": "Dune Shadow is a top-down stealth run across sun-bleached stone and dune gold, with a hard blue sky overhead and heat shimmer at the edges. WASD or arrows move you; the light is the problem, and staying out of it is the entire job. Egg mode is the twist on that formula, and it changes how a crossing is paced. For players who prefer a slow, deliberate read over a sprint.",
      "dimension": "2D",
      "genre": "top-down stealth",
      "setting": "sun-bleached dune field",
      "mechanics": [
        "move with WASD or arrows",
        "stay out of the light",
        "time the shadow lines",
        "restart on exposure"
      ],
      "style": "hard-shadow desert",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stealth-arctic",
      "title": "Ice Blind",
      "url": "https://aigamemaker.art/games/stealth-arctic/",
      "playable": "https://aigamemaker.art/builds/stealth-arctic/",
      "pitch": "Cross the polar dark, read guardian sightlines, take the objective, and leave without crossing the light.",
      "note": "The loop is simple: move quietly, use cover, time patrols, grab the objective, escape. Frontier mode is the twist on that structure, so the run carries a named frontier frame rather than a plain stealth setup. Ice blue, aurora green, snow white, and deep polar night keep the light radius readable against the cold. It suits players who like slow routes and small mistakes with visible costs.",
      "dimension": "2D",
      "genre": "stealth",
      "setting": "polar night",
      "mechanics": [
        "move quietly",
        "read vision cones",
        "use cover",
        "grab objective",
        "escape"
      ],
      "style": "ice blue minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stealth-volcanic",
      "title": "Ash Veil",
      "url": "https://aigamemaker.art/games/stealth-volcanic/",
      "playable": "https://aigamemaker.art/builds/stealth-volcanic/",
      "pitch": "Slip between vision cones in a volcanic night, hold to cover, and escape before the patrols turn.",
      "note": "Ash Veil runs the stealth loop under pressure: move quiet, use cover, watch patrol timing, take the objective, get out. Nights mode is the twist, giving the build a named night frame for that loop. Charred basalt, lava orange, ember gold, and ash grey make light radius and safe shadow easy to separate. It suits players who want short tension, clear sightlines, and a route they can read before they commit.",
      "dimension": "2D",
      "genre": "stealth",
      "setting": "volcanic night",
      "mechanics": [
        "move quietly",
        "use cover",
        "time patrols",
        "grab objective",
        "escape"
      ],
      "style": "charred ember minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stealth-noir",
      "title": "Noir Stakeout",
      "url": "https://aigamemaker.art/games/stealth-noir/",
      "playable": "https://aigamemaker.art/builds/stealth-noir/",
      "pitch": "Work the black streets between sodium lamps, keep out of sight, take what you came for, and vanish.",
      "note": "The loop is stealth first: move quietly, use cover, watch patrol timing, secure the objective, escape. Egg mode is the twist, a named variant on that base loop. Black streets, rain silver, sodium lamps, and cigarette smoke turn light radius into the main read, with vision cones cutting the frame. It suits players who like deliberate routes, narrow margins, and a clean exit over noise.",
      "dimension": "2D",
      "genre": "stealth",
      "setting": "noir city streets",
      "mechanics": [
        "move quietly",
        "use cover",
        "track patrols",
        "take objective",
        "escape"
      ],
      "style": "noir black glass",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stealth-ruins",
      "title": "Ruin Whisper",
      "url": "https://aigamemaker.art/games/stealth-ruins/",
      "playable": "https://aigamemaker.art/builds/stealth-ruins/",
      "pitch": "Slip between fallen arches, paint yourself with moss, take the relic and leave before a lantern turns.",
      "note": "Frontier mode is the twist on the standard loop: the same light radius, noise and patrol timing, rebuilt for mossy stone and low mist. Cover is vine and broken bronze, guard vision reads as a pale cone against faded walls, and the objective waits past the darkest patrol. Short runs, quiet hands, one player, keyboard or arrows.",
      "dimension": "2D",
      "genre": "stealth",
      "setting": "overgrown stone ruins",
      "mechanics": [
        "paint camouflage",
        "read vision cones",
        "time patrols",
        "grab the objective",
        "escape quiet"
      ],
      "style": "mossy, misted, bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stealth-carnival",
      "title": "Midway Shadow",
      "url": "https://aigamemaker.art/games/stealth-carnival/",
      "playable": "https://aigamemaker.art/builds/stealth-carnival/",
      "pitch": "Cross the midway between bulb glow and shadows, lift the prize, and be gone before the crowd turns.",
      "note": "Nights mode is the twist: the run keeps the light radius, noise and patrol timing of the stealth loop but dresses it in striped tents, bulb gold and candy pink, so every vision cone reads against the fairground clutter. Cover is a stall, a bunting line, a gap between rides. Suits players who like tight spaces and short sessions.",
      "dimension": "2D",
      "genre": "stealth",
      "setting": "fairground at night",
      "mechanics": [
        "slip between stalls",
        "watch vision cones",
        "lift the prize",
        "leave before patrol"
      ],
      "style": "striped, gold-lit, pastel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stealth-wildwest",
      "title": "Dust Trail",
      "url": "https://aigamemaker.art/games/stealth-wildwest/",
      "playable": "https://aigamemaker.art/builds/stealth-wildwest/",
      "pitch": "Move between timber and mesa shadow, keep out of the light, and walk the objective out of town.",
      "note": "Egg mode is the twist here, laid over the same sneak loop of light radius, noise and patrol timing. The theme does the visual work: red mesas, sun-bleached timber, dust ochre and saloon amber, with guard vision as a hard bright wedge across the ground. Short runs, one player, arrows or WASD, suited to patient players who count seconds.",
      "dimension": "2D",
      "genre": "stealth",
      "setting": "sunlit western town",
      "mechanics": [
        "use cover",
        "track patrol timing",
        "avoid vision cones",
        "carry the objective out"
      ],
      "style": "dusty, ochre, sun-bleached",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "stealth-dream",
      "title": "Sleepwalker",
      "url": "https://aigamemaker.art/games/stealth-dream/",
      "playable": "https://aigamemaker.art/builds/stealth-dream/",
      "pitch": "Slip past guardians and vision cones with cover and camouflage, then grab the objective and escape before patrol timing closes in.",
      "note": "Frontier mode is the shelf hook: a stealth run built around light radius, noise, patrol timing, cover, and camouflage rather than speed. The loop stays readable: move quietly, break sightlines, reach the objective, escape. Dream visuals turn those sightlines into pastel clouds, violet dusk, soft cyan glow, and floating rings, so tension reads as atmosphere. Suits players who like slow routes, timing checks, and careful escapes.",
      "dimension": "2D",
      "genre": "stealth",
      "setting": "violet dream sky",
      "mechanics": [
        "move quietly",
        "use cover",
        "paint camouflage",
        "grab objective",
        "escape"
      ],
      "style": "pastel stealth",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "physics-desert",
      "title": "Sand Sling",
      "url": "https://aigamemaker.art/games/physics-desert/",
      "playable": "https://aigamemaker.art/builds/physics-desert/",
      "pitch": "Drag, aim, and release to launch across dune gold and hard blue sky, where each shot is a crash waiting to happen.",
      "note": "Crash mode is the twist on the drag-and-release loop: you set angle and force, then let the launch resolve. The desert theme carries the tension through dune gold, a hard blue sky, sun-bleached stone, and heat shimmer, keeping every attempt legible against the landscape. It suits players who prefer short physics runs, repeat tries, and clear cause and effect over long sessions.",
      "dimension": "2D",
      "genre": "physics arcade",
      "setting": "desert dunes",
      "mechanics": [
        "drag to aim",
        "release to launch",
        "read angle",
        "watch impact"
      ],
      "style": "sun-bleached arcade",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "physics-arctic",
      "title": "Ice Sling",
      "url": "https://aigamemaker.art/games/physics-arctic/",
      "playable": "https://aigamemaker.art/builds/physics-arctic/",
      "pitch": "Drag and release to fire across ice blue and aurora green, with harpoon mode making each launch a committed line.",
      "note": "Harpoon mode is the twist: the drag-and-release launch is the core, and the harpoon framing gives each attempt a clean, committed read. Arctic visuals do the rest with ice blue surfaces, aurora green light, snow white fields, and deep polar night, so the arc stays clear. Best for players who like short physics tries, careful aiming, and retrying a line until it holds.",
      "dimension": "2D",
      "genre": "physics arcade",
      "setting": "arctic ice field",
      "mechanics": [
        "drag to aim",
        "release to launch",
        "commit to a line",
        "read the arc"
      ],
      "style": "aurora-lit physics",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "physics-volcanic",
      "title": "Magma Sling",
      "url": "https://aigamemaker.art/games/physics-volcanic/",
      "playable": "https://aigamemaker.art/builds/physics-volcanic/",
      "pitch": "Drag back, release, and watch your load tumble toward a basalt shelf above the lava.",
      "note": "Each shot is a short arc over charred basalt, and the twist is in the load: cargo settles as it flies, so a launch that looked clean can tip on landing. Ember gold against ash grey makes every wobble readable. Rounds last seconds, misses are loud, and the shelf is always just close enough to try again. Built for players who like a small physics problem with visible consequences.",
      "dimension": "2D",
      "genre": "arcade physics",
      "setting": "volcanic basalt shelf",
      "mechanics": [
        "drag to aim",
        "release to launch",
        "balance shifting cargo",
        "land on basalt shelves"
      ],
      "style": "ember-lit charred rock",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "physics-noir",
      "title": "Rain Sling",
      "url": "https://aigamemaker.art/games/physics-noir/",
      "playable": "https://aigamemaker.art/builds/physics-noir/",
      "pitch": "Aim under sodium lamps and release; a crate that misses the stall lands in the gutter.",
      "note": "The loop is one throw at a time along a wet street, and the market twist decides the stakes: whatever lands on the stall is stock, and whatever lands in the gutter is gone. Rain silver and sodium orange keep the flight path readable through the dark. No run lasts more than a minute. Suits players who want a clean aim test with a ledger attached.",
      "dimension": "2D",
      "genre": "physics arcade",
      "setting": "rain-soaked night street",
      "mechanics": [
        "drag to aim",
        "release to launch",
        "land crates on the stall",
        "keep stock out of the gutter"
      ],
      "style": "sodium-lit noir",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "physics-ruins",
      "title": "Ruin Sling",
      "url": "https://aigamemaker.art/games/physics-ruins/",
      "playable": "https://aigamemaker.art/builds/physics-ruins/",
      "pitch": "Release a stone into a cracked arch and read the collapse as it comes apart.",
      "note": "Every throw ends in a crash, and the twist is that you brace for it: the arch fails in stages, and the pieces that hold decide whether the next shot is easier or worse. Mossy stone and vine green make the failing joints easy to spot; low mist swallows the rubble. Rounds are short and the damage stays visible. Best for players who enjoy a wreck they can plan around.",
      "dimension": "2D",
      "genre": "demolition physics",
      "setting": "overgrown stone ruins",
      "mechanics": [
        "drag to aim",
        "release to launch",
        "brace for the collapse",
        "track which pieces hold"
      ],
      "style": "mossy bronze mist",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "physics-carnival",
      "title": "Confetti Sling",
      "url": "https://aigamemaker.art/games/physics-carnival/",
      "playable": "https://aigamemaker.art/builds/physics-carnival/",
      "pitch": "Aim the harpoon through carnival clutter and release at the moment the arc lines up, where a late tap costs the shot.",
      "note": "The loop is a drag, a release, and a short watch as the harpoon finds or misses its mark. Harpoon mode asks you to line up a clean arc rather than simply throw far; the tension sits in the release point. Carnival colour arrives as striped tents, bulb gold, candy pink, and confetti, so every miss reads clearly against the set. It suits players who like timing games with immediate, visible results.",
      "dimension": "2D",
      "genre": "physics arcade",
      "setting": "Striped carnival tents",
      "mechanics": [
        "drag to aim",
        "release to launch",
        "read the arc",
        "time the harpoon"
      ],
      "style": "candy pink, bulb gold",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "physics-wildwest",
      "title": "Cactus Toss",
      "url": "https://aigamemaker.art/games/physics-wildwest/",
      "playable": "https://aigamemaker.art/builds/physics-wildwest/",
      "pitch": "Launch cargo with a drag and release, then watch the load tip or settle before the round ends.",
      "note": "Each round is a short launch and a slower settle, with the cargo mode putting the focus on balance after the drag. You watch the stack lean, catch the wobble, and learn what the release angle does to the landing. Wildwest colour comes through red mesas, sun-bleached timber, dust ochre, and saloon amber. It suits players who prefer a steady hand and readable physics over fast reactions.",
      "dimension": "2D",
      "genre": "physics arcade",
      "setting": "Red mesa trail",
      "mechanics": [
        "drag to launch",
        "balance the load",
        "watch the settle",
        "adjust release angle"
      ],
      "style": "dust ochre, timber",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "physics-dream",
      "title": "Cloud Sling",
      "url": "https://aigamemaker.art/games/physics-dream/",
      "playable": "https://aigamemaker.art/builds/physics-dream/",
      "pitch": "Run a tiny market in pastel clouds, slinging stock by drag and release as short rounds test your supply.",
      "note": "The round loop mixes a drag-and-release launch with a market mode that asks you to keep stock in play, not just make one clean throw. Short rounds make every shortfall visible, and the dream theme turns the set into pastel clouds, violet dusk, soft cyan, and floating rings. It suits players who like light physics with a small management edge.",
      "dimension": "2D",
      "genre": "physics arcade",
      "setting": "Pastel cloud market",
      "mechanics": [
        "drag to launch",
        "sling stock",
        "run the market",
        "keep shelves filled"
      ],
      "style": "violet dusk, soft cyan",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rogue-desert",
      "title": "Tomb Delve",
      "url": "https://aigamemaker.art/games/rogue-desert/",
      "playable": "https://aigamemaker.art/builds/rogue-desert/",
      "pitch": "Spin for relics, work out each room, and push deeper while your choices compound",
      "note": "The slot twist is the point: relics come from a spin, so the loadout you carry into the next room is part luck and part what you chose to keep. Deserts read in dune gold and hard blue sky, with sun-bleached stone and heat shimmer at the edges. Runs stay short; rooms stay puzzles. Suits players who like small decisions that stack.",
      "dimension": "2D",
      "genre": "desert roguelike",
      "setting": "sun-bleached desert tombs",
      "mechanics": [
        "spin for relics",
        "solve room puzzles",
        "carry a loadout",
        "map the next room"
      ],
      "style": "flat vector, warm",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rogue-arctic",
      "title": "Frozen Depths",
      "url": "https://aigamemaker.art/games/rogue-arctic/",
      "playable": "https://aigamemaker.art/builds/rogue-arctic/",
      "pitch": "Find the way out of ice-blue rooms, and take it before the short run ends",
      "note": "Escape mode is the twist: the exit is the objective, so a run is a route problem rather than a loot sweep. Arctic visuals carry it — ice blue walls, aurora green over deep polar night, snow white catching room edges. Fits players who read a space fast and commit to a line.",
      "dimension": "2D",
      "genre": "arctic roguelike",
      "setting": "polar ice caverns",
      "mechanics": [
        "find the exit",
        "read room layouts",
        "commit to a route",
        "finish short runs"
      ],
      "style": "cold minimalist vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rogue-volcanic",
      "title": "Ash Delve",
      "url": "https://aigamemaker.art/games/rogue-volcanic/",
      "playable": "https://aigamemaker.art/builds/rogue-volcanic/",
      "pitch": "Hunt hidden objects through charred basalt rooms, where a wrong turn burns the run down",
      "note": "Hidden mode is the twist: objects sit inside the room, not at the end of it, so you sweep the space before you move on. The volcanic palette — charred basalt, lava orange, ember gold, ash grey — keeps edges busy and objects easy to miss. Runs stay short; the looking does not. Well matched to players who check every corner.",
      "dimension": "2D",
      "genre": "hidden object roguelike",
      "setting": "ash-covered basalt depths",
      "mechanics": [
        "search each room",
        "spot hidden objects",
        "avoid dead ends",
        "bank the run early"
      ],
      "style": "high-contrast ember vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rogue-noir",
      "title": "Case Zero",
      "url": "https://aigamemaker.art/games/rogue-noir/",
      "playable": "https://aigamemaker.art/builds/rogue-noir/",
      "pitch": "Balance class hours, a case file, and the people who want it buried before the last bell rings.",
      "note": "A run is one school day. You spend its hours on leads and people, and every block given to one thing is a block taken from another. The mode twist is that time is the map: no wandering, only choosing. Noir dresses it in black streets, rain silver, and sodium lamps. Best for players who like short runs with compounding cost.",
      "dimension": "2D",
      "genre": "school roguelike",
      "setting": "rain-slick city school",
      "mechanics": [
        "plan the school day",
        "spend time blocks",
        "chase leads",
        "live with tradeoffs"
      ],
      "style": "black streets, rain silver",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rogue-ruins",
      "title": "Ruin Delve",
      "url": "https://aigamemaker.art/games/rogue-ruins/",
      "playable": "https://aigamemaker.art/builds/rogue-ruins/",
      "pitch": "Relics come from the slots, not the rooms, so you build a run out of whatever the reels allow.",
      "note": "Rooms first, then the spin: each relic you take is a lever on the next few rooms, and the slots rarely offer a clean set. That is the twist, luck is a verb here, and you decide when to pull it. Ruins keep the palette to mossy stone, faded bronze, vine green, and low mist. For players who like short runs and a gamble that compounds.",
      "dimension": "2D",
      "genre": "ruins roguelike",
      "setting": "moss-covered ruin halls",
      "mechanics": [
        "clear short rooms",
        "spin for relics",
        "carry what you get",
        "push deeper"
      ],
      "style": "bronze, stone, vine green",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rogue-carnival",
      "title": "Midway Maze",
      "url": "https://aigamemaker.art/games/rogue-carnival/",
      "playable": "https://aigamemaker.art/builds/rogue-carnival/",
      "pitch": "Each tent hides one way out, and the shortcuts that get you there cost you something you needed.",
      "note": "The goal is the exit, not the full sweep: every tent you skip is a risk you chose, and every shortcut spends something you will want later. Escape tightens the loop, find the way out and live with the route you took. Carnival gives it striped tents, bulb gold, candy pink, confetti. For players who like short runs and a clean, decisive end.",
      "dimension": "2D",
      "genre": "escape roguelike",
      "setting": "striped carnival midway",
      "mechanics": [
        "read each tent",
        "pick the exit",
        "spend on shortcuts",
        "get out clean"
      ],
      "style": "candy pink, bulb gold",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rogue-wildwest",
      "title": "Dust Delve",
      "url": "https://aigamemaker.art/games/rogue-wildwest/",
      "playable": "https://aigamemaker.art/builds/rogue-wildwest/",
      "pitch": "Each run hides objects across sun-bleached timber and dust ochre, and every room you clear runs the clock closer.",
      "note": "The run is short and built on compounding choices: rooms cleared open the next, and the relics you carry tilt later searches. Hidden-object hunting is the twist here, so attention matters as much as movement. Wildwest sets the look, with red mesas, timber, ochre dust, and saloon amber light pooling on the floorboards. Suits players who like slow scanning over reflex.",
      "dimension": "2D",
      "genre": "light roguelike",
      "setting": "red mesa towns",
      "mechanics": [
        "search rooms for hidden objects",
        "carry relics between rooms",
        "spend moves carefully",
        "clear a room to open the next"
      ],
      "style": "ochre dust, timber",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rogue-dream",
      "title": "Dream Delve",
      "url": "https://aigamemaker.art/games/rogue-dream/",
      "playable": "https://aigamemaker.art/builds/rogue-dream/",
      "pitch": "You manage one dream school day per run, and small schedule choices stack into a bell you cannot unring.",
      "note": "School-day management is the twist: each run is a single timetable, and what you schedule in the morning changes what the afternoon allows. Runs stay short, so a bad period is a lesson rather than a loss. Dream sets the visual world with pastel clouds, violet dusk, soft cyan light, and floating rings where corridors would be. Best for players who like planning a day and then living with it.",
      "dimension": "2D",
      "genre": "school-day roguelike",
      "setting": "pastel dream school",
      "mechanics": [
        "plan a single school day",
        "stack schedule choices",
        "carry relics into later periods",
        "live with the bell"
      ],
      "style": "pastel cloud dreamscape",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tower-desert",
      "title": "Dune Spire",
      "url": "https://aigamemaker.art/games/tower-desert/",
      "playable": "https://aigamemaker.art/builds/tower-desert/",
      "pitch": "Drop blocks onto a rising spire and keep the tower straight while the desert heat shimmers behind every drop.",
      "note": "Dropping is the whole mode: one click places a block, the spire grows, and a slightly off-center landing narrows what the next one can do. Desert carries the look, with dune gold and heat shimmer low, hard blue sky above, sun-bleached stone on the tower face. Suits players who want a short, quiet, precision rhythm with no reading required.",
      "dimension": "2D",
      "genre": "stacker",
      "setting": "open desert",
      "mechanics": [
        "drop blocks on a click",
        "keep the tower balanced",
        "stack for a taller spire"
      ],
      "style": "dune gold minimal",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tower-arctic",
      "title": "Ice Keep",
      "url": "https://aigamemaker.art/games/tower-arctic/",
      "playable": "https://aigamemaker.art/builds/tower-arctic/",
      "pitch": "Drop each sliding block onto the ice tower and trim the overhang before the stack leans past recovery.",
      "note": "The loop is simple: time one tap, land the block, keep the tower rising. Perfect drops widen the next block and start a combo, so a clean hit changes the risk of the next. Arctic visuals turn the stack into ice blue, aurora green, snow white and polar night, with cold edges that make each gap legible. It suits players who want short runs and precise timing.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "polar ice field",
      "mechanics": [
        "drop moving blocks",
        "trim overhang",
        "widen on perfect drops",
        "build combos"
      ],
      "style": "cold neon minimal",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tower-volcanic",
      "title": "Magma Keep",
      "url": "https://aigamemaker.art/games/tower-volcanic/",
      "playable": "https://aigamemaker.art/builds/tower-volcanic/",
      "pitch": "Stack blocks above a magma field where every missed edge sends the tower closer to collapse.",
      "note": "Each run is one tap at a time: drop the moving block, cut the overhang, and watch the tower climb. Perfect placements widen the block and extend a combo, which makes later drops both safer and more demanding. Volcanic color runs from charred basalt to lava orange, ember gold and ash grey, so the silhouette reads against heat shimmer. Good for players who like short, exacting attempts.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "lava field",
      "mechanics": [
        "drop sliding blocks",
        "cut overhang",
        "widen on perfect hits",
        "chain combos"
      ],
      "style": "charred ember bold",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tower-noir",
      "title": "Precinct Tower",
      "url": "https://aigamemaker.art/games/tower-noir/",
      "playable": "https://aigamemaker.art/builds/tower-noir/",
      "pitch": "Drop blocks onto a rain-slick rooftop tower and trim each overhang before the next landing narrows.",
      "note": "The mode is a one-button stacker: time the drop, trim the overhang, and keep the tower rising. Perfect drops widen the block and build a combo, so accuracy buys room for the next attempt. Noir visuals set the stack against black streets, rain silver, sodium lamps and cigarette smoke, making the moving block stand out. It suits players who want quick runs with tight timing.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "rainy city rooftop",
      "mechanics": [
        "time the drop",
        "trim the overhang",
        "widen on perfect drops",
        "build a combo"
      ],
      "style": "noir rain stark",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tower-ruins",
      "title": "Ruin Spire",
      "url": "https://aigamemaker.art/games/tower-ruins/",
      "playable": "https://aigamemaker.art/builds/tower-ruins/",
      "pitch": "Drop each sliding block onto a crumbling pillar and trim the overhang before the tower leans past saving",
      "note": "One button, one rising stack: blocks slide across the top, click to drop, and any misaligned edge is sheared off. A perfect drop widens the block and banks a combo, so the rhythm rewards patience over speed. Vine green creeps up mossy stone, bronze edges dull, and low mist drifts behind the pillar as it climbs. Suits players who like short runs and small, exact corrections.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "mossy stone ruins",
      "mechanics": [
        "drop moving blocks",
        "trim the overhang",
        "stack perfect combos",
        "widen the block"
      ],
      "style": "moss and bronze",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tower-carnival",
      "title": "Midway Tower",
      "url": "https://aigamemaker.art/games/tower-carnival/",
      "playable": "https://aigamemaker.art/builds/tower-carnival/",
      "pitch": "Drop blocks onto a swaying midway stack, and every trimmed edge nudges the tower toward a lean",
      "note": "Same one-button loop in a brighter wrapper: click to drop, overhang shears away, and perfect drops widen the block and stack a combo. Miss the edge and the block shrinks, so the tower tightens the longer it stands. Striped tents, bulb gold and candy pink sit behind the boards with confetti drifting past. Fits quick-session players chasing a clean score.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "midway fairground",
      "mechanics": [
        "drop the moving block",
        "shear the overhang",
        "build perfect combos",
        "keep the tower level"
      ],
      "style": "striped carnival lights",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tower-wildwest",
      "title": "Mesa Keep",
      "url": "https://aigamemaker.art/games/tower-wildwest/",
      "playable": "https://aigamemaker.art/builds/tower-wildwest/",
      "pitch": "Land blocks on a sun-bleached timber tower where every overhang you trim keeps the top from tipping into dust",
      "note": "Time the click, drop the block, lose whatever hangs past the edge below. Perfect drops widen the block and start a combo that carries while you keep landing square. Dust ochre and saloon amber wash the timber, red mesas hold the horizon, and heat shimmer sits behind the rising stack. Suits players who want a short run with one clean decision at a time.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "red rock mesa",
      "mechanics": [
        "drop the block",
        "trim the overhang",
        "hold the combo",
        "keep the tower square"
      ],
      "style": "dust ochre timber",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "tower-dream",
      "title": "Dream Spire",
      "url": "https://aigamemaker.art/games/tower-dream/",
      "playable": "https://aigamemaker.art/builds/tower-dream/",
      "pitch": "Drop moving blocks and trim overhangs, because one late tap can shear the spire as it climbs.",
      "note": "Dream Spire is a one-button stacker: moving blocks sweep over the tower, and each drop trims the overhang. Perfect drops widen the block and build a combo, so the mode rewards precise timing rather than speed. Pastel clouds, violet dusk, soft cyan light and floating rings turn the tower into a dreamscape. It suits players who want a short, exacting arcade score chase.",
      "dimension": "2D",
      "genre": "arcade stacker",
      "setting": "violet dusk clouds",
      "mechanics": [
        "drop moving blocks",
        "trim overhang",
        "widen perfect drops",
        "build combo"
      ],
      "style": "soft pastel neon",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "grow-desert",
      "title": "Sand Swarm",
      "url": "https://aigamemaker.art/games/grow-desert/",
      "playable": "https://aigamemaker.art/builds/grow-desert/",
      "pitch": "Move through dune gold, collect smaller pieces, and steer clear of anything larger because one bad contact ends the run.",
      "note": "A sticky grow loop drives Sand Swarm: you move to collect, and the sticky mode makes contact matter as you gather smaller pieces while larger ones remain a threat. Desert heat shimmer, dune gold, hard blue sky and sun-bleached stone keep the field readable. It suits players who like simple movement, quick risk calls and compact score runs.",
      "dimension": "2D",
      "genre": "arcade grow",
      "setting": "dune gold desert",
      "mechanics": [
        "move to collect",
        "avoid larger objects",
        "grow on contact",
        "keep distance"
      ],
      "style": "sun-bleached heat shimmer",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "grow-arctic",
      "title": "Snowball",
      "url": "https://aigamemaker.art/games/grow-arctic/",
      "playable": "https://aigamemaker.art/builds/grow-arctic/",
      "pitch": "Move across ice blue and collect smaller shapes, but steer clear of bigger ones because one collision can wipe your gains.",
      "note": "Movement becomes a collecting sweep in Snowball's mow twist: you move to collect, and the mow mode turns your path into a way to sweep up smaller pieces while larger ones remain hazards. Arctic ice blue, aurora green, snow white and deep polar night give the field a cold, clear read. It suits players who want immediate movement, tight avoidance and short score runs.",
      "dimension": "2D",
      "genre": "arcade grow",
      "setting": "polar night ice",
      "mechanics": [
        "move to collect",
        "avoid larger objects",
        "sweep smaller pieces",
        "keep distance"
      ],
      "style": "ice blue aurora",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "grow-volcanic",
      "title": "Ash Drift",
      "url": "https://aigamemaker.art/games/grow-volcanic/",
      "playable": "https://aigamemaker.art/builds/grow-volcanic/",
      "pitch": "Open a gap in the ash field; take what fits and keep clear of the boulders that do not.",
      "note": "Ash Drift runs the collect-and-grow loop as a hole game: you open a gap in the ground and the field feeds you from below. Ember gold rims the pit, basalt goes charred black, and the lava glow makes every size change readable at a glance. It suits players who like slow, cautious expansion and the moment a boulder stops being scenery.",
      "dimension": "2D",
      "genre": "arcade grower",
      "setting": "cooling volcanic ash field",
      "mechanics": [
        "roll over smaller debris",
        "grow your radius",
        "avoid larger boulders",
        "read the lava glow"
      ],
      "style": "charred ember glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "grow-noir",
      "title": "Night Crowd",
      "url": "https://aigamemaker.art/games/grow-noir/",
      "playable": "https://aigamemaker.art/builds/grow-noir/",
      "pitch": "Move through black streets swallowing what fits whole, while the shapes that barely fit keep drifting nearer.",
      "note": "Night Crowd plays narwhal mode: instead of grinding objects down, you take them whole, so each gulp is a decision about what you can still pass. Rain silver, sodium lamp orange and black glass keep the crowd readable in silhouette, and the fog line hides what is coming. Best for players who prefer timing a single swallow over constant motion.",
      "dimension": "2D",
      "genre": "arcade swallow grower",
      "setting": "rain-slick night streets",
      "mechanics": [
        "swim through the street",
        "swallow whole targets",
        "time each gulp",
        "avoid oversized shapes"
      ],
      "style": "silhouette noir",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "grow-ruins",
      "title": "Ruin Bloom",
      "url": "https://aigamemaker.art/games/grow-ruins/",
      "playable": "https://aigamemaker.art/builds/grow-ruins/",
      "pitch": "Each stone and vine-wrapped brick clings to you, widening your radius until larger masonry becomes a threat.",
      "note": "Ruin Bloom uses sticky mode: what you touch stays touched, clinging to your mass instead of vanishing, so growth arrives as bulk you carry. Mossy stone, faded bronze and vine green sit under low mist, which flattens distance and makes small silhouettes hard to judge. It suits players who like a heavier, more committed route through a field.",
      "dimension": "2D",
      "genre": "arcade absorb grower",
      "setting": "overgrown stone ruins",
      "mechanics": [
        "cling to smaller objects",
        "carry the added bulk",
        "avoid larger masonry",
        "judge depth through mist"
      ],
      "style": "moss and mist",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "grow-carnival",
      "title": "Parade",
      "url": "https://aigamemaker.art/games/grow-carnival/",
      "playable": "https://aigamemaker.art/builds/grow-carnival/",
      "pitch": "Mow the striped grounds for anything smaller than you, and watch the bigger shapes close in as your radius grows.",
      "note": "The loop is simple pressure: every pickup makes you larger and the field less forgiving. Mow mode keeps you moving in long sweeps rather than single grabs, so routes matter as much as aim. Carnival dressing does the rest, with striped tents, bulb gold and candy pink confetti drifting over the floor. Suits players who like short runs, quick restarts and no tutorial.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "carnival midway",
      "mechanics": [
        "roll over smaller objects",
        "grow your radius",
        "dodge bigger shapes",
        "sweep long routes"
      ],
      "style": "bright flat shapes",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "grow-wildwest",
      "title": "Dust Devil",
      "url": "https://aigamemaker.art/games/grow-wildwest/",
      "playable": "https://aigamemaker.art/builds/grow-wildwest/",
      "pitch": "Sink a hole into sun-bleached dust and swallow what fits; your radius grows, and so does what can hurt you.",
      "note": "Hole mode makes you the opening rather than the object; things drop in instead of being rolled over. Small items widen your radius, and the shapes you used to step around become edible. Wildwest dressing does the rest, with red mesas, dust ochre, bleached timber and saloon amber. It suits players who like short runs and a map slowly disappearing under them.",
      "dimension": "2D",
      "genre": "casual arcade",
      "setting": "desert town",
      "mechanics": [
        "swallow smaller objects",
        "widen the hole",
        "avoid larger shapes",
        "clear the streets"
      ],
      "style": "weathered flat art",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "grow-dream",
      "title": "Dream Bloom",
      "url": "https://aigamemaker.art/games/grow-dream/",
      "playable": "https://aigamemaker.art/builds/grow-dream/",
      "pitch": "Swim through pastel dusk swallowing smaller lights; the bigger drifting shapes become lethal once your radius climbs.",
      "note": "Narwhal mode sets you gliding through open water above the clouds instead of walking a floor, so drift carries you past a meal or straight into something too large. Every swallowed light raises your radius and turns another harmless shape into a threat. Dream visuals keep it soft, with pastel clouds, violet dusk and floating rings in soft cyan. Made for players who want calm surfaces over a tightening loop.",
      "dimension": "2D",
      "genre": "arcade",
      "setting": "pastel cloud sea",
      "mechanics": [
        "swim and swallow",
        "grow your radius",
        "avoid bigger shapes",
        "drift with momentum"
      ],
      "style": "soft pastel shapes",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "timing-desert",
      "title": "Dune Tap",
      "url": "https://aigamemaker.art/games/timing-desert/",
      "playable": "https://aigamemaker.art/builds/timing-desert/",
      "pitch": "A marker sweeps the dune line; tap as it crosses the mark or lose a life.",
      "note": "One button, one window, repeated until the timing gets tight. Timber mode is the twist: the same single press, a different cadence to read as the run goes on. Sun-bleached stone and a hard blue sky keep the marker legible against heat shimmer, with dune gold filling everything else. Suits players who want a two-minute score chase and a clean personal best.",
      "dimension": "2D",
      "genre": "timing arcade",
      "setting": "dune field at noon",
      "mechanics": [
        "read the sweep",
        "tap inside the window",
        "build a combo",
        "miss and lose a life"
      ],
      "style": "sun-bleached flat vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "timing-arctic",
      "title": "Ice Tap",
      "url": "https://aigamemaker.art/games/timing-arctic/",
      "playable": "https://aigamemaker.art/builds/timing-arctic/",
      "pitch": "One press per pass: hit the window as the blade slides across the ice, then again tighter.",
      "note": "Watch the pointer, press inside the window, repeat. Grill mode is the twist on this build: it sets how the windows arrive, not how the tap works. Ice blue and snow white keep the moving marks clean, aurora green carries the highlights, and deep polar night holds the background still. Best for players chasing a short, repeatable score.",
      "dimension": "2D",
      "genre": "one-button arcade",
      "setting": "polar ice shelf",
      "mechanics": [
        "watch the pointer",
        "press on the mark",
        "tighten the timing",
        "restart fast"
      ],
      "style": "cold neon minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "timing-volcanic",
      "title": "Lava Tap",
      "url": "https://aigamemaker.art/games/timing-volcanic/",
      "playable": "https://aigamemaker.art/builds/timing-volcanic/",
      "pitch": "Late presses end the run; early ones cost a life as the lava line climbs past the mark.",
      "note": "Tap, score, survive; misses take a life and the window does not widen back. Salami mode is the variation on this build and the reason to replay: the rhythm arrives in slices you have to read ahead. Charred basalt keeps the field dark, lava orange and ember gold carry the pointer, ash grey softens the edges. For players who like pressure without decoration.",
      "dimension": "2D",
      "genre": "rhythm timing",
      "setting": "lava plain",
      "mechanics": [
        "time the press",
        "hold a combo",
        "survive the climb",
        "end on a miss"
      ],
      "style": "charred high-contrast vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "timing-noir",
      "title": "Noir Tap",
      "url": "https://aigamemaker.art/games/timing-noir/",
      "playable": "https://aigamemaker.art/builds/timing-noir/",
      "pitch": "Tap as the dart crosses the board; each perfect window is narrower than the last",
      "note": "Darts mode puts a single blade on a swinging arc, so the whole game is one decision made at speed. The noir palette does the rest: sodium lamps throw orange onto wet black street, rain falls in silver lines, smoke sits between pointer and target. Misses cost lives, clean hits build combos. It suits players who want a short, quiet, precise run.",
      "dimension": "2D",
      "genre": "timing arcade",
      "setting": "rain-silver city street",
      "mechanics": [
        "tap the swing window",
        "land perfect throws",
        "build combo streaks",
        "spend lives on misses"
      ],
      "style": "high-contrast noir flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "timing-ruins",
      "title": "Ruin Tap",
      "url": "https://aigamemaker.art/games/timing-ruins/",
      "playable": "https://aigamemaker.art/builds/timing-ruins/",
      "pitch": "A bronze blade sweeps toward the log; tap late or early and the run ends",
      "note": "Timber mode sets a swinging axe against a standing log, so your tap decides whether the cut lands clean or the run stops. Low mist drifts behind mossy stone arches while vine green and faded bronze hold the frame still. Each clean split tightens the next window. It suits players who like one readable rhythm and a fast restart.",
      "dimension": "2D",
      "genre": "timing arcade",
      "setting": "mossy stone ruins",
      "mechanics": [
        "time the axe swing",
        "split the log clean",
        "extend combo streaks",
        "restart fast"
      ],
      "style": "muted bronze palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "timing-carnival",
      "title": "Midway Tap",
      "url": "https://aigamemaker.art/games/timing-carnival/",
      "playable": "https://aigamemaker.art/builds/timing-carnival/",
      "pitch": "A pointer crosses the grill and one tap decides the score; the window never sits still",
      "note": "Grill mode keeps the marker moving across a heated grate, so each tap has to land while the sweet band sits under it. Bulb gold hangs over striped tent canvas, candy pink cuts the tent edges, and the target glows against the dark. Combos raise the score, misses end the run. It suits anyone who wants a quick one-button loop.",
      "dimension": "2D",
      "genre": "timing arcade",
      "setting": "striped carnival midway",
      "mechanics": [
        "tap the glowing band",
        "chain combo hits",
        "survive missed taps",
        "push the score up"
      ],
      "style": "warm bulb-lit palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "timing-wildwest",
      "title": "Cactus Tap",
      "url": "https://aigamemaker.art/games/timing-wildwest/",
      "playable": "https://aigamemaker.art/builds/timing-wildwest/",
      "pitch": "A pointer sweeps the saloon-timber line; tap inside the narrow window or the run ends.",
      "note": "Salami mode slices the run into short rounds: clear one window and the next opens tighter, so a long combo is a stack of small, exact taps. The wildwest palette keeps it dry and legible, with dust ochre ground and red mesas behind a pointer that reads against both. Misses cost a life. Built for players who like a single button and a shrinking margin.",
      "dimension": "2D",
      "genre": "timing arcade",
      "setting": "red mesa saloon",
      "mechanics": [
        "tap the beat window",
        "build combos",
        "lose a life on a miss",
        "stack salami rounds"
      ],
      "style": "dust ochre pixel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "timing-dream",
      "title": "Dream Tap",
      "url": "https://aigamemaker.art/games/timing-dream/",
      "playable": "https://aigamemaker.art/builds/timing-dream/",
      "pitch": "A pointer drifts through violet dusk; tap for the centre band, where outer rings pay less and a miss ends the run.",
      "note": "Darts mode scores by ring instead of a flat hit: the tight centre band is worth the most, each ring outward less, so safe taps keep you alive but not high. Dream's palette of pastel clouds, violet dusk and soft cyan makes those bands easy to read at speed. Floating rings hold the backdrop. Suits players who want accuracy scored, not just survival.",
      "dimension": "2D",
      "genre": "timing arcade",
      "setting": "pastel cloudscape",
      "mechanics": [
        "tap the centre band",
        "score by ring",
        "hold a combo",
        "miss ends the run"
      ],
      "style": "soft pastel pixel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "charge-desert",
      "title": "Sand Stampede",
      "url": "https://aigamemaker.art/games/charge-desert/",
      "playable": "https://aigamemaker.art/builds/charge-desert/",
      "pitch": "Build a charge across open dune and release it in the window; a late release or a clipped dodge ends the run.",
      "note": "Train mode links each charge to the one before, so a clean release carries momentum into the next hold and a break resets the chain. The desert carries it: dune gold ground, hard blue sky, heat shimmer over sun-bleached stone. Dodging and charging share the same input, so the tension is deciding when to stop holding. Suits players who like a rhythm they set themselves.",
      "dimension": "2D",
      "genre": "charge arcade",
      "setting": "open dune flats",
      "mechanics": [
        "hold to charge",
        "release in the window",
        "dodge with arrows or swipe",
        "chain charges",
        "reset on a break"
      ],
      "style": "heat-shimmer flat colour",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "charge-arctic",
      "title": "Ice Charge",
      "url": "https://aigamemaker.art/games/charge-arctic/",
      "playable": "https://aigamemaker.art/builds/charge-arctic/",
      "pitch": "Swipe gates to grow your marching column, dodge ice obstacles, and hit the fort with the biggest crowd you can keep.",
      "note": "Army mode turns the auto-run into a marching column, so every gate choice reads as a headcount and every mistake reads as a hole in the line. Arctic light does the rest: ice blue ground, aurora green overhead, snow white on impact. The loop is short, pick a lane, absorb the multiplier, spend the crowd at the wall. Built for players who like quick arithmetic under pressure and clean, cold silhouettes.",
      "dimension": "2D",
      "genre": "arcade auto-runner",
      "setting": "aurora ice field",
      "mechanics": [
        "steer between gates",
        "multiply the crowd",
        "dodge obstacles",
        "spend crowd on fort"
      ],
      "style": "clean flat vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "charge-volcanic",
      "title": "Lava Charge",
      "url": "https://aigamemaker.art/games/charge-volcanic/",
      "playable": "https://aigamemaker.art/builds/charge-volcanic/",
      "pitch": "Pick the gate that grows your camp, thread the hazards, and reach the fort with the numbers still standing.",
      "note": "Camp mode recasts the crowd as a caravan on the move, so each gate is a headcount decision and the fort is the payoff for keeping it intact. Volcanic palette sets the tone: charred basalt underfoot, lava orange gates, ember gold cutting through ash grey. Runs stay short and the score is simply how many you kept. Suits players who want a left-right lane read with hard visual contrast.",
      "dimension": "2D",
      "genre": "arcade runner",
      "setting": "basalt lava field",
      "mechanics": [
        "steer between gates",
        "grow the camp",
        "evade hazards",
        "hit the fort"
      ],
      "style": "bold flat ember",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "charge-noir",
      "title": "Night Charge",
      "url": "https://aigamemaker.art/games/charge-noir/",
      "playable": "https://aigamemaker.art/builds/charge-noir/",
      "pitch": "Every gate swells the crowd, every obstacle threatens it, and the finish line only counts what is left.",
      "note": "Train mode stages the run on a moving night train, so the crowd travels with you and the finale is a headcount. The noir palette does the work: black streets, rain silver, sodium lamps bleeding through window grids. The loop stays tight, read the gates, take the bigger number, spend it at the end. Suited to players who want a fast score chase with a colder, quieter look.",
      "dimension": "2D",
      "genre": "arcade auto-runner",
      "setting": "rain-soaked night streets",
      "mechanics": [
        "pick gate multipliers",
        "dodge obstacles",
        "grow the crowd",
        "deliver the count"
      ],
      "style": "noir low-light flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "charge-ruins",
      "title": "Ruin Charge",
      "url": "https://aigamemaker.art/games/charge-ruins/",
      "playable": "https://aigamemaker.art/builds/charge-ruins/",
      "pitch": "Guide a running army through mossy ruins, picking gates that grow the crowd and dodging stone obstacles before the fort.",
      "note": "Ruin Charge is a gate-choice runner: steer, take multipliers, and keep the column alive. Army mode makes the crowd read as a marching column, so every lost runner shows in the final count. Mossy stone, faded bronze, vine green, and low mist replace clean arcade lanes with a broken processional route. It suits players who like quick reads, light math, and repeated runs.",
      "dimension": "2D",
      "genre": "arcade runner",
      "setting": "mossy stone ruins",
      "mechanics": [
        "choose gates",
        "dodge obstacles",
        "grow the crowd",
        "hit the fort"
      ],
      "style": "mossy bronze mist",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "charge-carnival",
      "title": "Parade Charge",
      "url": "https://aigamemaker.art/games/charge-carnival/",
      "playable": "https://aigamemaker.art/builds/charge-carnival/",
      "pitch": "Pick parade gates to multiply a camp crowd, weaving past obstacles before the finish decides the score.",
      "note": "Parade Charge uses the same run-and-choose loop: read gate choices, dodge what blocks the route, and arrive with the biggest crowd. Camp mode is the twist, tying the run to a carnival camp while crowd count remains the result. Carnival visuals bring striped tents, bulb gold, candy pink, and confetti into the lane. It fits players who want bright quick runs and simple risk calls.",
      "dimension": "2D",
      "genre": "arcade runner",
      "setting": "striped carnival tents",
      "mechanics": [
        "pick gates",
        "weave past obstacles",
        "grow the crowd",
        "reach the finish"
      ],
      "style": "candy bright stripes",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "charge-wildwest",
      "title": "Dust Charge",
      "url": "https://aigamemaker.art/games/charge-wildwest/",
      "playable": "https://aigamemaker.art/builds/charge-wildwest/",
      "pitch": "Keep a train rolling through red mesas, choosing gates for crowd size and dodging obstacles before the fort.",
      "note": "Dust Charge runs the gate-and-dodge loop with a train at the center: choose lanes, grow the count, and keep the route clear. Train mode makes the moving vehicle the frame for every choice, with crowd size still deciding the result. Wildwest visuals use red mesas, sun-bleached timber, dust ochre, and saloon amber. It suits players who like direct routes, fast reads, and score pressure.",
      "dimension": "2D",
      "genre": "arcade runner",
      "setting": "red mesas and dust",
      "mechanics": [
        "choose lanes",
        "dodge obstacles",
        "grow the count",
        "reach the fort"
      ],
      "style": "dust ochre timber",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "charge-dream",
      "title": "Dream Charge",
      "url": "https://aigamemaker.art/games/charge-dream/",
      "playable": "https://aigamemaker.art/builds/charge-dream/",
      "pitch": "Steer a running crowd through multiplying gates, dodge floating rings, and reach the finish before the herd thins.",
      "note": "Army mode keeps the maths visible: every gate multiplies or cuts the crowd, so one sloppy lane choice is the whole run. Pastel clouds, violet dusk, soft cyan haze and rings floating just off the track carry the dream theme without hiding the line. Runs are short and the count is the point. Suits players who like a score they can read and improve.",
      "dimension": "2D",
      "genre": "arcade runner",
      "setting": "pastel cloud field",
      "mechanics": [
        "pick multiplier gates",
        "dodge obstacles",
        "grow the crowd",
        "reach the finish"
      ],
      "style": "soft dusk pastel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "survivors-desert",
      "title": "Dune Survivors",
      "url": "https://aigamemaker.art/games/survivors-desert/",
      "playable": "https://aigamemaker.art/builds/survivors-desert/",
      "pitch": "Drag your crowd across open dune, let the weapons fire themselves, and stay ahead of what closes in.",
      "note": "Aqua mode is the twist: gates and obstacles stay, but the run sits over water rather than open sand, so spacing and footing read differently. Dune gold and bleached stone hold the near ground while heat shimmer flattens the far distance. Weapons fire on their own, leaving you free to steer the crowd and choose lanes. Best for players who want pressure without aiming.",
      "dimension": "2D",
      "genre": "survival arcade",
      "setting": "open desert dune",
      "mechanics": [
        "grow the crowd at gates",
        "move to dodge",
        "auto-fire weapons",
        "survive the run"
      ],
      "style": "sunlit heat haze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "survivors-arctic",
      "title": "Frost Survivors",
      "url": "https://aigamemaker.art/games/survivors-arctic/",
      "playable": "https://aigamemaker.art/builds/survivors-arctic/",
      "pitch": "Push a crowd across ice-blue ground, take the gates that grow it, and arrive at the keep with enough left to matter.",
      "note": "Keep mode turns the finish into the whole argument: whatever crowd survives the gates and obstacles is what reaches the fort, so late losses cost double. Ice blue, snow white and aurora green stay readable against deep polar night. Weapons firing on their own let you watch the lanes instead of a target. Suits players who plan two gates ahead.",
      "dimension": "2D",
      "genre": "survival arcade",
      "setting": "polar night field",
      "mechanics": [
        "pick gates",
        "dodge obstacles",
        "auto-fire weapons",
        "reach the keep"
      ],
      "style": "aurora over snow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "survivors-volcanic",
      "title": "Ash Survivors",
      "url": "https://aigamemaker.art/games/survivors-volcanic/",
      "playable": "https://aigamemaker.art/builds/survivors-volcanic/",
      "pitch": "Dodge across cooling ground and let your weapons work, then spend XP on upgrades before the next wave lands",
      "note": "The loop is simple: move, dodge, let the guns fire, bank XP, pick an upgrade, repeat against waves that keep climbing. Planet mode frames the run on one surface, so the pressure comes from crowding rather than travel. Volcanic colour does the heavy lifting: charred basalt underfoot, lava orange and ember gold set against ash grey drifting over the field. Suits players who want a short, readable arcade session.",
      "dimension": "2D",
      "genre": "auto-shooter",
      "setting": "cooling basalt plain",
      "mechanics": [
        "dodge incoming waves",
        "fire weapons automatically",
        "collect XP",
        "take upgrades"
      ],
      "style": "ember-lit arcade",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "survivors-noir",
      "title": "Noir Survivors",
      "url": "https://aigamemaker.art/games/survivors-noir/",
      "playable": "https://aigamemaker.art/builds/survivors-noir/",
      "pitch": "Dodge through sodium-lit rain while your guns fire on their own, and spend each level-up before the next wave closes in",
      "note": "The loop stays tight. Move to dodge, let the weapons fire themselves, gather XP, take an upgrade, then face the next wave with a little more reach. Nights mode sets the frame, and the noir palette fills it: black streets, rain silver, sodium lamps, smoke. Suits players who like a calm-looking screen with a rising wave count.",
      "dimension": "2D",
      "genre": "auto-shooter",
      "setting": "rain-slick city streets",
      "mechanics": [
        "move to dodge",
        "auto-firing weapons",
        "gather XP",
        "pick upgrades"
      ],
      "style": "noir arcade survival",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "survivors-ruins",
      "title": "Ruin Survivors",
      "url": "https://aigamemaker.art/games/survivors-ruins/",
      "playable": "https://aigamemaker.art/builds/survivors-ruins/",
      "pitch": "Survive rising waves among mossy stone and faded bronze, dodging while your weapons fire and upgrades stack",
      "note": "The loop is dodge, auto-fire, collect XP, choose an upgrade, hold out. Waves climb and the field fills until the dodge becomes the whole game. Aqua mode gives the run its frame, and the ruins palette does the visual work: mossy stone, faded bronze, vine green, low mist. Suits players who want readable pressure in short sessions.",
      "dimension": "2D",
      "genre": "auto-shooter",
      "setting": "misty stone ruins",
      "mechanics": [
        "move to dodge",
        "weapons fire on their own",
        "bank XP",
        "pick upgrades",
        "hold out"
      ],
      "style": "vine-covered arcade survival",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "survivors-carnival",
      "title": "Midway Survivors",
      "url": "https://aigamemaker.art/games/survivors-carnival/",
      "playable": "https://aigamemaker.art/builds/survivors-carnival/",
      "pitch": "Move between striped tents while auto-firing weapons clear carnival waves and upgrades stack against the next rush",
      "note": "Keep mode is the twist: the run is a held line, so you stay alive, collect XP, pick upgrades, and keep the midway lit as waves thicken. Weapons fire on their own, making movement the main decision. Bulb gold and candy pink tents sit against confetti and striped canvas, so the crowd of enemies reads clearly. It suits players who want short, repeatable survival runs with light positioning pressure.",
      "dimension": "2D",
      "genre": "auto-shooter survival",
      "setting": "Striped carnival midway",
      "mechanics": [
        "Move to dodge",
        "Fire automatically",
        "Collect XP",
        "Choose upgrades",
        "Hold out against waves"
      ],
      "style": "Bulb-lit arcade survival",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "survivors-wildwest",
      "title": "Dust Survivors",
      "url": "https://aigamemaker.art/games/survivors-wildwest/",
      "playable": "https://aigamemaker.art/builds/survivors-wildwest/",
      "pitch": "Hold a dusty line with automatic fire, dodging rising waves while XP choices sharpen your next minute",
      "note": "Planet mode is the twist: the run stays on one sun-bleached field, so you learn its edges while weapons fire and waves close in. Collect XP, pick upgrades, and keep moving through dust ochre and red mesas. The palette keeps enemies readable against timber and saloon amber. It suits players who like tight survival runs with light positioning and steady escalation.",
      "dimension": "2D",
      "genre": "western auto-shooter",
      "setting": "Dusty western mesa",
      "mechanics": [
        "Dodge incoming waves",
        "Fire without input",
        "Collect XP",
        "Pick upgrades",
        "Hold the field"
      ],
      "style": "Sun-bleached arcade",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "survivors-dream",
      "title": "Dream Survivors",
      "url": "https://aigamemaker.art/games/survivors-dream/",
      "playable": "https://aigamemaker.art/builds/survivors-dream/",
      "pitch": "Drift through soft clouds while automatic weapons cut paths through dream waves and upgrades decide your next stand",
      "note": "Nights mode is the twist: the run is framed as a night, and waves rise under pastel clouds and violet dusk. Weapons fire automatically, so movement covers dodging, XP pickup, and spacing. Soft cyan and floating rings keep the field calm while threats gather. It suits players who want short survival runs with a softer visual read and steady upgrade decisions.",
      "dimension": "2D",
      "genre": "auto-shooter survival",
      "setting": "Pastel dream clouds",
      "mechanics": [
        "Drift to dodge",
        "Fire automatically",
        "Collect XP",
        "Choose upgrades",
        "Survive rising waves"
      ],
      "style": "Soft cyan arcade",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-sand-penalty",
      "title": "Sand Penalty",
      "url": "https://aigamemaker.art/games/sports-sand-penalty/",
      "playable": "https://aigamemaker.art/builds/sports-sand-penalty/",
      "pitch": "Pick a corner and set your power, then beat a keeper who reads your aim under a hard blue sky.",
      "note": "A single penalty is the whole loop: place the aim, hold the power, release before the keeper commits. The desert does the rest, with a dune gold pitch, bleached goalposts and heat shimmer that makes the far corner harder to trust. Short sessions and instant restarts. Suits players who like a two-second decision repeated until it is exact.",
      "dimension": "2D",
      "genre": "penalty arcade",
      "setting": "sun-bleached desert pitch",
      "mechanics": [
        "aim the shot",
        "set shot power",
        "beat the keeper",
        "restart in one tap"
      ],
      "style": "flat vector arcade",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-polar-rally",
      "title": "Polar Rally",
      "url": "https://aigamemaker.art/games/sports-polar-rally/",
      "playable": "https://aigamemaker.art/builds/sports-polar-rally/",
      "pitch": "Slide your paddle across the ice and keep the rally alive while the aurora shifts behind the court.",
      "note": "Tennis cut down to the return itself: no baseline to run, just a paddle tracking the ball on one screen. Every hit speeds the rally, so the mistake usually comes from your own timing. Ice blue court, snow white lines, aurora green moving behind the play. Built for short breaks and for players who prefer a rally to a scoreline.",
      "dimension": "2D",
      "genre": "tennis arcade",
      "setting": "polar night court",
      "mechanics": [
        "move the paddle",
        "return the ball",
        "hold the rally",
        "read the angle"
      ],
      "style": "flat vector minimal",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-ash-hoops",
      "title": "Ash Hoops",
      "url": "https://aigamemaker.art/games/sports-ash-hoops/",
      "playable": "https://aigamemaker.art/builds/sports-ash-hoops/",
      "pitch": "Time your arc against a basket that will not stay still, with embers drifting over charred basalt.",
      "note": "Hoops reduced to the arc: read the basket's drift, choose your release, live with the result. The basket keeps moving, so a shot that worked last time is not a plan. The volcanic setting turns the court to charred basalt, with lava orange rims and ember gold in the air. Good for players who trust timing over fast hands.",
      "dimension": "2D",
      "genre": "hoops arcade",
      "setting": "volcanic court",
      "mechanics": [
        "arc the shot",
        "read the drift",
        "time the release",
        "chase a clean swish"
      ],
      "style": "flat vector ember",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-night-tennis",
      "title": "Night Tennis",
      "url": "https://aigamemaker.art/games/sports-night-tennis/",
      "playable": "https://aigamemaker.art/builds/sports-night-tennis/",
      "pitch": "Return a rally on a black street court where the ball is the only bright thing",
      "note": "Move the paddle and keep the rally alive; the ball never stops asking for a reply. Noir turns the court into wet asphalt under sodium light, rain silver on black, smoke drifting through the beam. Each return lengthens the exchange and narrows your margin. Built for players who like a steady hand and a long exchange more than a quick winner.",
      "dimension": "2D",
      "genre": "sports arcade",
      "setting": "rain-slick city court",
      "mechanics": [
        "aim the return",
        "hold a rally",
        "time the paddle",
        "read the bounce"
      ],
      "style": "film noir, wet asphalt",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-ruin-volley",
      "title": "Ruin Volley",
      "url": "https://aigamemaker.art/games/sports-ruin-volley/",
      "playable": "https://aigamemaker.art/builds/sports-ruin-volley/",
      "pitch": "Keep the ball off mossy stone and land it in the far court before it drops",
      "note": "A volley asks two things at once: hold the ball up, then place it where the far court ends. Ruins sets the play between broken arches, faded bronze fittings and vine green creeping over the baseline, with low mist blurring the far side. Miss the placement and the point dies at your feet. Suits players who want patience rewarded over speed.",
      "dimension": "2D",
      "genre": "sports arcade",
      "setting": "overgrown stone court",
      "mechanics": [
        "keep the ball up",
        "place the return",
        "read the mist",
        "hold the far court"
      ],
      "style": "mossy, overgrown stone",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-midway-hoops",
      "title": "Midway Hoops",
      "url": "https://aigamemaker.art/games/sports-midway-hoops/",
      "playable": "https://aigamemaker.art/builds/sports-midway-hoops/",
      "pitch": "Arc the ball into a basket that slides along its rail, timing the release",
      "note": "The basket keeps moving, so the shot is a timing problem before it is a power problem. Carnival wraps the court in striped tents, bulb gold light and candy pink banners, with confetti drifting across the arc. Read the rail, release late, watch the ball drop. It suits players who prefer a clean arc to a fast scramble.",
      "dimension": "2D",
      "genre": "sports arcade",
      "setting": "carnival midway court",
      "mechanics": [
        "arc the shot",
        "time the release",
        "track the moving basket",
        "adjust power"
      ],
      "style": "carnival lights, candy pink",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-dust-derby",
      "title": "Dust Derby",
      "url": "https://aigamemaker.art/games/sports-dust-derby/",
      "playable": "https://aigamemaker.art/builds/sports-dust-derby/",
      "pitch": "Aim and set power to drive the ball past a keeper under a desert sky.",
      "note": "A one-screen penalty loop: pick a corner, set power, beat the keeper, repeat. The wildwest theme trades turf for sun-bleached timber and dust ochre, with saloon amber light on the goal frame and red mesas behind it. Shots resolve in about a second, so a misjudged power bar costs the attempt. Suits players who want quick arcade sports rounds with a western palette.",
      "dimension": "2D",
      "genre": "sports arcade",
      "setting": "red mesa town",
      "mechanics": [
        "aim the shot",
        "set power",
        "beat the keeper"
      ],
      "style": "sun-bleached western",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-dream-tennis",
      "title": "Dream Tennis",
      "url": "https://aigamemaker.art/games/sports-dream-tennis/",
      "playable": "https://aigamemaker.art/builds/sports-dream-tennis/",
      "pitch": "Slide your paddle across the court and return each rally before the pastel dusk fades.",
      "note": "The twist is rally survival: your paddle moves along the court and every return has to stay in play, so a point runs until someone mistimes. Dream visuals place that court against pastel clouds, with violet dusk above and a soft cyan glow on the lines. Rallies last longer than any single shot, which rewards patience over speed. It suits players who like a steady hand-eye loop.",
      "dimension": "2D",
      "genre": "tennis arcade",
      "setting": "pastel cloud court",
      "mechanics": [
        "move the paddle",
        "return the ball",
        "keep the rally alive"
      ],
      "style": "soft pastel minimal",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-space-penalty",
      "title": "Space Penalty",
      "url": "https://aigamemaker.art/games/sports-space-penalty/",
      "playable": "https://aigamemaker.art/builds/sports-space-penalty/",
      "pitch": "Place a shot between orbital rings and a keeper in cold cyan starlight.",
      "note": "Same penalty loop, colder setting: aim the shot, hold power and thread it past a keeper into the corner you chose. Cold starfields, cyan and coral neon and orbital rings frame the goal, so the target reads clearly against black space. Each attempt is settled in one strike. It suits short sessions and players who want arcade sports with a space palette.",
      "dimension": "2D",
      "genre": "penalty shootout",
      "setting": "orbital starfield",
      "mechanics": [
        "aim at the goal",
        "hold power",
        "beat the keeper"
      ],
      "style": "cold neon orbital",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-ocean-volley",
      "title": "Ocean Volley",
      "url": "https://aigamemaker.art/games/sports-ocean-volley/",
      "playable": "https://aigamemaker.art/builds/sports-ocean-volley/",
      "pitch": "Keep the ball off the water and place your return in the far court; one mistimed tap ends the rally",
      "note": "A one-screen exchange built on placement rather than power: move the paddle, keep the ball alive, then send it long into the far court. The twist is where the return lands, so every safe hit is also a decision. Bioluminescent mint traces the ball over deep teal water and coral marks the far boundary. Suits players who like long exchanges and small margins.",
      "dimension": "2D",
      "genre": "arcade sports",
      "setting": "deep teal water",
      "mechanics": [
        "keep the rally alive",
        "aim returns",
        "land shots in the far court"
      ],
      "style": "neon reef arcade",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-city-hoops",
      "title": "City Hoops",
      "url": "https://aigamemaker.art/games/sports-city-hoops/",
      "playable": "https://aigamemaker.art/builds/sports-city-hoops/",
      "pitch": "Arc the ball over rooftop concrete into a basket that keeps sliding along the skyline",
      "note": "The whole game is one release: pick the arc, time the tap, and account for a hoop that will not stay put. That drift is the twist, so a clean shot at a still basket is only half the job. Window grids, sodium orange light and steel blue shadow sit behind the backboard. Suits players who like repeatable shots against a moving target.",
      "dimension": "2D",
      "genre": "arcade basketball",
      "setting": "rooftop at dusk",
      "mechanics": [
        "aim the arc",
        "time the release",
        "track a moving basket"
      ],
      "style": "sodium-lit skyline",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "sports-knight-penalty",
      "title": "Knight Penalty",
      "url": "https://aigamemaker.art/games/sports-knight-penalty/",
      "playable": "https://aigamemaker.art/builds/sports-knight-penalty/",
      "pitch": "Pick a corner and a power setting, then fire past a keeper standing under bronze and oak",
      "note": "Two dials, one attempt: placement and power are set separately, so a perfect corner struck too hard still climbs. Weighing those two against each other is the twist on a familiar shot. Oak beams, parchment banners and bronze fittings frame the goal instead of floodlights. Suits players who want a fast, repeatable challenge with a visible margin.",
      "dimension": "2D",
      "genre": "penalty shootout",
      "setting": "stone courtyard goal",
      "mechanics": [
        "set shot placement",
        "choose power",
        "beat the keeper"
      ],
      "style": "bronze and oak",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-dune-duel",
      "title": "Dune Duel",
      "url": "https://aigamemaker.art/games/fighting-dune-duel/",
      "playable": "https://aigamemaker.art/builds/fighting-dune-duel/",
      "pitch": "Hold the center of a hard blue skyline and punish every opening before the heat wears your guard down",
      "note": "Built on the read-block-strike loop: watch the wind-up, guard on reaction, then answer with a punch or kick that starts a combo. Duel mode keeps it one-on-one with health bars and short rounds, so a single read decides the exchange. The desert shows in dune gold floors, a hard blue sky and heat shimmer behind the fighters. Suits players who like patient, readable fights.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "dune gold desert",
      "mechanics": [
        "read the wind-up",
        "guard on reaction",
        "chain punches into kicks",
        "win the round"
      ],
      "style": "dune-toned flat art",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-frost-fists",
      "title": "Frost Fists",
      "url": "https://aigamemaker.art/games/fighting-frost-fists/",
      "playable": "https://aigamemaker.art/builds/fighting-frost-fists/",
      "pitch": "Trade strikes on a snow white stage where each blocked hit buys you room to build a combo",
      "note": "The loop is simple to hold in your head: move in, read the strike, guard, then answer with a punch or kick that starts a chain. Brawl framing keeps the structure plain, with one opponent, health bars, short rounds and a guard you have to time. Ice blue ground, aurora green above and deep polar night behind the fighters carry the arctic. Best for players who want fast, readable fights they can stop between rounds.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "polar night arena",
      "mechanics": [
        "time your guard",
        "strike after blocking",
        "build a combo",
        "finish the round"
      ],
      "style": "icy flat vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-magma-brawl",
      "title": "Magma Brawl",
      "url": "https://aigamemaker.art/games/fighting-magma-brawl/",
      "playable": "https://aigamemaker.art/builds/fighting-magma-brawl/",
      "pitch": "Keep your footing on cracked basalt and answer each jab before the ember light makes the read unclear",
      "note": "Three verbs carry the loop: move, block, strike, with punches and kicks chaining into combos once you find the timing. Brawl mode keeps it to one opponent at a time, health bars and short rounds, so the fight resets fast. Volcanic color does the rest, with charred basalt underfoot, lava orange on strikes, ember gold and ash grey behind. Suited to players who want a duel they can learn in a few rounds.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "volcanic rock arena",
      "mechanics": [
        "move in and out",
        "guard the counter",
        "chain kicks",
        "close the round"
      ],
      "style": "ember-lit flat art",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-alley-duel",
      "title": "Alley Duel",
      "url": "https://aigamemaker.art/games/fighting-alley-duel/",
      "playable": "https://aigamemaker.art/builds/fighting-alley-duel/",
      "pitch": "You hold one stretch of wet street against a single opponent, and every guard you drop is a round you lose.",
      "note": "Built for players who like a short, readable fight: health bars drain fast, rounds end quickly, and the AI punishes a held guard. Rain silver, black streets and sodium lamps carry the whole frame; there is no crowd to hide behind. Best for anyone who wants a duel they can finish in a coffee break and replay for a cleaner read.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "rain-slick city alley",
      "mechanics": [
        "read the opponent",
        "block with space",
        "chain punches into kicks",
        "win the round"
      ],
      "style": "monochrome noir",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-ruin-rumble",
      "title": "Ruin Rumble",
      "url": "https://aigamemaker.art/games/fighting-ruin-rumble/",
      "playable": "https://aigamemaker.art/builds/fighting-ruin-rumble/",
      "pitch": "Brawl mode stacks more than one opponent against you, so the read you learn on the first has to survive the second.",
      "note": "The twist is the mode: where a duel gives you one opponent to solve, the brawl keeps the pressure coming, so guarding has to cover a wider front than your strikes do. Mossy stone, faded bronze and low mist sit behind the fight, and vine green creeps over the frame. Suits players who like short rounds but want them crowded.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "mossy stone ruins",
      "mechanics": [
        "move with A and D",
        "guard with space",
        "build a combo",
        "read the opponent",
        "win the round"
      ],
      "style": "misty overgrown stone",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-midway-melee",
      "title": "Midway Melee",
      "url": "https://aigamemaker.art/games/fighting-midway-melee/",
      "playable": "https://aigamemaker.art/builds/fighting-midway-melee/",
      "pitch": "Candy pink bulbs and confetti hide how fast the health bars move, and one dropped guard ends the round before you reset.",
      "note": "Midway Melee runs as a brawl, so the fairground frame does double duty: striped tents and bulb gold make a crowded round read as spectacle rather than confusion. Pastel sugar pinks and confetti sit against the usual fighting palette, which keeps the health bars easy to track. Simple AI, a guard you will use often. Suits players who want a quick scrap between longer games.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "carnival midway",
      "mechanics": [
        "read the opponent",
        "guard with space",
        "chain a combo",
        "win the round"
      ],
      "style": "candy pastel fairground",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-saloon-brawl",
      "title": "Saloon Brawl",
      "url": "https://aigamemaker.art/games/fighting-saloon-brawl/",
      "playable": "https://aigamemaker.art/builds/fighting-saloon-brawl/",
      "pitch": "Read the opponent across the sawdust, guard the strike, and answer with a combo before the round ends.",
      "note": "The loop is short: read a wind-up, block, then spend the opening on a punch or kick combo until the health bar empties. Brawl is the mode, and it keeps the pressure on one opponent at a time rather than stretching the fight out. Red mesas, sun-bleached timber and saloon amber lamps carry the wildwest look. Suits players who like a quick read-and-react duel they can finish in a few rounds.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "dusty western town",
      "mechanics": [
        "move to close distance",
        "block the incoming strike",
        "counter with a combo",
        "win the round"
      ],
      "style": "warm dusty palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-dream-duel",
      "title": "Dream Duel",
      "url": "https://aigamemaker.art/games/fighting-dream-duel/",
      "playable": "https://aigamemaker.art/builds/fighting-dream-duel/",
      "pitch": "Trading strikes on a violet dusk, you watch for the gap in your rival's guard and take it before the bar empties.",
      "note": "Duel is the mode here: a single side-view matchup with two health bars, short rounds, and an AI that stays readable instead of punishing. The loop is move, guard, punch or kick, then chain the hits that land into a combo. Pastel clouds and floating rings sit over violet dusk, so even a losing round looks calm. Built for players who want a short, low-pressure fight.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "violet cloudscape arena",
      "mechanics": [
        "move in and out",
        "guard against strikes",
        "build a short combo",
        "empty the health bar"
      ],
      "style": "pastel soft palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-neon-fists",
      "title": "Neon Fists",
      "url": "https://aigamemaker.art/games/fighting-neon-fists/",
      "playable": "https://aigamemaker.art/builds/fighting-neon-fists/",
      "pitch": "Under scanlines and neon, you close the gap, guard the counter, and stack punches and kicks until the health bar goes dark.",
      "note": "Brawl mode keeps this one close and constant: one opponent, short rounds, an AI simple enough to read on the first exchange. The loop is spacing, guard, then a punch or kick combo timed to land before the other guard comes back. Acid lime and teal circuitry over black glass do the visual work, with scanlines across the arena. Good for players who want a fast, repeatable fight with no setup.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "neon city rooftop",
      "mechanics": [
        "move in with A and D",
        "guard with space",
        "strike with J and K",
        "chain a combo",
        "win the round"
      ],
      "style": "acid lime neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-coral-clash",
      "title": "Coral Clash",
      "url": "https://aigamemaker.art/games/fighting-coral-clash/",
      "playable": "https://aigamemaker.art/builds/fighting-coral-clash/",
      "pitch": "Read your opponent's guard, chain a punch into a kick, and take the round before the health bar empties.",
      "note": "A single one-on-one duel, so all the pressure sits in one opponent. You move, guard and answer with strikes, and every landed combo shifts the health bars a little further. Rounds are short, which keeps a bad read cheap to correct. The reef setting turns the arena deep teal, with bioluminescent mint light on the fighters and coral accents on the ring. Built for players who like learning one opponent at a time.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "coral reef arena",
      "mechanics": [
        "move and guard",
        "chain punch into kick",
        "read the opponent",
        "win the round"
      ],
      "style": "bioluminescent underwater neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-keep-brawl",
      "title": "Keep Brawl",
      "url": "https://aigamemaker.art/games/fighting-keep-brawl/",
      "playable": "https://aigamemaker.art/builds/fighting-keep-brawl/",
      "pitch": "Hold the keep one opponent at a time, chaining strikes while your guard buys the space to breathe.",
      "note": "Brawl mode replaces the single duel with a run of opponents, so the same short rounds arrive back to back. The loop stays readable: move, block, land a punch or kick, build a combo before the health bar empties. Stone arches, oak beams, parchment and bronze trim set the arena, and the heavy medieval palette keeps both fighters clear against it. Suited to players who want several quick fights rather than one long read.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "castle keep hall",
      "mechanics": [
        "hold the keep",
        "chain punch and kick",
        "guard between rounds",
        "clear the run"
      ],
      "style": "heavy medieval palette",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "fighting-rooftop-duel",
      "title": "Rooftop Duel",
      "url": "https://aigamemaker.art/games/fighting-rooftop-duel/",
      "playable": "https://aigamemaker.art/builds/fighting-rooftop-duel/",
      "pitch": "Trade strikes above the street lights, guard the counter, and close the round with a clean combo.",
      "note": "A duel, so there is one opponent and no crowd to hide behind. You read the guard, answer with a punch or kick, and let a combo finish the round before the health bar swings back. The rooftop setting puts concrete underfoot, steel blue window grids behind, and sodium orange light on the fighters. It suits players who want a fast, repeatable one-on-one.",
      "dimension": "2D",
      "genre": "fighting",
      "setting": "rooftop at night",
      "mechanics": [
        "move and guard",
        "read the counter",
        "land punch or kick",
        "close the round"
      ],
      "style": "steel blue concrete",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-dune-clues",
      "title": "Dune Clues",
      "url": "https://aigamemaker.art/games/detective-dune-clues/",
      "playable": "https://aigamemaker.art/builds/detective-dune-clues/",
      "pitch": "Search a sun-bleached desert room for named objects while time and strikes push each click.",
      "note": "The loop is simple: inspect the room, identify each named object, and clear the list before time runs out. Clues mode makes the search the whole task, with strikes turning misses into pressure. Desert visuals bring dune gold, hard blue sky, sun-bleached stone, and heat shimmer to every inspection. It suits players who like careful scanning and quick recognition under a clock.",
      "dimension": "2D",
      "genre": "hidden-object deduction",
      "setting": "desert room",
      "mechanics": [
        "inspect named objects",
        "clear the room list",
        "beat the clock",
        "avoid strikes"
      ],
      "style": "sun-bleached and stark",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-cold-case",
      "title": "Cold Case",
      "url": "https://aigamemaker.art/games/detective-cold-case/",
      "playable": "https://aigamemaker.art/builds/detective-cold-case/",
      "pitch": "Read three clues in an arctic case, then pick the matching suspect before time and strikes close in.",
      "note": "Each round asks you to read three clues and choose the suspect they describe, not to hunt for objects. Time keeps the reading brisk, and strikes punish rushed guesses. The arctic setting layers ice blue, aurora green, snow white, and deep polar night around each clue set. It fits players who prefer short deduction puzzles with a clear answer and a hard clock.",
      "dimension": "2D",
      "genre": "deduction puzzle",
      "setting": "arctic case",
      "mechanics": [
        "read three clues",
        "pick matching suspect",
        "beat the clock",
        "avoid strikes"
      ],
      "style": "cold and clear",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-ash-files",
      "title": "Ash Files",
      "url": "https://aigamemaker.art/games/detective-ash-files/",
      "playable": "https://aigamemaker.art/builds/detective-ash-files/",
      "pitch": "Inspect a charred volcanic room for named objects while time drains and strikes raise the cost of misses.",
      "note": "The core loop is object search: inspect the room, find each named item, and finish before time runs out. Clues mode removes suspect choices and makes every named object the target, while strikes add pressure to each miss. Volcanic visuals use charred basalt, lava orange, ember gold, and ash grey to keep the room readable but severe. It suits players who like close looking, fast clicks, and a visible clock.",
      "dimension": "2D",
      "genre": "hidden-object deduction",
      "setting": "volcanic room",
      "mechanics": [
        "search named objects",
        "inspect the room",
        "beat the clock",
        "limit misses"
      ],
      "style": "charred and severe",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-neon-stakeout",
      "title": "Neon Stakeout",
      "url": "https://aigamemaker.art/games/detective-neon-stakeout/",
      "playable": "https://aigamemaker.art/builds/detective-neon-stakeout/",
      "pitch": "Read three clues, pick the matching suspect, and name them before the clock and strikes run out.",
      "note": "The loop is quick: inspect a clue, weigh it against the other two, then commit to one suspect. Suspects mode turns the clue set into a comparison test, so a rushed pick costs a strike. Noir visuals keep the pressure low-lit: black streets, rain silver, sodium lamps, and smoke drifting through the frame. It suits players who like short deduction rounds and clean, consequential choices.",
      "dimension": "2D",
      "genre": "noir deduction",
      "setting": "rain-slick noir street",
      "mechanics": [
        "inspect clues",
        "compare suspects",
        "pick the match",
        "beat the clock"
      ],
      "style": "low-lit noir",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-ruin-evidence",
      "title": "Ruin Evidence",
      "url": "https://aigamemaker.art/games/detective-ruin-evidence/",
      "playable": "https://aigamemaker.art/builds/detective-ruin-evidence/",
      "pitch": "Search a misted ruin for named objects, using each find to clear the room before time and strikes cut the run short.",
      "note": "In Clues mode you sweep a themed room for specific named objects; each correct find moves the search forward, while misses add strikes. The twist is item-hunting as evidence work, not a suspect lineup. Ruins give the scene mossy stone, faded bronze, vine green, and low mist, so every searched corner reads as part of the same place. It suits players who want a calm-looking room with a hard clock.",
      "dimension": "2D",
      "genre": "clue search",
      "setting": "misted stone ruin",
      "mechanics": [
        "search named objects",
        "inspect the room",
        "avoid strikes",
        "beat the clock"
      ],
      "style": "mossy stone mist",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-midway-mystery",
      "title": "Midway Mystery",
      "url": "https://aigamemaker.art/games/detective-midway-mystery/",
      "playable": "https://aigamemaker.art/builds/detective-midway-mystery/",
      "pitch": "Compare three clues, choose the suspect who fits, and lock the answer before carnival lights and the clock run out.",
      "note": "This suspects round asks you to hold three clues in mind, test each against the choices, and commit once before time and strikes decide the outcome. The carnival theme changes the read: striped tents, bulb gold, candy pink, and confetti frame the deductions without softening the clock. The loop stays short and repeatable, built for players who like sharp comparisons and a visible cost for guessing.",
      "dimension": "2D",
      "genre": "carnival deduction",
      "setting": "striped carnival midway",
      "mechanics": [
        "inspect three clues",
        "compare suspects",
        "pick the match",
        "beat the clock"
      ],
      "style": "bulb-lit candy pink",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-dust-alibi",
      "title": "Dust Alibi",
      "url": "https://aigamemaker.art/games/detective-dust-alibi/",
      "playable": "https://aigamemaker.art/builds/detective-dust-alibi/",
      "pitch": "Inspect a dust-worn wildwest room for named objects before time runs out and strikes pile up.",
      "note": "Clues mode sets the loop: scan a red-mesa room, find each named object, and keep mistakes low as the timer and strikes apply pressure. The wildwest theme changes the search surface with sun-bleached timber, dust ochre, and saloon amber, so objects sit in warm, worn clutter. It suits players who like careful inspection and quick decisions.",
      "dimension": "2D",
      "genre": "clue-finding mystery",
      "setting": "sun-bleached wildwest room",
      "mechanics": [
        "inspect named objects",
        "avoid wrong taps",
        "beat the timer",
        "manage strikes"
      ],
      "style": "warm dusty clutter",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-dream-suspects",
      "title": "Dream Suspects",
      "url": "https://aigamemaker.art/games/detective-dream-suspects/",
      "playable": "https://aigamemaker.art/builds/detective-dream-suspects/",
      "pitch": "Read three dreamlike clues, then choose the suspect they match while the clock and strikes press.",
      "note": "Suspects mode is the twist: read three clues, compare them, and pick the one matching suspect before time and strikes narrow your margin for error. Pastel clouds, violet dusk, soft cyan, and floating rings make clue text feel airy and light, which can slow a hasty read. It suits deduction players who prefer comparison over room searching.",
      "dimension": "2D",
      "genre": "suspect deduction",
      "setting": "violet pastel dreamscape",
      "mechanics": [
        "read three clues",
        "match one suspect",
        "beat the timer",
        "manage strikes"
      ],
      "style": "airy pastel surreal",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-data-detective",
      "title": "Data Detective",
      "url": "https://aigamemaker.art/games/detective-data-detective/",
      "playable": "https://aigamemaker.art/builds/detective-data-detective/",
      "pitch": "Search black-glass cyberpunk rooms for named objects before the timer drains and wrong taps add strikes.",
      "note": "Clues mode drives the loop: sweep a black-glass room for named objects, and avoid wrong taps as the timer and strikes add pressure. Acid lime, teal circuitry, and scanlines turn the search field into bright edges against dark surfaces. It suits players who want fast visual scanning under a ticking clock with a strict cost for misses.",
      "dimension": "2D",
      "genre": "hidden object mystery",
      "setting": "black-glass cyberpunk room",
      "mechanics": [
        "search for named objects",
        "inspect room details",
        "avoid wrong taps",
        "manage strikes"
      ],
      "style": "acid-lime scanlines",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-reef-case",
      "title": "Reef Case",
      "url": "https://aigamemaker.art/games/detective-reef-case/",
      "playable": "https://aigamemaker.art/builds/detective-reef-case/",
      "pitch": "Find each listed object in a teal reef scene before the timer drains and strikes end the run.",
      "note": "Clues mode keeps the loop narrow: a named object list, one submerged room, and a strike counter that punishes loose clicking. Bioluminescent mint edges mark coral shelves and drifting kelp, so the palette does the hiding as much as the clutter. Suits players who like scanning a scene methodically rather than guessing fast. Failed finds cost a strike, so the countdown keeps hands slow.",
      "dimension": "2D",
      "genre": "hidden object",
      "setting": "deep coral reef",
      "mechanics": [
        "scan the reef scene",
        "find named objects",
        "beat the countdown",
        "avoid wasted clicks"
      ],
      "style": "bioluminescent teal murk",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-castle-case",
      "title": "Castle Case",
      "url": "https://aigamemaker.art/games/detective-castle-case/",
      "playable": "https://aigamemaker.art/builds/detective-castle-case/",
      "pitch": "Read three clues about a castle suspect, then name the one they describe before the timer and strikes run out.",
      "note": "Suspects mode swaps searching for reading: three written clues, a short list of suspects, and one correct name. Parchment notes and bronze fittings sit under heavy stone arches, so testimony feels filed rather than shouted. Each wrong accusation burns a strike, which makes the third clue worth rereading. Good for players who prefer logic over reflex.",
      "dimension": "2D",
      "genre": "deduction",
      "setting": "stone castle hall",
      "mechanics": [
        "read three clues",
        "match the suspect",
        "sort the short list",
        "spend strikes carefully"
      ],
      "style": "parchment and bronze",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "detective-penthouse-clue",
      "title": "Penthouse Clue",
      "url": "https://aigamemaker.art/games/detective-penthouse-clue/",
      "playable": "https://aigamemaker.art/builds/detective-penthouse-clue/",
      "pitch": "Sweep a penthouse interior for the named objects on your list while the clock and strike count tighten.",
      "note": "Here the search is vertical: window grids, glass tables, and steel-blue shadow stack the clutter, and every name on the list hides in that stack. Sodium orange from the street below lights the edges, which helps and misleads at once. Three missed finds end the case early. Fits players who like a clean list and a countdown.",
      "dimension": "2D",
      "genre": "search and find",
      "setting": "city penthouse suite",
      "mechanics": [
        "search the penthouse",
        "clear the object list",
        "watch the timer",
        "recover from strikes"
      ],
      "style": "sodium-lit glass grid",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-sand-checkers",
      "title": "Sand Checkers",
      "url": "https://aigamemaker.art/games/board-sand-checkers/",
      "playable": "https://aigamemaker.art/builds/board-sand-checkers/",
      "pitch": "Click a piece, slide it diagonally and jump captures before the simple AI closes your lanes",
      "note": "Checkers, kept to one board and one opponent. You click a piece, then a square; the twist is diagonal moves and jumps answered by a simple AI, so a loose capture invites a counter straight back. Desert shows in dune gold squares, a hard blue sky band and sun-bleached stone pieces. Suits short sessions and players who like clear trades.",
      "dimension": "2D",
      "genre": "checkers",
      "setting": "dune gold desert",
      "mechanics": [
        "click a piece",
        "move diagonally",
        "jump to capture",
        "answer the AI"
      ],
      "style": "warm flat minimal",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-ice-reversi",
      "title": "Ice Reversi",
      "url": "https://aigamemaker.art/games/board-ice-reversi/",
      "playable": "https://aigamemaker.art/builds/board-ice-reversi/",
      "pitch": "Take the board by flanking lines of pieces, flipping them to your color across an 8x8 grid",
      "note": "Reversi on an 8x8 grid with no timer. You click a piece, then a square; the twist is flanking, where a line of opposing pieces between yours flips to your color and every flip changes who controls the edges. Arctic cold shows in ice blue tiles, aurora green flips and snow white frame lines. Best for players who plan two moves ahead.",
      "dimension": "2D",
      "genre": "reversi",
      "setting": "polar night ice",
      "mechanics": [
        "click a piece",
        "place to flank",
        "flip opposing lines",
        "hold the grid"
      ],
      "style": "cold neon minimal",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-ash-checkers",
      "title": "Ash Checkers",
      "url": "https://aigamemaker.art/games/board-ash-checkers/",
      "playable": "https://aigamemaker.art/builds/board-ash-checkers/",
      "pitch": "Advance pieces diagonally and jump to capture while a simple AI answers each move on a dark board",
      "note": "A second checkers build, same one-board turn. You click a piece, then a square; the mode twist holds to diagonal moves and jumps against a simple AI that punishes open lanes. Volcanic theme changes the read: charred basalt squares, lava orange lines, ember gold trim and ash grey behind the grid. Fits players who want a fast, quiet match.",
      "dimension": "2D",
      "genre": "checkers",
      "setting": "charred basalt slope",
      "mechanics": [
        "click a piece",
        "slide diagonally",
        "capture by jumping",
        "read AI replies"
      ],
      "style": "ember-lit dark minimal",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-noir-reversi",
      "title": "Noir Reversi",
      "url": "https://aigamemaker.art/games/board-noir-reversi/",
      "playable": "https://aigamemaker.art/builds/board-noir-reversi/",
      "pitch": "Take a corner of the black-and-silver grid and watch one placement turn several discs against you.",
      "note": "Reversi carries the loop: flank a line, flip it, and hold the corners while the board tilts back. The noir palette handles the rest, with black streets, rain silver and sodium lamps, so a switched disc reads like a lit sign in a dark window. Suits players who want a short, quiet duel and can accept losing ground twice before winning it back. Corners carry the endgame, so early losses can be part of the plan.",
      "dimension": "2D",
      "genre": "board strategy",
      "setting": "rain-slick night streets",
      "mechanics": [
        "flank and flip discs",
        "hold the corners",
        "read the 8x8 grid"
      ],
      "style": "rain-silver noir",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-ruin-memory",
      "title": "Ruin Memory",
      "url": "https://aigamemaker.art/games/board-ruin-memory/",
      "playable": "https://aigamemaker.art/builds/board-ruin-memory/",
      "pitch": "Turn two cards at a time and keep the layout in your head before the timer closes the round.",
      "note": "Memory mode is pairs against the clock, so the appeal is the slow build of a mental map and the small panic as the timer thins. Ruins give it mossy stone, faded bronze and vine green, with low mist softening the edges of the grid. Best for players who like a quiet recall test they can finish in one sitting.",
      "dimension": "2D",
      "genre": "memory puzzle",
      "setting": "misty overgrown ruins",
      "mechanics": [
        "flip two cards",
        "remember positions",
        "beat the clock"
      ],
      "style": "mossy bronze quiet",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-midway-memory",
      "title": "Midway Memory",
      "url": "https://aigamemaker.art/games/board-midway-memory/",
      "playable": "https://aigamemaker.art/builds/board-midway-memory/",
      "pitch": "Flip cards in bulb gold and candy pink, holding the pair positions while the clock runs down.",
      "note": "This is the memory mode wearing a carnival coat: striped tents, candy pink and confetti over a grid that asks you to track pairs against the clock. The loop is small and repeatable, flip and hold the position and flip again, and the theme keeps misses light instead of punishing. Good for players who want a quick recall round between other games.",
      "dimension": "2D",
      "genre": "memory matching",
      "setting": "carnival midway at night",
      "mechanics": [
        "flip and match pairs",
        "track card positions",
        "race the timer"
      ],
      "style": "striped bulb gold",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-dust-checkers",
      "title": "Dust Checkers",
      "url": "https://aigamemaker.art/games/board-dust-checkers/",
      "playable": "https://aigamemaker.art/builds/board-dust-checkers/",
      "pitch": "Click a piece, then a square; every diagonal capture trades board space against a simple AI.",
      "note": "Checkers on a board drawn from red mesas and sun-bleached timber, with dust ochre squares and saloon amber highlights. Pieces move diagonally and capture by jumping, so each turn asks whether to trade a piece for position or hold the line. The AI is simple enough to read and steady enough to punish a careless jump. Suits players who want short tactical turns and clean rules.",
      "dimension": "2D",
      "genre": "checkers",
      "setting": "dusty western mesa",
      "mechanics": [
        "move diagonally",
        "capture by jumping",
        "read the AI",
        "hold the back row"
      ],
      "style": "sun-bleached western",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-dream-reversi",
      "title": "Dream Reversi",
      "url": "https://aigamemaker.art/games/board-dream-reversi/",
      "playable": "https://aigamemaker.art/builds/board-dream-reversi/",
      "pitch": "Place a stone to bracket a line; every flip changes who leads on the 8x8 grid.",
      "note": "Reversi on an eight-by-eight grid, where a stone is only legal if it flanks an opponent line. Corners hold, edges pay, and one quiet move can hand the board back in a sweep. Pastel clouds, violet dusk and soft cyan lift the playfield off the dark, with floating rings marking the frame. Suits players who like positional puzzles more than speed.",
      "dimension": "2D",
      "genre": "reversi",
      "setting": "pastel cloud dreamscape",
      "mechanics": [
        "flank a line",
        "flip stones",
        "claim corners",
        "count the board"
      ],
      "style": "soft pastel dream",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-neon-reversi",
      "title": "Neon Reversi",
      "url": "https://aigamemaker.art/games/board-neon-reversi/",
      "playable": "https://aigamemaker.art/builds/board-neon-reversi/",
      "pitch": "Each placement runs a flank check across an 8x8 grid, and one overlooked corner can swing the count.",
      "note": "Reversi with the same flank-and-flip rule, set on black glass with teal circuitry and acid lime stones. Scanlines run under the grid, and the live count makes a trailing position read as a countdown rather than a surprise. Corners still decide games, and the board rewards planning two flips ahead. Suits players who want a quiet abstract with a sharp edge.",
      "dimension": "2D",
      "genre": "abstract board",
      "setting": "neon black-glass city",
      "mechanics": [
        "flank and flip",
        "hold the corners",
        "track the count",
        "plan two moves ahead"
      ],
      "style": "cyberpunk glass grid",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-reef-memory",
      "title": "Reef Memory",
      "url": "https://aigamemaker.art/games/board-reef-memory/",
      "playable": "https://aigamemaker.art/builds/board-reef-memory/",
      "pitch": "Flip cards in a bioluminescent reef and pair matching tiles before the clock runs out.",
      "note": "Memory here runs on a countdown rather than a move count, so every wrong flip costs time you cannot win back. The board sits under deep teal water, with mint bioluminescence behind the cards and coral accents at the edges. Pair-finding stays plain: turn, look, remember, repeat. Good for short sessions, and for players who like a clock applying pressure to a calm puzzle.",
      "dimension": "2D",
      "genre": "memory game",
      "setting": "bioluminescent reef",
      "mechanics": [
        "turn and match pairs",
        "beat the clock",
        "remember card positions"
      ],
      "style": "soft neon, aquatic",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-castle-checkers",
      "title": "Castle Checkers",
      "url": "https://aigamemaker.art/games/board-castle-checkers/",
      "playable": "https://aigamemaker.art/builds/board-castle-checkers/",
      "pitch": "Move checkers diagonally across a stone courtyard and outplay a simple AI opponent.",
      "note": "The AI is deliberately plain: it takes captures it can see and otherwise keeps to legal diagonal moves. That makes the mode a reading exercise rather than a trap-finding one. Medieval oak and parchment sit on the board, bronze trim on the edges, heavy stone arches behind. Captures still need the diagonal. Suits new players learning the rules and anyone wanting a slow, honest match.",
      "dimension": "2D",
      "genre": "checkers",
      "setting": "stone castle courtyard",
      "mechanics": [
        "move diagonally",
        "capture opponent pieces",
        "read the AI"
      ],
      "style": "oak, bronze, stone",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "board-rooftop-reversi",
      "title": "Rooftop Reversi",
      "url": "https://aigamemaker.art/games/board-rooftop-reversi/",
      "playable": "https://aigamemaker.art/builds/board-rooftop-reversi/",
      "pitch": "Claim the 8x8 grid by flanking rows and flipping them to your colour before the board fills.",
      "note": "Reversi's twist is the swing: one well-placed flank can hand you a dozen discs at once, so the last empty squares matter more than the first. City concrete and window grids sit under sodium orange light, steel blue in the shadowed cells. The rule set stays small: place, flank, flip. Suits players who like planning two moves ahead.",
      "dimension": "2D",
      "genre": "reversi",
      "setting": "rooftop at night",
      "mechanics": [
        "flank opponent rows",
        "flip discs",
        "hold the grid"
      ],
      "style": "sodium light, concrete",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-dune-beat",
      "title": "Dune Beat",
      "url": "https://aigamemaker.art/games/rhythm-dune-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-dune-beat/",
      "pitch": "Notes fall across four lanes while heat shimmer blurs the horizon; one missed beat ends the run.",
      "note": "Dune Beat runs on lanes: notes drop in step with the track while dune gold and sun-bleached stone slide behind them. The desert palette keeps the playfield readable, hard blue sky above and warm sand below, so lane colours stay distinct as speed climbs. Perfect and Good hits feed a combo multiplier; misses drain accuracy toward the fail state. Suited to players who want a straight four-lane test with no clutter.",
      "dimension": "2D",
      "genre": "rhythm arcade",
      "setting": "open desert dunes",
      "mechanics": [
        "hit notes on the beat",
        "hold a combo multiplier",
        "keep accuracy above the fail line",
        "tap lanes on touch"
      ],
      "style": "sun-bleached flat colour",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-frost-beat",
      "title": "Frost Beat",
      "url": "https://aigamemaker.art/games/rhythm-frost-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-frost-beat/",
      "pitch": "Ice-blue notes fall through aurora light and polar night; hold the combo as tempo climbs.",
      "note": "Frost Beat keeps four lanes under colder light: notes descend while aurora green and snow white wash the field, and the lane guides hold up against deep polar night. Judging stays Perfect, Good, Miss; the multiplier rewards clean streaks over raw speed, and misses pull accuracy toward the fail state. The arctic palette trades heat shimmer for hard ice edges, so fast passages read as sharp cuts. Suits players chasing a clean scoreboard.",
      "dimension": "2D",
      "genre": "rhythm arcade",
      "setting": "polar ice field",
      "mechanics": [
        "press lanes on the beat",
        "build combo streaks",
        "hold accuracy above fail",
        "read fast note runs"
      ],
      "style": "cold neon glare",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-lava-beat",
      "title": "Lava Beat",
      "url": "https://aigamemaker.art/games/rhythm-lava-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-lava-beat/",
      "pitch": "Rings of notes close in from four sides; tap each lane on the beat before the lava line hits.",
      "note": "Lava Beat swaps falling notes for convergence: four streams tighten toward the centre, so timing is read inward rather than downward. Charred basalt and lava orange mark the strike line; ember gold flashes on Perfect hits, ash grey on misses. Accuracy and combo still decide the fail state. The tap layout works with keys or touch, and the closing rings make late hits feel like a near miss.",
      "dimension": "2D",
      "genre": "rhythm arcade",
      "setting": "volcanic crater rim",
      "mechanics": [
        "tap lanes as rings close",
        "hit exactly on the beat",
        "stack a combo multiplier",
        "keep accuracy from failing"
      ],
      "style": "ember glow",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-noir-beat",
      "title": "Noir Beat",
      "url": "https://aigamemaker.art/games/rhythm-noir-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-noir-beat/",
      "pitch": "Keep four lanes clean while notes fall through rain-silver streets and one missed beat ends the run.",
      "note": "Notes fall down four fixed lanes, so your eyes track height and your hands answer D/F/J/K without a pause. Perfect and Good hits build the combo multiplier; a Miss cracks accuracy and the fail state closes in. Noir lighting does the rest: black streets, rain-silver edges, sodium lamp halos, smoke drifting behind the judgement line. Built for players who like a steady read and small, precise corrections.",
      "dimension": "2D",
      "genre": "rhythm arcade",
      "setting": "rain-slick noir streets",
      "mechanics": [
        "press four lanes on the beat",
        "hold the combo multiplier",
        "chase perfect accuracy",
        "avoid the fail state"
      ],
      "style": "rain-silver noir neon",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-ruin-beat",
      "title": "Ruin Beat",
      "url": "https://aigamemaker.art/games/rhythm-ruin-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-ruin-beat/",
      "pitch": "Tap converging notes before they reach the mossy center, and keep accuracy above the fail line.",
      "note": "Instead of falling, notes converge inward on a ring, so timing reads as distance closing rather than height. Tap each one as it reaches the center; Perfect and Good feed the combo multiplier, Misses pull accuracy down toward the fail state. Ruins palette gives the ring weight: mossy stone, faded bronze, vine green, low mist at the edges. Suits players who count beats rather than chase columns.",
      "dimension": "2D",
      "genre": "rhythm",
      "setting": "overgrown stone ruins",
      "mechanics": [
        "tap converging notes",
        "time the center ring",
        "hold the combo multiplier",
        "protect accuracy"
      ],
      "style": "mossy bronze mist",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-midway-beat",
      "title": "Midway Beat",
      "url": "https://aigamemaker.art/games/rhythm-midway-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-midway-beat/",
      "pitch": "Ride four carnival lanes as notes drop past bulb gold and confetti, where a broken combo costs the run.",
      "note": "Notes drop down four lanes in time with the beat; press D/F/J/K or tap the lane itself. Perfect and Good hits stack the combo multiplier, and Misses drain accuracy until the fail state hits. The carnival theme sits in the staging: striped tents behind the judgement line, bulb gold flicker, candy pink lanes, confetti on a full combo. Good for players who want a bright read and fast lane switching.",
      "dimension": "2D",
      "genre": "arcade rhythm",
      "setting": "carnival midway at night",
      "mechanics": [
        "hit four falling lanes",
        "tap lanes on touch",
        "stack the combo multiplier",
        "keep accuracy up"
      ],
      "style": "bulb gold candy pink",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-dust-beat",
      "title": "Dust Beat",
      "url": "https://aigamemaker.art/games/rhythm-dust-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-dust-beat/",
      "pitch": "Tap four lanes on the beat while notes converge, and one dropped run ends the set",
      "note": "Tap mode aims the notes inward, so the four lanes meet at a marked center line and the read is about timing rather than travel. Misses break the combo multiplier and pull accuracy down until the run fails. The wildwest palette keeps it dusty: red mesa silhouettes behind the lanes, sun-bleached timber framing, saloon amber on each hit. Built for players who like a tight timing window and short restarts.",
      "dimension": "2D",
      "genre": "rhythm arcade",
      "setting": "red mesa dust",
      "mechanics": [
        "tap four lanes on the beat",
        "hold the combo multiplier",
        "keep accuracy above the fail line"
      ],
      "style": "flat ochre vector",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-dream-beat",
      "title": "Dream Beat",
      "url": "https://aigamemaker.art/games/rhythm-dream-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-dream-beat/",
      "pitch": "Four lanes of falling notes drift through pastel clouds, and each early press costs accuracy",
      "note": "Lanes mode sends notes down four fixed columns, so the work is reading spacing and keeping the D/F/J/K presses clean as the tempo climbs. Perfect and Good both register; Misses cut the combo multiplier and drop accuracy toward a fail. Dream softens the pressure visually: pastel clouds, violet dusk, floating rings drifting behind the note path. Suits players who want a calm surface with a sharp timing requirement underneath.",
      "dimension": "2D",
      "genre": "rhythm",
      "setting": "pastel cloud dusk",
      "mechanics": [
        "read falling note spacing",
        "press lanes on the beat",
        "keep the combo multiplier alive"
      ],
      "style": "soft pastel gradient",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-neon-beat",
      "title": "Neon Beat",
      "url": "https://aigamemaker.art/games/rhythm-neon-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-neon-beat/",
      "pitch": "Keep four lanes clean under acid lime scanlines, where a broken combo drains accuracy fast",
      "note": "Lanes mode pours notes down four fixed columns against black glass and teal circuitry, so scanlines sit close to the note path and the read stays tight. Perfect timing holds the combo multiplier, Good keeps it, Misses drop accuracy until the run fails. Acid lime edges and glossy black surfaces replace any soft backdrop, which makes the falling rhythm feel harder than the layout is. For players who like dense charts and fast restarts.",
      "dimension": "2D",
      "genre": "music arcade",
      "setting": "black glass grid",
      "mechanics": [
        "clear four falling lanes",
        "chain perfect hits for multiplier",
        "restart on a failed run"
      ],
      "style": "neon scanline flat",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-ocean-beat",
      "title": "Ocean Beat",
      "url": "https://aigamemaker.art/games/rhythm-ocean-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-ocean-beat/",
      "pitch": "Tap four lanes as notes converge out of deep water; a slipped beat breaks your combo and ends the run.",
      "note": "Notes converge toward four pads instead of falling in columns, so the read is about timing the gap, not tracking a descent. Perfect and Good both keep the combo alive; accuracy sets the multiplier and Misses chip at the fail meter. Deep teal water, mint bioluminescence and coral accents mark each judge line. Built for players who like a clean, readable chart and a score to beat.",
      "dimension": "2D",
      "genre": "rhythm",
      "setting": "deep teal water",
      "mechanics": [
        "tap four lanes",
        "hold the combo",
        "judge perfect and good",
        "miss ends the run"
      ],
      "style": "neon bioluminescent",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-castle-beat",
      "title": "Castle Beat",
      "url": "https://aigamemaker.art/games/rhythm-castle-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-castle-beat/",
      "pitch": "Four stone lanes drop notes under bronze arches; hold the beat or the fail meter fills.",
      "note": "Four vertical lanes carry the notes down, so you read the fall early and commit. Perfect and Good hold the combo, Misses drain the fail meter, and accuracy decides the multiplier. Oak, parchment and bronze frame the lanes; stone arches sit behind the chart and candle amber picks out each judge flash. Suits players who like dense charts and a visible margin for error.",
      "dimension": "2D",
      "genre": "rhythm arcade",
      "setting": "stone arch keep",
      "mechanics": [
        "catch falling notes",
        "hit perfect timing",
        "build combo multiplier",
        "recover after misses"
      ],
      "style": "parchment and bronze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "rhythm-rooftop-beat",
      "title": "Rooftop Beat",
      "url": "https://aigamemaker.art/games/rhythm-rooftop-beat/",
      "playable": "https://aigamemaker.art/builds/rhythm-rooftop-beat/",
      "pitch": "Four pads light up over concrete; hit each converging note on the beat before the fail meter fills.",
      "note": "The chart pulls notes inward to four pads on the roof, so the timing window is the read. Perfect and Good extend the combo; accuracy sets the multiplier and Misses push the fail meter. Sodium orange lamps, steel blue window grids and wet concrete sit behind the pads. A fit for players who want a short, sharp chart to chase a cleaner score.",
      "dimension": "2D",
      "genre": "arcade rhythm",
      "setting": "city rooftop at night",
      "mechanics": [
        "tap four pads",
        "time converging notes",
        "raise accuracy",
        "reset after a miss"
      ],
      "style": "sodium-lit concrete",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "maze-desert",
      "title": "Desert Maze",
      "url": "https://aigamemaker.art/games/maze-desert/",
      "playable": "https://aigamemaker.art/builds/maze-desert/",
      "pitch": "Move through a grid maze, reading dead ends before the dune heat closes your route.",
      "note": "The grid mode fixes movement to clean lines, so each turn is a commitment rather than a drift. Dune gold, hard blue sky, sun-bleached stone, and heat shimmer set the visual world without clutter. It suits players who like quiet route reading, small corrections, and the pressure of a path that has to be chosen step by step.",
      "dimension": "2D",
      "genre": "grid maze",
      "setting": "sun-bleached dune field",
      "mechanics": [
        "move on a grid",
        "read dead ends",
        "choose a route",
        "swipe to turn"
      ],
      "style": "dune gold minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "strategy-desert",
      "title": "Desert Command",
      "url": "https://aigamemaker.art/games/strategy-desert/",
      "playable": "https://aigamemaker.art/builds/strategy-desert/",
      "pitch": "Place along the lanes, start the wave, and hold the line as pressure shifts.",
      "note": "Lane mode turns placement into a narrow decision: you commit to a line before the wave begins, then live with the gaps. The field is drawn in dune gold and hard blue sky, with sun-bleached stone and heat shimmer keeping the edges plain. It suits players who prefer planning, timing, and small adjustments over fast clicking. Space starts each wave, so the pause is part of the loop.",
      "dimension": "2D",
      "genre": "lane strategy",
      "setting": "sunlit dune field",
      "mechanics": [
        "place along lanes",
        "start the wave",
        "hold the line",
        "time placement"
      ],
      "style": "heat shimmer tactical",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "quiz-desert",
      "title": "Desert Quiz",
      "url": "https://aigamemaker.art/games/quiz-desert/",
      "playable": "https://aigamemaker.art/builds/quiz-desert/",
      "pitch": "Pick the right answer in quick succession, where each choice lands before you can second-guess it.",
      "note": "Quick mode keeps the quiz to short, direct choices, so the loop is read, decide, and move on. Dune gold, sun-bleached stone, and a hard blue sky give the questions a spare visual setting, with heat shimmer at the edges. It suits players who want a fast knowledge check without a long setup. That makes it easy to fit into a break.",
      "dimension": "2D",
      "genre": "quick quiz",
      "setting": "sun-bleached desert plateau",
      "mechanics": [
        "answer questions",
        "pick quickly",
        "read the prompt",
        "tap an answer"
      ],
      "style": "dune gold sparse",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "maze-arctic",
      "title": "Arctic Maze",
      "url": "https://aigamemaker.art/games/maze-arctic/",
      "playable": "https://aigamemaker.art/builds/maze-arctic/",
      "pitch": "Trace the clean path through ice-blue corridors, where a wrong turn means retracing it.",
      "note": "Keyboard sets the pace: arrow keys or WASD move the marker, and swipe does the same work on touch. Each run is a grid of walls you read junction by junction, so dead ends cost you the retrace. The arctic palette does real work here, pale ice for open floor, aurora green for the route glow, deep polar night past the exit. Suited to players who like small routing puzzles they can replay in a minute.",
      "dimension": "2D",
      "genre": "maze",
      "setting": "polar ice labyrinth",
      "mechanics": [
        "steer with arrow keys",
        "swipe on touch",
        "read each junction",
        "back out of dead ends"
      ],
      "style": "ice blue grid",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "strategy-arctic",
      "title": "Arctic Command",
      "url": "https://aigamemaker.art/games/strategy-arctic/",
      "playable": "https://aigamemaker.art/builds/strategy-arctic/",
      "pitch": "Set your units along the ice, then press space and watch the wave test the gaps.",
      "note": "Placement is the mode twist: the field holds still while you click or tap units onto the ice, and only space starts the wave, so the planning pause is where the thinking happens. Arctic light gives it a face, ice-blue ground, aurora green against the dark, snow-white markers on the grid. Best for players who would rather weigh coverage once than react twenty times.",
      "dimension": "2D",
      "genre": "wave strategy",
      "setting": "frozen defense line",
      "mechanics": [
        "place units on the grid",
        "start the wave with space",
        "cover the gaps",
        "reposition between waves"
      ],
      "style": "aurora over snow",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "quiz-arctic",
      "title": "Arctic Quiz",
      "url": "https://aigamemaker.art/games/quiz-arctic/",
      "playable": "https://aigamemaker.art/builds/quiz-arctic/",
      "pitch": "Work through a run of questions where each answer locks the moment you tap it.",
      "note": "The mode is a single commit: tap an answer and it stands, so reading the whole question before choosing matters more than speed. Questions arrive one at a time, which keeps the loop light enough to replay. Polar night sits behind ice-blue panels with aurora green highlights and snow-white text kept legible on the dark. Fits people who want a quiet knowledge check.",
      "dimension": "2D",
      "genre": "quiz",
      "setting": "polar night",
      "mechanics": [
        "tap one answer",
        "read the full question",
        "work through a run",
        "commit before moving on"
      ],
      "style": "cold neon panels",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "maze-volcanic",
      "title": "Volcanic Maze",
      "url": "https://aigamemaker.art/games/maze-volcanic/",
      "playable": "https://aigamemaker.art/builds/maze-volcanic/",
      "pitch": "Move through a fogged basalt maze where only a short radius of lava glow is visible, and every wrong turn costs time.",
      "note": "Fog mode is the whole design here: your light reaches a few tiles and the rest of the grid stays black. The loop is turn, remember, backtrack, and hold the map in your head rather than on screen. Volcanic gives that a readable palette, with charred basalt walls, lava orange seams, ember gold at the edges and ash grey floor. Suits players who like memorising a layout under pressure.",
      "dimension": "2D",
      "genre": "maze puzzle",
      "setting": "basalt lava tunnels",
      "mechanics": [
        "steer through fogged corridors",
        "memorise lava-lit turns",
        "backtrack out of dead ends",
        "swipe to change direction"
      ],
      "style": "dark ember pixel",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "strategy-volcanic",
      "title": "Volcanic Command",
      "url": "https://aigamemaker.art/games/strategy-volcanic/",
      "playable": "https://aigamemaker.art/builds/strategy-volcanic/",
      "pitch": "Place your defences along the lane, then release the wave and watch the gaps you left get used.",
      "note": "Lane mode runs on a commit button: you build in silence, press space, and the wave only then starts moving, so placement mistakes surface after the fact. The loop is read the lane, spend, commit, adjust. Volcanic shows up in the map itself, charred basalt tiles, lava orange paths, ember gold markers and a grey ash border. Built for players who plan before they click.",
      "dimension": "2D",
      "genre": "lane strategy",
      "setting": "lava flow crossings",
      "mechanics": [
        "place defences on the lane",
        "press space to start the wave",
        "read incoming pressure",
        "patch gaps between runs"
      ],
      "style": "charred tactical grid",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "quiz-volcanic",
      "title": "Volcanic Quiz",
      "url": "https://aigamemaker.art/games/quiz-volcanic/",
      "playable": "https://aigamemaker.art/builds/quiz-volcanic/",
      "pitch": "Answer question after question at speed; the format is short, so a slow read costs you the round.",
      "note": "Quick mode keeps each question brief and moves straight on, so nothing sits between one answer and the next. Read, tap, next, with the pace carrying the tension. The volcanic theme runs underneath it, charred basalt panels, lava orange highlights, ember gold on the pick you choose and ash grey everywhere else. Good for a short session and fast recall.",
      "dimension": "2D",
      "genre": "quiz",
      "setting": "ash and basalt",
      "mechanics": [
        "tap the answer",
        "read at speed",
        "move to the next question",
        "keep the pace up"
      ],
      "style": "plain hot panels",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "maze-noir",
      "title": "Noir Maze",
      "url": "https://aigamemaker.art/games/maze-noir/",
      "playable": "https://aigamemaker.art/builds/maze-noir/",
      "pitch": "Steer through black streets and silver rain while the chase narrows the gaps behind you.",
      "note": "A chase maze: every turn is timed, and the route stays unclear through smoke and sodium glare. The loop is short: read the street, pick a lane, keep moving. Noir turns the maze into wet asphalt, silver rain, lamp pools, and smoke that eats contrast, so corridors feel narrower than they are. Suits players who like pressure without clutter and quick restartable runs.",
      "dimension": "2D",
      "genre": "maze chase",
      "setting": "Rain-slick city maze",
      "mechanics": [
        "move with arrows or WASD",
        "swipe to steer",
        "thread city corridors",
        "outrun the closing chase"
      ],
      "style": "noir rain arcade",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "strategy-noir",
      "title": "Noir Command",
      "url": "https://aigamemaker.art/games/strategy-noir/",
      "playable": "https://aigamemaker.art/builds/strategy-noir/",
      "pitch": "Set your units on rain-silver streets, then start the wave and watch the line hold.",
      "note": "A small unit-placement loop: click or tap to set your pieces, then press Space and let the wave test the arrangement. The twist is that planning ends when the wave begins, so tension sits in the gap between setup and result. Noir recasts the board as rain-silver streets under sodium lamps, with smoke softening the edges and dark asphalt carrying the grid. Suits players who prefer short setup phases and clear consequences.",
      "dimension": "2D",
      "genre": "unit strategy",
      "setting": "Rainy noir city grid",
      "mechanics": [
        "place units by click or tap",
        "press Space to start",
        "hold against the wave",
        "read the street grid"
      ],
      "style": "noir tactical board",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "quiz-noir",
      "title": "Noir Quiz",
      "url": "https://aigamemaker.art/games/quiz-noir/",
      "playable": "https://aigamemaker.art/builds/quiz-noir/",
      "pitch": "Pick the answer that fits the logic as rain silver and sodium lamps press the scene down to black and white.",
      "note": "A pure logic quiz in a noir frame: click or tap one answer, commit, and move to the next without extra systems. The twist is that the mode gives you no chase and no unit board, only the question and the choice, so the pressure comes from deciding cleanly. Noir turns the screen into black streets, rain silver, sodium lamps, and cigarette smoke. Suits players who want quiet deduction and fast reads.",
      "dimension": "2D",
      "genre": "logic quiz",
      "setting": "Noir city at night",
      "mechanics": [
        "read the question",
        "tap one answer",
        "commit to the choice",
        "work through logic"
      ],
      "style": "noir quiz card",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "maze-ruins",
      "title": "Ruins Maze",
      "url": "https://aigamemaker.art/games/maze-ruins/",
      "playable": "https://aigamemaker.art/builds/maze-ruins/",
      "pitch": "Turn corners in vine-covered stone halls and find the exit before the mist closes your route",
      "note": "Grid movement means every keypress is one cell, so a wrong turn costs a step you cannot reclaim. Walls read as mossy stone, doorways as faded bronze, and low mist trims the sightlines between turns. The maze stays quiet; the tension comes from remembering which corridor already failed. Best for players who like slow, methodical route-finding and short runs they can restart without ceremony.",
      "dimension": "2D",
      "genre": "maze puzzle",
      "setting": "overgrown stone ruins",
      "mechanics": [
        "move one cell per input",
        "map corridors by memory",
        "find the exit"
      ],
      "style": "mossy carved stone",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "strategy-ruins",
      "title": "Ruins Command",
      "url": "https://aigamemaker.art/games/strategy-ruins/",
      "playable": "https://aigamemaker.art/builds/strategy-ruins/",
      "pitch": "Place defenders along the ruined lane, then start the wave and watch what holds and what breaks",
      "note": "The twist is lane mode: enemies come down one fixed path, so placement is the whole decision, and Space commits the wave before you see whether the line holds. Bronze fittings, oak beams, and heavy stone arches frame the lane, while vine green marks where ground remains walkable. There is no repositioning mid-wave, which makes each tap count. Suits players who prefer planning over reflex.",
      "dimension": "2D",
      "genre": "lane defense",
      "setting": "crumbled stone causeway",
      "mechanics": [
        "place defenders on the lane",
        "start each wave manually",
        "hold the line"
      ],
      "style": "bronze and moss",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "quiz-ruins",
      "title": "Ruins Quiz",
      "url": "https://aigamemaker.art/games/quiz-ruins/",
      "playable": "https://aigamemaker.art/builds/quiz-ruins/",
      "pitch": "Answer each question with a single tap and no chance to revise once the choice is made",
      "note": "Quick mode keeps the pressure in the format: one question on screen and one answer, tapped once. The theme does the framing rather than the pace, with parchment tones, faded bronze edges, and vine green creeping across the panels. Question text sits on stone so reading stays the focus. It suits players who want a short set of decisions with a clear right and wrong rather than a long session.",
      "dimension": "2D",
      "genre": "quiz",
      "setting": "mossy ruin interior",
      "mechanics": [
        "read the question",
        "pick one answer",
        "tap to commit"
      ],
      "style": "parchment and stone",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "maze-carnival",
      "title": "Carnival Maze",
      "url": "https://aigamemaker.art/games/maze-carnival/",
      "playable": "https://aigamemaker.art/builds/maze-carnival/",
      "pitch": "Move through carnival corridors with arrow keys or swipes, where each turn tests your route memory.",
      "note": "Carnival Maze is built around a keys-led movement loop: arrow keys or WASD trace your path, while touch players swipe instead. The carnival theme turns the route into striped tents, bulb gold light, candy pink accents, and confetti. Its twist is that the keys mode makes movement itself the challenge. It suits players who like short route-reading sessions and direct navigation.",
      "dimension": "2D",
      "genre": "maze",
      "setting": "striped carnival tents",
      "mechanics": [
        "move with arrows",
        "swipe on touch",
        "trace a route",
        "avoid wrong turns"
      ],
      "style": "striped tent route",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "strategy-carnival",
      "title": "Carnival Command",
      "url": "https://aigamemaker.art/games/strategy-carnival/",
      "playable": "https://aigamemaker.art/builds/strategy-carnival/",
      "pitch": "Place units around the carnival grounds, then start the wave and watch your layout hold or fail.",
      "note": "Carnival Command uses a units mode: click or tap to place, then press Space to start the wave. The carnival world gives the field striped tents, bulb gold light, candy pink trim, and confetti. Its twist is the two-step loop, setup first and wave start second, so placement decisions become the tense part. It suits players who like small plans, visible layouts, and quick wave checks.",
      "dimension": "2D",
      "genre": "strategy",
      "setting": "carnival grounds",
      "mechanics": [
        "place units",
        "press space",
        "start wave",
        "read layout"
      ],
      "style": "bulb gold field",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "quiz-carnival",
      "title": "Carnival Quiz",
      "url": "https://aigamemaker.art/games/quiz-carnival/",
      "playable": "https://aigamemaker.art/builds/quiz-carnival/",
      "pitch": "Pick answers to carnival questions by clicking or tapping, where each choice is final and the next prompt waits.",
      "note": "Carnival Quiz runs on a logic mode: read the prompt, then click or tap one answer. The carnival theme puts the questions against striped tents, bulb gold, candy pink, and confetti. Its twist is that the mode is pure answer selection, so there is no movement or placement to hide behind. It suits players who want short question rounds, clear choices, and a touch-friendly pace.",
      "dimension": "2D",
      "genre": "quiz",
      "setting": "carnival quiz tent",
      "mechanics": [
        "read prompt",
        "choose answer",
        "tap to select"
      ],
      "style": "candy pink quiz",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "maze-wildwest",
      "title": "Wildwest Maze",
      "url": "https://aigamemaker.art/games/maze-wildwest/",
      "playable": "https://aigamemaker.art/builds/maze-wildwest/",
      "pitch": "Move through a fog-bound maze, reading each turn before the dust closes the way ahead.",
      "note": "The loop is short: scan the visible edges, choose a direction, and keep a route in memory as fog trims your view. Fog mode makes the maze a test of recall rather than speed. Red mesas, sun-bleached timber, dust ochre, and saloon amber carry the wildwest setting without changing the rules. It suits players who like quiet route-finding and careful touch controls.",
      "dimension": "2D",
      "genre": "maze",
      "setting": "Dust-bound wildwest maze",
      "mechanics": [
        "read fog-limited paths",
        "turn through the maze",
        "switch to swipe control"
      ],
      "style": "fogged top-down maze",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "strategy-wildwest",
      "title": "Wildwest Command",
      "url": "https://aigamemaker.art/games/strategy-wildwest/",
      "playable": "https://aigamemaker.art/builds/strategy-wildwest/",
      "pitch": "Set placements along a lane, then start the wave and watch whether your line holds.",
      "note": "Command mode runs in a single lane, so each placement is a bet on what the wave will test. You place on the lane, then start the wave and watch the result. Sun-bleached timber, red mesas, dust ochre, and saloon amber frame the board. It fits players who prefer short planning cycles and readable outcomes.",
      "dimension": "2D",
      "genre": "lane strategy",
      "setting": "Single-lane wildwest board",
      "mechanics": [
        "place along the lane",
        "start the wave",
        "read the result"
      ],
      "style": "lane placement defense",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "quiz-wildwest",
      "title": "Wildwest Quiz",
      "url": "https://aigamemaker.art/games/quiz-wildwest/",
      "playable": "https://aigamemaker.art/builds/quiz-wildwest/",
      "pitch": "Pick the answer in a quick round, with each choice settled before the next question.",
      "note": "Quick mode trims the quiz to immediate answer choices: click or tap one, then move to the next prompt. The wildwest palette stays on screen through red mesas, dust ochre, sun-bleached timber, and saloon amber. There is no route to learn, only recognition under time pressure. It suits players who want a short, repeatable quiz break.",
      "dimension": "2D",
      "genre": "quiz",
      "setting": "Wildwest quiz board",
      "mechanics": [
        "choose an answer",
        "click an answer",
        "move to next prompt"
      ],
      "style": "quick answer cards",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "maze-dream",
      "title": "Dream Maze",
      "url": "https://aigamemaker.art/games/maze-dream/",
      "playable": "https://aigamemaker.art/builds/maze-dream/",
      "pitch": "Move through pastel corridors while a soft shape closes in behind you, always one turn away.",
      "note": "Chase mode is the reason this sits on the shelf: a maze by itself is a walk, but a maze with a pursuer behind you turns every dead end into a decision. Violet dusk and soft cyan light the corridors, with floating rings drifting over the walls. Swipe or arrow keys feel the same on phone and desktop. Best for players who want short, tense runs and controls they can learn in one turn.",
      "dimension": "2D",
      "genre": "maze chase",
      "setting": "pastel cloud corridors",
      "mechanics": [
        "move through corridors",
        "hold distance from the chaser",
        "swipe to turn",
        "steer with arrows or WASD"
      ],
      "style": "soft neon minimal",
      "players": "1 player",
      "input": "keyboard or touch",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "strategy-dream",
      "title": "Dream Command",
      "url": "https://aigamemaker.art/games/strategy-dream/",
      "playable": "https://aigamemaker.art/builds/strategy-dream/",
      "pitch": "Place units on floating rings and hold the line once the wave begins to move.",
      "note": "Units mode flips the usual pressure: nothing moves until you press the key that starts a wave, so the planning stays quiet and the commitment is yours. Pastel clouds and violet dusk hang over a grid of floating rings that keep the field readable. Tap or click to place, keyboard to launch. It suits planners who want a calm build followed by a short, loud test.",
      "dimension": "2D",
      "genre": "unit placement strategy",
      "setting": "pastel cloud battlefield",
      "mechanics": [
        "place units on rings",
        "start the wave",
        "hold your line",
        "tap to reposition"
      ],
      "style": "soft neon grid",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    },
    {
      "slug": "quiz-dream",
      "title": "Dream Quiz",
      "url": "https://aigamemaker.art/games/quiz-dream/",
      "playable": "https://aigamemaker.art/builds/quiz-dream/",
      "pitch": "Answer questions over drifting cloud fields, where each wrong tap costs you the round.",
      "note": "Logic mode keeps the pressure inside the choice. A question sits on a pastel cloud field with a small set of answers, and the tapping is the entire game, so a wrong pick lands at once. Soft cyan and violet dusk keep the text readable against the drifting background. It suits players who want a short, quiet sitting with no reflexes involved.",
      "dimension": "2D",
      "genre": "quiz",
      "setting": "pastel cloud field",
      "mechanics": [
        "read the question",
        "tap an answer",
        "choose under pressure"
      ],
      "style": "soft minimal pastel",
      "players": "1 player",
      "input": "mouse or tap",
      "licence": "Original build",
      "source": "",
      "author": "AI Game Maker"
    }
  ]
}