Cargo Tide
Stack cargo against the swell and keep the load level until the boat reaches the dock.
About this build
Cargo Tide is a 2D balance management. Setting: coral buoy harbour. Style: deep teal water. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- balance management
- SETTING
- coral buoy harbour
- STYLE
- deep teal water
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
A balance mode where every crate you add shifts the weight, and the tide keeps changing what counts as level. Load, route, deliver is the whole loop, and the ocean theme makes it legible: deep teal water, mint highlights on the waterline, coral buoys marking the run. Well suited to players who like light management with a physical wobble to manage.
How to play
Click or tap crates and ships. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- load the cargo
- keep it level
- route the delivery
- answer the swell
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.