Alley Duel
You hold one stretch of wet street against a single opponent, and every guard you drop is a round you lose.
About this build
Alley Duel is a 2D fighting. Setting: rain-slick city alley. Style: monochrome noir. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- fighting
- SETTING
- rain-slick city alley
- STYLE
- monochrome noir
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Built for players who like a short, readable fight: health bars drain fast, rounds end quickly, and the AI punishes a held guard. Rain silver, black streets and sodium lamps carry the whole frame; there is no crowd to hide behind. Best for anyone who wants a duel they can finish in a coffee break and replay for a cleaner read.
How to play
A/D to move · J and K to strike · Space to guard. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- read the opponent
- block with space
- chain punches into kicks
- win the round
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.