Hotel Haunt
Waves of enemies come out of the fog and you hold position, picking targets before they close.
About this build
Hotel Haunt is a 2D horror wave defense. Setting: fogged hotel interior. Style: bone white candlelight. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- horror wave defense
- SETTING
- fogged hotel interior
- STYLE
- bone white candlelight
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
The mode is wave defense, so pressure never fully resets: enemies keep arriving and you keep the room between them. Fog, blood red light, bone white walls and candle amber make distance hard to judge, so silhouettes do more work than body counts. Suits horror players and anyone who prefers steady pressure to one sprint of action.
How to play
WASD or arrows to move · mouse or tap to fire. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- hold position
- aim and fire
- track shapes in fog
- clear arriving waves
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.