Ruin Climb
Climb mossy stone and faded bronze in a single run where each landing must hold
About this build
Ruin Climb is a 2D ruins platformer. Setting: mossy stone arches. Style: bronze and mist. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- ruins platformer
- SETTING
- mossy stone arches
- STYLE
- bronze and mist
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
The loop is one climb per run: run, jump with coyote time, land on stone, avoid hazards. Knight mode is the twist, and it makes the climb about weight and careful placement rather than speed. The ruins theme drives the visuals — oak and parchment tones, faded bronze, heavy stone arches, low mist between ledges. It suits players who want a short, exacting climb they can learn.
How to play
Arrows or A/D to move · Space to jump. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- run and jump
- land on stone ledges
- avoid hazards
- carry weight carefully
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.