Ruin Beat
Tap converging notes before they reach the mossy center, and keep accuracy above the fail line.
Desktop recommended — this build is played with a keyboard.
About this build
Ruin Beat is a 2D rhythm. Setting: overgrown stone ruins. Style: mossy bronze mist. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- rhythm
- SETTING
- overgrown stone ruins
- STYLE
- mossy bronze mist
- PLAYERS
- 1 player
- INPUT
- mouse or tap
- LICENCE
- Original build
Why it's on the shelf
Instead of falling, notes converge inward on a ring, so timing reads as distance closing rather than height. Tap each one as it reaches the center; Perfect and Good feed the combo multiplier, Misses pull accuracy down toward the fail state. Ruins palette gives the ring weight: mossy stone, faded bronze, vine green, low mist at the edges. Suits players who count beats rather than chase columns.
How to play
D/F/J/K or tap the four lanes. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- tap converging notes
- time the center ring
- hold the combo multiplier
- protect accuracy
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.