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2DSTEALTH · 1 PLAYER

Sleepwalker

Slip past guardians and vision cones with cover and camouflage, then grab the objective and escape before patrol timing closes in.

About this buildRemix — in development
BUILD · stealth-dreamOPEN TAB ↗
INPUT: KEYBOARD OR TOUCHWASD or arrows to move · stay out of the light

About this build

Sleepwalker is a 2D stealth. Setting: violet dream sky. Style: pastel stealth. It runs entirely in the browser and loads no account, no install and no runtime model call.

GENRE
stealth
SETTING
violet dream sky
STYLE
pastel stealth
PLAYERS
1 player
INPUT
keyboard or touch
LICENCE
Original build

Why it's on the shelf

Frontier mode is the shelf hook: a stealth run built around light radius, noise, patrol timing, cover, and camouflage rather than speed. The loop stays readable: move quietly, break sightlines, reach the objective, escape. Dream visuals turn those sightlines into pastel clouds, violet dusk, soft cyan glow, and floating rings, so tension reads as atmosphere. Suits players who like slow routes, timing checks, and careful escapes.

How to play

WASD or arrows to move · stay out of the light. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.

  • move quietly
  • use cover
  • paint camouflage
  • grab objective
  • escape

Paid service

Change the theme, the twist, or the whole brief

The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.

  • Re-skin — palette, sprites, audio, logo and end screen.
  • Retune — difficulty curve, level length, controls, mobile layout.
  • Extend — extra enemy types, modes, scoring, save data.
Request desk in developmentSee pricing

Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.

Source and licence

This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.

Original build by AI Game Maker

Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.