Sleepwalker
Slip past guardians and vision cones with cover and camouflage, then grab the objective and escape before patrol timing closes in.
About this build
Sleepwalker is a 2D stealth. Setting: violet dream sky. Style: pastel stealth. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- stealth
- SETTING
- violet dream sky
- STYLE
- pastel stealth
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Frontier mode is the shelf hook: a stealth run built around light radius, noise, patrol timing, cover, and camouflage rather than speed. The loop stays readable: move quietly, break sightlines, reach the objective, escape. Dream visuals turn those sightlines into pastel clouds, violet dusk, soft cyan glow, and floating rings, so tension reads as atmosphere. Suits players who like slow routes, timing checks, and careful escapes.
How to play
WASD or arrows to move · stay out of the light. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- move quietly
- use cover
- paint camouflage
- grab objective
- escape
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.