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2DUNIT PLACEMENT STRATEGY · 1 PLAYER

Dream Command

Place units on floating rings and hold the line once the wave begins to move.

About this buildRemix — in development
BUILD · strategy-dreamOPEN TAB ↗

Desktop recommended — this build is played with a keyboard.

INPUT: MOUSE OR TAPClick or tap to place · Space to start the wave

About this build

Dream Command is a 2D unit placement strategy. Setting: pastel cloud battlefield. Style: soft neon grid. It runs entirely in the browser and loads no account, no install and no runtime model call.

GENRE
unit placement strategy
SETTING
pastel cloud battlefield
STYLE
soft neon grid
PLAYERS
1 player
INPUT
mouse or tap
LICENCE
Original build

Why it's on the shelf

Units mode flips the usual pressure: nothing moves until you press the key that starts a wave, so the planning stays quiet and the commitment is yours. Pastel clouds and violet dusk hang over a grid of floating rings that keep the field readable. Tap or click to place, keyboard to launch. It suits planners who want a calm build followed by a short, loud test.

How to play

Click or tap to place · Space to start the wave. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.

  • place units on rings
  • start the wave
  • hold your line
  • tap to reposition

Paid service

Change the theme, the twist, or the whole brief

The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.

  • Re-skin — palette, sprites, audio, logo and end screen.
  • Retune — difficulty curve, level length, controls, mobile layout.
  • Extend — extra enemy types, modes, scoring, save data.
Request desk in developmentSee pricing

Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.

Source and licence

This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.

Original build by AI Game Maker

Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.