Tiny Orbit
Hold to rise, release to sink, and thread the orbital gates without clipping a ring.
About this build
Tiny Orbit is a 2D arcade flight. Setting: orbital starfield. Style: neon minimal. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- arcade flight
- SETTING
- orbital starfield
- STYLE
- neon minimal
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Orbit mode is the hook: gates sit on rings, so lift and fall curve around a center instead of climbing straight. Cold starfields, cyan and coral neon and thin orbital rings keep every gate readable at speed. One input handles lift and fall, steering stays small, and checkpoints break the run into short goals. Suits players who want a thirty-second arcade loop on a phone.
How to play
Space or tap to lift · release to fall. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- hold to lift
- release to fall
- steer between gates
- pass checkpoints
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.