Dust Charge
Keep a train rolling through red mesas, choosing gates for crowd size and dodging obstacles before the fort.
About this build
Dust Charge is a 2D arcade runner. Setting: red mesas and dust. Style: dust ochre timber. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- arcade runner
- SETTING
- red mesas and dust
- STYLE
- dust ochre timber
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Dust Charge runs the gate-and-dodge loop with a train at the center: choose lanes, grow the count, and keep the route clear. Train mode makes the moving vehicle the frame for every choice, with crowd size still deciding the result. Wildwest visuals use red mesas, sun-bleached timber, dust ochre, and saloon amber. It suits players who like direct routes, fast reads, and score pressure.
How to play
Arrow keys or swipe to dodge and charge. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- choose lanes
- dodge obstacles
- grow the count
- reach the fort
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.