Dune Clues
Search a sun-bleached desert room for named objects while time and strikes push each click.
Desktop recommended — this build is played with a keyboard.
About this build
Dune Clues is a 2D hidden-object deduction. Setting: desert room. Style: sun-bleached and stark. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- hidden-object deduction
- SETTING
- desert room
- STYLE
- sun-bleached and stark
- PLAYERS
- 1 player
- INPUT
- mouse or tap
- LICENCE
- Original build
Why it's on the shelf
The loop is simple: inspect the room, identify each named object, and clear the list before time runs out. Clues mode makes the search the whole task, with strikes turning misses into pressure. Desert visuals bring dune gold, hard blue sky, sun-bleached stone, and heat shimmer to every inspection. It suits players who like careful scanning and quick recognition under a clock.
How to play
Click or tap to inspect a clue. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- inspect named objects
- clear the room list
- beat the clock
- avoid strikes
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.