Ruin Evidence
Search a misted ruin for named objects, using each find to clear the room before time and strikes cut the run short.
Desktop recommended — this build is played with a keyboard.
About this build
Ruin Evidence is a 2D clue search. Setting: misted stone ruin. Style: mossy stone mist. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- clue search
- SETTING
- misted stone ruin
- STYLE
- mossy stone mist
- PLAYERS
- 1 player
- INPUT
- mouse or tap
- LICENCE
- Original build
Why it's on the shelf
In Clues mode you sweep a themed room for specific named objects; each correct find moves the search forward, while misses add strikes. The twist is item-hunting as evidence work, not a suspect lineup. Ruins give the scene mossy stone, faded bronze, vine green, and low mist, so every searched corner reads as part of the same place. It suits players who want a calm-looking room with a hard clock.
How to play
Click or tap to inspect a clue. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- search named objects
- inspect the room
- avoid strikes
- beat the clock
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.