Dream Duel
Trading strikes on a violet dusk, you watch for the gap in your rival's guard and take it before the bar empties.
About this build
Dream Duel is a 2D fighting. Setting: violet cloudscape arena. Style: pastel soft palette. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- fighting
- SETTING
- violet cloudscape arena
- STYLE
- pastel soft palette
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Duel is the mode here: a single side-view matchup with two health bars, short rounds, and an AI that stays readable instead of punishing. The loop is move, guard, punch or kick, then chain the hits that land into a combo. Pastel clouds and floating rings sit over violet dusk, so even a losing round looks calm. Built for players who want a short, low-pressure fight.
How to play
A/D to move · J and K to strike · Space to guard. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- move in and out
- guard against strikes
- build a short combo
- empty the health bar
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.