Ash Ascent
Cross wobbling platforms that tilt under your weight, over lava that does not wait for a steady landing.
About this build
Ash Ascent is a 2D physics platformer. Setting: charred volcanic slopes. Style: hot flat-shaded pixel. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- physics platformer
- SETTING
- charred volcanic slopes
- STYLE
- hot flat-shaded pixel
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
The party twist is wobble: platforms sag and spring back under each landing, so a jump you have made before can still fail. Charred basalt against lava orange and ember gold makes the tilt lines easy to read; ash grey marks the hazards. Climbs are short and the restart is immediate. Suits players who like a platformer with a little unpredictability in the floor.
How to play
Arrows or A/D to move · Space to jump. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- jump between platforms
- balance on tilting ground
- avoid lava hazards
- restart fast
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.