Shadow Step
Read the water's state, then jump the gap under sodium lamps before the run ends
About this build
Shadow Step is a 2D noir platformer. Setting: rain-lit city streets. Style: high contrast noir. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- noir platformer
- SETTING
- rain-lit city streets
- STYLE
- high contrast noir
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
The loop is one short climb per run: run, jump with coyote time, land, repeat. Water mode is the twist, so the same gap is solid or liquid depending on its state, and every crossing becomes a timing call. Noir visuals carry it — black streets, rain silver, sodium lamp pools, smoke. It suits players who want a short, quiet climb with one clean mistake.
How to play
Arrows or A/D to move · Space to jump. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- run and jump
- read water state
- time each gap
- land clean
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.