Waterboy
Climb one short ocean tower, shifting water to ice and steam to clear hazards before the route closes.
About this build
Waterboy is a 2D state-shift platformer. Setting: ocean tower. Style: teal neon minimal. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- state-shift platformer
- SETTING
- ocean tower
- STYLE
- teal neon minimal
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
The loop is one climb: run, jump with coyote time, and read each platform before committing. The water mode twist lets you melt, freeze, and float, turning pools into ice, liquid, or steam so landing routes change. Deep teal water, bioluminescent mint edges, and coral accents carry the ocean theme. It suits players who want tight platforming and fast state puzzles.
How to play
A/D or arrows to move · Space or tap to change state. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- run and jump
- melt water
- freeze platforms
- float through steam
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.