Tomb Delve
Spin for relics, work out each room, and push deeper while your choices compound
About this build
Tomb Delve is a 2D desert roguelike. Setting: sun-bleached desert tombs. Style: flat vector, warm. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- desert roguelike
- SETTING
- sun-bleached desert tombs
- STYLE
- flat vector, warm
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
The slot twist is the point: relics come from a spin, so the loadout you carry into the next room is part luck and part what you chose to keep. Deserts read in dune gold and hard blue sky, with sun-bleached stone and heat shimmer at the edges. Runs stay short; rooms stay puzzles. Suits players who like small decisions that stack.
How to play
Arrows or WASD to move · Space to act. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- spin for relics
- solve room puzzles
- carry a loadout
- map the next room
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.