Ruin Delve
Relics come from the slots, not the rooms, so you build a run out of whatever the reels allow.
About this build
Ruin Delve is a 2D ruins roguelike. Setting: moss-covered ruin halls. Style: bronze, stone, vine green. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- ruins roguelike
- SETTING
- moss-covered ruin halls
- STYLE
- bronze, stone, vine green
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Rooms first, then the spin: each relic you take is a lever on the next few rooms, and the slots rarely offer a clean set. That is the twist, luck is a verb here, and you decide when to pull it. Ruins keep the palette to mossy stone, faded bronze, vine green, and low mist. For players who like short runs and a gamble that compounds.
How to play
Arrows or WASD to move · Space to act. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- clear short rooms
- spin for relics
- carry what you get
- push deeper
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.