Dream Delve
You manage one dream school day per run, and small schedule choices stack into a bell you cannot unring.
About this build
Dream Delve is a 2D school-day roguelike. Setting: pastel dream school. Style: pastel cloud dreamscape. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- school-day roguelike
- SETTING
- pastel dream school
- STYLE
- pastel cloud dreamscape
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
School-day management is the twist: each run is a single timetable, and what you schedule in the morning changes what the afternoon allows. Runs stay short, so a bad period is a lesson rather than a loss. Dream sets the visual world with pastel clouds, violet dusk, soft cyan light, and floating rings where corridors would be. Best for players who like planning a day and then living with it.
How to play
Arrows or WASD to move · Space to act. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- plan a single school day
- stack schedule choices
- carry relics into later periods
- live with the bell
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.