School Day
Manage a school day in short runs, choosing rooms and responses while small decisions stack into pressure.
About this build
School Day is a 2D school-day roguelike. Setting: city school day. Style: concrete neon grid. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- school-day roguelike
- SETTING
- city school day
- STYLE
- concrete neon grid
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
The loop is a short run through a school day: pick rooms, handle choices, and carry each result into the next block. The school mode turns the relic-and-room structure into a daily schedule where small calls compound. City visuals use rooftop concrete, sodium orange light, steel blue shadows, and window grids to frame each pass. It suits players who like compact runs, light planning, and seeing a day add up.
How to play
Click or tap a class · arrows to move. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- choose rooms
- manage the school day
- carry choices forward
- finish short runs
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.