Ash Delve
Hunt hidden objects through charred basalt rooms, where a wrong turn burns the run down
About this build
Ash Delve is a 2D hidden object roguelike. Setting: ash-covered basalt depths. Style: high-contrast ember vector. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- hidden object roguelike
- SETTING
- ash-covered basalt depths
- STYLE
- high-contrast ember vector
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Hidden mode is the twist: objects sit inside the room, not at the end of it, so you sweep the space before you move on. The volcanic palette — charred basalt, lava orange, ember gold, ash grey — keeps edges busy and objects easy to miss. Runs stay short; the looking does not. Well matched to players who check every corner.
How to play
Arrows or WASD to move · Space to act. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- search each room
- spot hidden objects
- avoid dead ends
- bank the run early
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.