Dust Delve
Each run hides objects across sun-bleached timber and dust ochre, and every room you clear runs the clock closer.
About this build
Dust Delve is a 2D light roguelike. Setting: red mesa towns. Style: ochre dust, timber. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- light roguelike
- SETTING
- red mesa towns
- STYLE
- ochre dust, timber
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
The run is short and built on compounding choices: rooms cleared open the next, and the relics you carry tilt later searches. Hidden-object hunting is the twist here, so attention matters as much as movement. Wildwest sets the look, with red mesas, timber, ochre dust, and saloon amber light pooling on the floorboards. Suits players who like slow scanning over reflex.
How to play
Arrows or WASD to move · Space to act. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- search rooms for hidden objects
- carry relics between rooms
- spend moves carefully
- clear a room to open the next
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.