Dust Trail
Move between timber and mesa shadow, keep out of the light, and walk the objective out of town.
About this build
Dust Trail is a 2D stealth. Setting: sunlit western town. Style: dusty, ochre, sun-bleached. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- stealth
- SETTING
- sunlit western town
- STYLE
- dusty, ochre, sun-bleached
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Egg mode is the twist here, laid over the same sneak loop of light radius, noise and patrol timing. The theme does the visual work: red mesas, sun-bleached timber, dust ochre and saloon amber, with guard vision as a hard bright wedge across the ground. Short runs, one player, arrows or WASD, suited to patient players who count seconds.
How to play
WASD or arrows to move · stay out of the light. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- use cover
- track patrol timing
- avoid vision cones
- carry the objective out
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.