Ruin Whisper
Slip between fallen arches, paint yourself with moss, take the relic and leave before a lantern turns.
About this build
Ruin Whisper is a 2D stealth. Setting: overgrown stone ruins. Style: mossy, misted, bronze. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- stealth
- SETTING
- overgrown stone ruins
- STYLE
- mossy, misted, bronze
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Frontier mode is the twist on the standard loop: the same light radius, noise and patrol timing, rebuilt for mossy stone and low mist. Cover is vine and broken bronze, guard vision reads as a pale cone against faded walls, and the objective waits past the darkest patrol. Short runs, quiet hands, one player, keyboard or arrows.
How to play
WASD or arrows to move · stay out of the light. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- paint camouflage
- read vision cones
- time patrols
- grab the objective
- escape quiet
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.