Carnival Command
Place units around the carnival grounds, then start the wave and watch your layout hold or fail.
Desktop recommended — this build is played with a keyboard.
About this build
Carnival Command is a 2D strategy. Setting: carnival grounds. Style: bulb gold field. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- strategy
- SETTING
- carnival grounds
- STYLE
- bulb gold field
- PLAYERS
- 1 player
- INPUT
- mouse or tap
- LICENCE
- Original build
Why it's on the shelf
Carnival Command uses a units mode: click or tap to place, then press Space to start the wave. The carnival world gives the field striped tents, bulb gold light, candy pink trim, and confetti. Its twist is the two-step loop, setup first and wave start second, so placement decisions become the tense part. It suits players who like small plans, visible layouts, and quick wave checks.
How to play
Click or tap to place · Space to start the wave. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- place units
- press space
- start wave
- read layout
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.