Reef Case
Find each listed object in a teal reef scene before the timer drains and strikes end the run.
Desktop recommended — this build is played with a keyboard.
About this build
Reef Case is a 2D hidden object. Setting: deep coral reef. Style: bioluminescent teal murk. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- hidden object
- SETTING
- deep coral reef
- STYLE
- bioluminescent teal murk
- PLAYERS
- 1 player
- INPUT
- mouse or tap
- LICENCE
- Original build
Why it's on the shelf
Clues mode keeps the loop narrow: a named object list, one submerged room, and a strike counter that punishes loose clicking. Bioluminescent mint edges mark coral shelves and drifting kelp, so the palette does the hiding as much as the clutter. Suits players who like scanning a scene methodically rather than guessing fast. Failed finds cost a strike, so the countdown keeps hands slow.
How to play
Click or tap to inspect a clue. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- scan the reef scene
- find named objects
- beat the countdown
- avoid wasted clicks
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.