Ruin Bloom
Each stone and vine-wrapped brick clings to you, widening your radius until larger masonry becomes a threat.
About this build
Ruin Bloom is a 2D arcade absorb grower. Setting: overgrown stone ruins. Style: moss and mist. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- arcade absorb grower
- SETTING
- overgrown stone ruins
- STYLE
- moss and mist
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Ruin Bloom uses sticky mode: what you touch stays touched, clinging to your mass instead of vanishing, so growth arrives as bulk you carry. Mossy stone, faded bronze and vine green sit under low mist, which flattens distance and makes small silhouettes hard to judge. It suits players who like a heavier, more committed route through a field.
How to play
Move to collect · avoid anything bigger. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- cling to smaller objects
- carry the added bulk
- avoid larger masonry
- judge depth through mist
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.