Ruins Maze
Turn corners in vine-covered stone halls and find the exit before the mist closes your route
About this build
Ruins Maze is a 2D maze puzzle. Setting: overgrown stone ruins. Style: mossy carved stone. It runs entirely in the browser and loads no account, no install and no runtime model call.
- GENRE
- maze puzzle
- SETTING
- overgrown stone ruins
- STYLE
- mossy carved stone
- PLAYERS
- 1 player
- INPUT
- keyboard or touch
- LICENCE
- Original build
Why it's on the shelf
Grid movement means every keypress is one cell, so a wrong turn costs a step you cannot reclaim. Walls read as mossy stone, doorways as faded bronze, and low mist trims the sightlines between turns. The maze stays quiet; the tension comes from remembering which corridor already failed. Best for players who like slow, methodical route-finding and short runs they can restart without ceremony.
How to play
Arrows or WASD to move · swipe on touch. Click the frame once if the game needs keyboard focus, and use the fullscreen button above for a bigger view.
- move one cell per input
- map corridors by memory
- find the exit
Paid service
Change the theme, the twist, or the whole brief
The build above is the shelf version. If you want it re-skinned for your brand, retuned for a different audience, or extended with new mechanics, we quote each job by hand and deliver a new standalone build.
- Re-skin — palette, sprites, audio, logo and end screen.
- Retune — difficulty curve, level length, controls, mobile layout.
- Extend — extra enemy types, modes, scoring, save data.
Paid exports and rebuilds are in development. Nothing is charged yet — browse and play the shelf while we finish the request desk.
Source and licence
This is an original build made for AI Game Maker. It is covered by our terms of use; the code is not open source.
Original build by AI Game Maker
Build checked in Chrome on 15 Nov 2026. If it fails to load, tell us.